fixed questionable RW usage; changed radar mask to PS2 techinque

This commit is contained in:
aap 2020-04-09 16:35:24 +02:00
parent a5c7151656
commit 6225e50723
21 changed files with 1808 additions and 1829 deletions

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@ -3269,7 +3269,7 @@ void
CCamera::SetRwCamera(RwCamera *cam) CCamera::SetRwCamera(RwCamera *cam)
{ {
m_pRwCamera = cam; m_pRwCamera = cam;
m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false); m_viewMatrix.Attach(RwCameraGetViewMatrix(m_pRwCamera), false);
CMBlur::MotionBlurOpen(m_pRwCamera); CMBlur::MotionBlurOpen(m_pRwCamera);
} }

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@ -134,8 +134,8 @@ uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40;
RpAtomic * RpAtomic *
CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data) CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
{ {
float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius; float radius = RpAtomicGetBoundingSphere(atomic)->radius;
RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center; RwV3d center = RpAtomicGetBoundingSphere(atomic)->center;
for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame)) for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
RwV3dTransformPoints(&center, &center, 1, RwFrameGetMatrix(frame)); RwV3dTransformPoints(&center, &center, 1, RwFrameGetMatrix(frame));
@ -326,7 +326,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
pModelInfo->SetColModel(pColModel); pModelInfo->SetColModel(pColModel);
clump = (RpClump*)pModelInfo->GetRwObject(); clump = (RpClump*)pModelInfo->GetRwObject();
assert(RwObjectGetType(clump) == rpCLUMP); assert(RwObjectGetType((RwObject*)clump) == rpCLUMP);
RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius); RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
pColModel->boundingSphere.radius = radius; pColModel->boundingSphere.radius = radius;

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@ -311,7 +311,7 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
int n; int n;
RpClump *clump = (RpClump*)data; RpClump *clump = (RpClump*)data;
nodename = GetFrameNodeName(RpClumpGetFrame(atomic)); nodename = GetFrameNodeName(RpAtomicGetFrame(atomic));
GetNameAndLOD(nodename, name, &n); GetNameAndLOD(nodename, name, &n);
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil); mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil);
if(mi){ if(mi){

File diff suppressed because it is too large Load Diff

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@ -275,9 +275,9 @@ CEntity::CreateRwObject(void)
if(IsBuilding()) if(IsBuilding())
gBuildings++; gBuildings++;
if(RwObjectGetType(m_rwObject) == rpATOMIC) if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(m_rwObject)), false); m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP) else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame(m_rwObject)), false); m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
mi->AddRef(); mi->AddRef();
} }
} }
@ -290,7 +290,7 @@ CEntity::DeleteRwObject(void)
m_matrix.Detach(); m_matrix.Detach();
if(m_rwObject){ if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC){ if(RwObjectGetType(m_rwObject) == rpATOMIC){
f = RpAtomicGetFrame(m_rwObject); f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
RpAtomicDestroy((RpAtomic*)m_rwObject); RpAtomicDestroy((RpAtomic*)m_rwObject);
RwFrameDestroy(f); RwFrameDestroy(f);
}else if(RwObjectGetType(m_rwObject) == rpCLUMP) }else if(RwObjectGetType(m_rwObject) == rpCLUMP)
@ -307,9 +307,9 @@ CEntity::UpdateRwFrame(void)
{ {
if(m_rwObject){ if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC) if(RwObjectGetType(m_rwObject) == rpATOMIC)
RwFrameUpdateObjects(RpAtomicGetFrame(m_rwObject)); RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
else if(RwObjectGetType(m_rwObject) == rpCLUMP) else if(RwObjectGetType(m_rwObject) == rpCLUMP)
RwFrameUpdateObjects(RpClumpGetFrame(m_rwObject)); RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
} }
} }
@ -482,9 +482,9 @@ CEntity::AttachToRwObject(RwObject *obj)
m_rwObject = obj; m_rwObject = obj;
if(m_rwObject){ if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC) if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_rwObject)), false); m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP) else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame(m_rwObject)), false); m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
CModelInfo::GetModelInfo(m_modelIndex)->AddRef(); CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
} }
} }

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@ -216,7 +216,7 @@ CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame)
RwMatrixCopy(mat, RwFrameGetMatrix(f)); RwMatrixCopy(mat, RwFrameGetMatrix(f));
for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) { for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) {
RwMatrixTransform(mat, &f->modelling, rwCOMBINEPOSTCONCAT); RwMatrixTransform(mat, RwFrameGetMatrix(f), rwCOMBINEPOSTCONCAT);
if (RwFrameGetParent(f) == frame) if (RwFrameGetParent(f) == frame)
break; break;
} }

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@ -707,7 +707,7 @@ RpMaterial*
CVehicleModelInfo::GetEditableMaterialListCB(RpMaterial *material, void *data) CVehicleModelInfo::GetEditableMaterialListCB(RpMaterial *material, void *data)
{ {
static RwRGBA white = { 255, 255, 255, 255 }; static RwRGBA white = { 255, 255, 255, 255 };
RwRGBA *col; const RwRGBA *col;
editableMatCBData *cbdata; editableMatCBData *cbdata;
cbdata = (editableMatCBData*)data; cbdata = (editableMatCBData*)data;
@ -758,8 +758,8 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
col = ms_vehicleColourTable[c1]; col = ms_vehicleColourTable[c1];
coltex = ms_colourTextureTable[c1]; coltex = ms_colourTextureTable[c1];
for(matp = m_materials1; *matp; matp++){ for(matp = m_materials1; *matp; matp++){
if(RpMaterialGetTexture(*matp) && RpMaterialGetTexture(*matp)->name[0] != '@'){ if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
colp = RpMaterialGetColor(*matp); colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
colp->red = col.red; colp->red = col.red;
colp->green = col.green; colp->green = col.green;
colp->blue = col.blue; colp->blue = col.blue;
@ -773,8 +773,8 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
col = ms_vehicleColourTable[c2]; col = ms_vehicleColourTable[c2];
coltex = ms_colourTextureTable[c2]; coltex = ms_colourTextureTable[c2];
for(matp = m_materials2; *matp; matp++){ for(matp = m_materials2; *matp; matp++){
if(RpMaterialGetTexture(*matp) && RpMaterialGetTexture(*matp)->name[0] != '@'){ if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
colp = RpMaterialGetColor(*matp); colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
colp->red = col.red; colp->red = col.red;
colp->green = col.green; colp->green = col.green;
colp->blue = col.blue; colp->blue = col.blue;
@ -861,7 +861,7 @@ CreateCarColourTexture(uint8 r, uint8 g, uint8 b)
RwImageDestroy(img); RwImageDestroy(img);
RwFree(pixels); RwFree(pixels);
tex = RwTextureCreate(ras); tex = RwTextureCreate(ras);
tex->name[0] = '@'; RwTextureGetName(tex)[0] = '@';
return tex; return tex;
} }
@ -1058,7 +1058,7 @@ CVehicleModelInfo::LoadEnvironmentMaps(void)
} }
if(gpWhiteTexture == nil){ if(gpWhiteTexture == nil){
gpWhiteTexture = RwTextureRead("white", nil); gpWhiteTexture = RwTextureRead("white", nil);
gpWhiteTexture->name[0] = '@'; RwTextureGetName(gpWhiteTexture)[0] = '@';
RwTextureSetFilterMode(gpWhiteTexture, rwFILTERLINEAR); RwTextureSetFilterMode(gpWhiteTexture, rwFILTERLINEAR);
} }
CTxdStore::PopCurrentTxd(); CTxdStore::PopCurrentTxd();

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@ -20,7 +20,7 @@ CCutsceneHead::CCutsceneHead(CObject *obj)
m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame; m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame;
atm = (RpAtomic*)GetFirstObject(m_pHeadNode); atm = (RpAtomic*)GetFirstObject(m_pHeadNode);
if(atm){ if(atm){
assert(RwObjectGetType(atm) == rpATOMIC); assert(RwObjectGetType((RwObject*)atm) == rpATOMIC);
RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER); RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER);
} }
} }

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@ -154,7 +154,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_nRemoveTimer = 0; pobj->m_nRemoveTimer = 0;
if ( color.alpha != 0 ) if ( color.alpha != 0 )
RwRGBAAssign(&pobj->m_Color, &color); pobj->m_Color, color;
else else
pobj->m_Color.alpha = 0; pobj->m_Color.alpha = 0;

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@ -676,7 +676,7 @@ RemoveAllModelCB(RwObject *object, void *data)
{ {
RpAtomic *atomic = (RpAtomic*)object; RpAtomic *atomic = (RpAtomic*)object;
if (CVisibilityPlugins::GetAtomicModelInfo(atomic)) { if (CVisibilityPlugins::GetAtomicModelInfo(atomic)) {
RpClumpRemoveAtomic(atomic->clump, atomic); RpClumpRemoveAtomic(RpAtomicGetClump(atomic), atomic);
RpAtomicDestroy(atomic); RpAtomicDestroy(atomic);
} }
return object; return object;
@ -902,7 +902,7 @@ static RwObject*
SetPedAtomicVisibilityCB(RwObject* object, void* data) SetPedAtomicVisibilityCB(RwObject* object, void* data)
{ {
if (data == nil) if (data == nil)
RpAtomicSetFlags(object, 0); RpAtomicSetFlags((RpAtomic*)object, 0);
return object; return object;
} }

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@ -340,7 +340,7 @@ CPedIK::RestoreLookAt(void)
} }
void void
CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch) CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
{ {
float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f); float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
*yaw = Acos(f); *yaw = Acos(f);
@ -352,7 +352,7 @@ CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch)
} }
void void
CPedIK::ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch) CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
{ {
float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f); float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*yaw = Acos(f); *yaw = Acos(f);

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@ -54,8 +54,8 @@ public:
void GetComponentPosition(RwV3d *pos, uint32 node); void GetComponentPosition(RwV3d *pos, uint32 node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
void ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch); void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo); LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
bool RestoreGunPosn(void); bool RestoreGunPosn(void);
bool LookInDirection(float phi, float theta); bool LookInDirection(float phi, float theta);

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@ -87,7 +87,7 @@ CClouds::Render(void)
RwV3d pos = { 0.0f, -100.0f, 15.0f }; RwV3d pos = { 0.0f, -100.0f, 15.0f };
RwV3dAdd(&worldpos, &campos, &pos); RwV3dAdd(&worldpos, &campos, &pos);
if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[2]->raster); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[2]));
if(CCoronas::bSmallMoon){ if(CCoronas::bSmallMoon){
szx *= 4.0f; szx *= 4.0f;
szy *= 4.0f; szy *= 4.0f;
@ -116,7 +116,7 @@ CClouds::Render(void)
static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f }; static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f };
static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f }; static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f };
int brightness = (1.0f - coverage) * starintens; int brightness = (1.0f - coverage) * starintens;
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
for(i = 0; i < 11; i++){ for(i = 0; i < 11; i++){
RwV3d pos = { 100.0f, 0.0f, 10.0f }; RwV3d pos = { 100.0f, 0.0f, 10.0f };
if(i >= 9) pos.x = -pos.x; if(i >= 9) pos.x = -pos.x;
@ -132,7 +132,7 @@ CClouds::Render(void)
CSprite::FlushSpriteBuffer(); CSprite::FlushSpriteBuffer();
// * // *
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
RwV3d pos = { 100.0f, 0.0f, 10.0f }; RwV3d pos = { 100.0f, 0.0f, 10.0f };
RwV3dAdd(&worldpos, &campos, &pos); RwV3dAdd(&worldpos, &campos, &pos);
worldpos.y -= 90.0f; worldpos.y -= 90.0f;
@ -156,7 +156,7 @@ CClouds::Render(void)
int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity; int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity;
for(int cloudtype = 0; cloudtype < 3; cloudtype++){ for(int cloudtype = 0; cloudtype < 3; cloudtype++){
for(i = cloudtype; i < 12; i += 3){ for(i = cloudtype; i < 12; i += 3){
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[cloudtype]->raster); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[cloudtype]));
RwV3d pos = { 800.0f*LowCloudsX[i], 800.0f*LowCloudsY[i], 60.0f*LowCloudsZ[i] }; RwV3d pos = { 800.0f*LowCloudsX[i], 800.0f*LowCloudsY[i], 60.0f*LowCloudsZ[i] };
worldpos.x = campos.x + pos.x; worldpos.x = campos.x + pos.x;
worldpos.y = campos.y + pos.y; worldpos.y = campos.y + pos.y;
@ -202,7 +202,7 @@ CClouds::Render(void)
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[4]->raster); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[4]));
for(i = 0; i < 37; i++){ for(i = 0; i < 37; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f }; RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x; worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
@ -244,7 +244,7 @@ CClouds::Render(void)
// Highlights // Highlights
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[3]->raster); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[3]));
for(i = 0; i < 37; i++){ for(i = 0; i < 37; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f }; RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
@ -269,7 +269,7 @@ CClouds::Render(void)
static uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 }; static uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 };
static uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 }; static uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 };
static uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 }; static uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 };
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
for(i = 0; i < 6; i++){ for(i = 0; i < 6; i++){
RwV3d pos = { i*1.5f, 100.0f, 5.0f }; RwV3d pos = { i*1.5f, 100.0f, 5.0f };
RwV3dAdd(&worldpos, &campos, &pos); RwV3dAdd(&worldpos, &campos, &pos);

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@ -755,14 +755,14 @@ void CTowerClock::Render()
&TempV[1], &TempV[1],
m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x, m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x,
m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y, m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y,
m_Position.z + Cos(angleMinute) * m_fScale; m_Position.z + Cos(angleMinute) * m_fScale
); );
RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z); RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z);
RwIm3DVertexSetPos( RwIm3DVertexSetPos(
&TempV[3], &TempV[3],
m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x, m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x,
m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y, m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y,
m_Position.z + Cos(angleHour) * 0.75f * m_fScale; m_Position.z + Cos(angleHour) * 0.75f * m_fScale
); );
LittleTest(); LittleTest();

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@ -4,12 +4,13 @@
#include "Camera.h" #include "Camera.h"
#include "MBlur.h" #include "MBlur.h"
// Originally taken from RW example 'mblur'
RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48; RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48;
bool &CMBlur::ms_bJustInitialised = *(bool*)0x95CDAB; bool &CMBlur::ms_bJustInitialised = *(bool*)0x95CDAB;
bool &CMBlur::BlurOn = *(bool*)0x95CDAD; bool &CMBlur::BlurOn = *(bool*)0x95CDAD;
static RwIm2DVertex Vertex[4]; static RwIm2DVertex Vertex[4];
//static RwIm2DVertex *Vertex = (RwIm2DVertex*)0x62F780;
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
void void

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@ -22,10 +22,10 @@
#include "Shadows.h" #include "Shadows.h"
#include "main.h" #include "main.h"
RxObjSpace3DVertex StreakVertices[4]; RwIm3DVertex StreakVertices[4];
RwImVertexIndex StreakIndexList[12]; RwImVertexIndex StreakIndexList[12];
RxObjSpace3DVertex TraceVertices[6]; RwIm3DVertex TraceVertices[6];
RwImVertexIndex TraceIndexList[12]; RwImVertexIndex TraceIndexList[12];
@ -34,60 +34,60 @@ CSpecialFX::Init(void)
{ {
CBulletTraces::Init(); CBulletTraces::Init();
RwIm3DVertexSetU(&StreakVertices[0], 0.0f); RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
RwIm3DVertexSetV(&StreakVertices[0], 0.0f); RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
RwIm3DVertexSetU(&StreakVertices[1], 1.0f); RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
RwIm3DVertexSetV(&StreakVertices[1], 0.0f); RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
RwIm3DVertexSetU(&StreakVertices[2], 0.0f); RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
RwIm3DVertexSetV(&StreakVertices[2], 0.0f); RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
RwIm3DVertexSetU(&StreakVertices[3], 1.0f); RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
RwIm3DVertexSetV(&StreakVertices[3], 0.0f); RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
StreakIndexList[0] = 0; StreakIndexList[0] = 0;
StreakIndexList[1] = 1; StreakIndexList[1] = 1;
StreakIndexList[2] = 2; StreakIndexList[2] = 2;
StreakIndexList[3] = 1; StreakIndexList[3] = 1;
StreakIndexList[4] = 3; StreakIndexList[4] = 3;
StreakIndexList[5] = 2; StreakIndexList[5] = 2;
StreakIndexList[6] = 0; StreakIndexList[6] = 0;
StreakIndexList[7] = 2; StreakIndexList[7] = 2;
StreakIndexList[8] = 1; StreakIndexList[8] = 1;
StreakIndexList[9] = 1; StreakIndexList[9] = 1;
StreakIndexList[10] = 2; StreakIndexList[10] = 2;
StreakIndexList[11] = 3; StreakIndexList[11] = 3;
RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255); RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255); RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255); RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255); RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255); RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255); RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
RwIm3DVertexSetU(&TraceVertices[0], 0.0); RwIm3DVertexSetU(&TraceVertices[0], 0.0);
RwIm3DVertexSetV(&TraceVertices[0], 0.0); RwIm3DVertexSetV(&TraceVertices[0], 0.0);
RwIm3DVertexSetU(&TraceVertices[1], 1.0); RwIm3DVertexSetU(&TraceVertices[1], 1.0);
RwIm3DVertexSetV(&TraceVertices[1], 0.0); RwIm3DVertexSetV(&TraceVertices[1], 0.0);
RwIm3DVertexSetU(&TraceVertices[2], 0.0); RwIm3DVertexSetU(&TraceVertices[2], 0.0);
RwIm3DVertexSetV(&TraceVertices[2], 0.5); RwIm3DVertexSetV(&TraceVertices[2], 0.5);
RwIm3DVertexSetU(&TraceVertices[3], 1.0); RwIm3DVertexSetU(&TraceVertices[3], 1.0);
RwIm3DVertexSetV(&TraceVertices[3], 0.5); RwIm3DVertexSetV(&TraceVertices[3], 0.5);
RwIm3DVertexSetU(&TraceVertices[4], 0.0); RwIm3DVertexSetU(&TraceVertices[4], 0.0);
RwIm3DVertexSetV(&TraceVertices[4], 1.0); RwIm3DVertexSetV(&TraceVertices[4], 1.0);
RwIm3DVertexSetU(&TraceVertices[5], 1.0); RwIm3DVertexSetU(&TraceVertices[5], 1.0);
RwIm3DVertexSetV(&TraceVertices[5], 1.0); RwIm3DVertexSetV(&TraceVertices[5], 1.0);
TraceIndexList[0] = 0;
TraceIndexList[1] = 2;
TraceIndexList[2] = 1;
TraceIndexList[3] = 1;
TraceIndexList[4] = 2;
TraceIndexList[5] = 3;
TraceIndexList[6] = 2;
TraceIndexList[7] = 4;
TraceIndexList[8] = 3;
TraceIndexList[9] = 3;
TraceIndexList[10] = 4;
TraceIndexList[11] = 5;
TraceIndexList[0] = 0;
TraceIndexList[1] = 2;
TraceIndexList[2] = 1;
TraceIndexList[3] = 1;
TraceIndexList[4] = 2;
TraceIndexList[5] = 3;
TraceIndexList[6] = 2;
TraceIndexList[7] = 4;
TraceIndexList[8] = 3;
TraceIndexList[9] = 3;
TraceIndexList[10] = 4;
TraceIndexList[11] = 5;
CMotionBlurStreaks::Init(); CMotionBlurStreaks::Init();
CBrightLights::Init(); CBrightLights::Init();
CShinyTexts::Init(); CShinyTexts::Init();
@ -112,13 +112,13 @@ LookForBatCB(RwObject *object, void *data)
void void
CSpecialFX::Update(void) CSpecialFX::Update(void)
{ {
CMotionBlurStreaks::Update(); CMotionBlurStreaks::Update();
CBulletTraces::Update(); CBulletTraces::Update();
if(FindPlayerPed() && if(FindPlayerPed() &&
FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING) FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
} }
void void
@ -130,78 +130,78 @@ CSpecialFX::Shutdown(void)
void void
CSpecialFX::Render(void) CSpecialFX::Render(void)
{ {
CMotionBlurStreaks::Render(); CMotionBlurStreaks::Render();
CBulletTraces::Render(); CBulletTraces::Render();
CBrightLights::Render(); CBrightLights::Render();
CShinyTexts::Render(); CShinyTexts::Render();
CMoneyMessages::Render(); CMoneyMessages::Render();
C3dMarkers::Render(); C3dMarkers::Render();
} }
CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS]; CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
void void
CRegisteredMotionBlurStreak::Update(void) CRegisteredMotionBlurStreak::Update(void)
{ {
int i; int i;
bool wasUpdated; bool wasUpdated;
bool lastWasUpdated = false; bool lastWasUpdated = false;
for(i = 2; i > 0; i--){ for(i = 2; i > 0; i--){
m_pos1[i] = m_pos1[i-1]; m_pos1[i] = m_pos1[i-1];
m_pos2[i] = m_pos2[i-1]; m_pos2[i] = m_pos2[i-1];
m_isValid[i] = m_isValid[i-1]; m_isValid[i] = m_isValid[i-1];
wasUpdated = true; wasUpdated = true;
if(!lastWasUpdated && !m_isValid[i]) if(!lastWasUpdated && !m_isValid[i])
wasUpdated = false; wasUpdated = false;
lastWasUpdated = wasUpdated; lastWasUpdated = wasUpdated;
} }
m_isValid[0] = false; m_isValid[0] = false;
if(!wasUpdated) if(!wasUpdated)
m_id = 0; m_id = 0;
} }
void void
CRegisteredMotionBlurStreak::Render(void) CRegisteredMotionBlurStreak::Render(void)
{ {
int i; int i;
int a1, a2; int a1, a2;
for(i = 0; i < 2; i++) for(i = 0; i < 2; i++)
if(m_isValid[i] && m_isValid[i+1]){ if(m_isValid[i] && m_isValid[i+1]){
a1 = (255/3)*(3-i)/3; a1 = (255/3)*(3-i)/3;
RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1); RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1); RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
a2 = (255/3)*(3-(i+1))/3; a2 = (255/3)*(3-(i+1))/3;
RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2); RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2); RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z); RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z); RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z); RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z); RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
LittleTest(); LittleTest();
if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){ if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12); RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12);
RwIm3DEnd(); RwIm3DEnd();
} }
} }
} }
void
CMotionBlurStreaks::Init(void)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
aStreaks[i].m_id = 0;
}
void
CMotionBlurStreaks::Update(void)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id)
aStreaks[i].Update();
}
void
CMotionBlurStreaks::Init(void)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
aStreaks[i].m_id = 0;
}
void
CMotionBlurStreaks::Update(void)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id)
aStreaks[i].Update();
}
void void
CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
{ {
@ -234,32 +234,32 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
aStreaks[i].m_isValid[2] = false; aStreaks[i].m_isValid[2] = false;
} }
void void
CMotionBlurStreaks::Render(void) CMotionBlurStreaks::Render(void)
{ {
bool setRenderStates = false; bool setRenderStates = false;
int i; int i;
for(i = 0; i < NUMMBLURSTREAKS; i++) for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id){ if(aStreaks[i].m_id){
if(!setRenderStates){ if(!setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGCOLOR, RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255)); (void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
setRenderStates = true; setRenderStates = true;
} }
aStreaks[i].Render(); aStreaks[i].Render();
} }
if(setRenderStates){ if(setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
} }
} }
CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES]; CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES];
@ -291,10 +291,10 @@ void CBulletTraces::Render(void)
for (int i = 0; i < NUMBULLETTRACES; i++) { for (int i = 0; i < NUMBULLETTRACES; i++) {
if (!aTraces[i].m_bInUse) if (!aTraces[i].m_bInUse)
continue; continue;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)2); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)2); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpShadowExplosionTex->raster); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
CVector inf = aTraces[i].m_vecCurrentPos; CVector inf = aTraces[i].m_vecCurrentPos;
CVector sup = aTraces[i].m_vecTargetPos; CVector sup = aTraces[i].m_vecTargetPos;
CVector center = (inf + sup) / 2; CVector center = (inf + sup) / 2;
@ -316,9 +316,9 @@ void CBulletTraces::Render(void)
RwIm3DEnd(); RwIm3DEnd();
} }
} }
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)5); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)6); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
} }
void CBulletTraces::Update(void) void CBulletTraces::Update(void)
@ -414,8 +414,7 @@ C3dMarker::Render()
{ {
if (m_pAtomic == nil) return; if (m_pAtomic == nil) return;
RwRGBA *color = RpMaterialGetColor(m_pMaterial); RpMaterialSetColor(m_pMaterial, &m_Color);
*color = m_Color;
m_Matrix.UpdateRW(); m_Matrix.UpdateRW();
@ -643,13 +642,13 @@ C3dMarkers::Update()
int CBrightLights::NumBrightLights; int CBrightLights::NumBrightLights;
CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS]; CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS];
void void
CBrightLights::Init(void) CBrightLights::Init(void)
{ {
NumBrightLights = 0; NumBrightLights = 0;
} }
void void
CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front, CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
uint8 type, uint8 red, uint8 green, uint8 blue) uint8 type, uint8 red, uint8 green, uint8 blue)
@ -661,13 +660,13 @@ CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST) if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST)
return; return;
aBrightLights[NumBrightLights].m_pos = pos; aBrightLights[NumBrightLights].m_pos = pos;
aBrightLights[NumBrightLights].m_up = up; aBrightLights[NumBrightLights].m_up = up;
aBrightLights[NumBrightLights].m_side = side; aBrightLights[NumBrightLights].m_side = side;
aBrightLights[NumBrightLights].m_front = front; aBrightLights[NumBrightLights].m_front = front;
aBrightLights[NumBrightLights].m_type = type; aBrightLights[NumBrightLights].m_type = type;
aBrightLights[NumBrightLights].m_red = red; aBrightLights[NumBrightLights].m_red = red;
aBrightLights[NumBrightLights].m_green = green; aBrightLights[NumBrightLights].m_green = green;
aBrightLights[NumBrightLights].m_blue = blue; aBrightLights[NumBrightLights].m_blue = blue;
NumBrightLights++; NumBrightLights++;
@ -696,22 +695,22 @@ static RwImVertexIndex CubeIndices[12*3] = {
6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5 6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5
}; };
void void
CBrightLights::Render(void) CBrightLights::Render(void)
{ {
int i, j; int i, j;
CVector pos; CVector pos;
if(NumBrightLights == 0) if(NumBrightLights == 0)
return; return;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
for(i = 0; i < NumBrightLights; i++){ for(i = 0; i < NumBrightLights; i++){
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40) if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
RenderOutGeometryBuffer(); RenderOutGeometryBuffer();
@ -753,14 +752,14 @@ CBrightLights::Render(void)
a = 255; a = 255;
else else
a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST)); a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST));
// fade car lights down to 31 as they come near // fade car lights down to 31 as they come near
if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){ if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST) if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST)
a = 31; a = 31;
else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST) else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST)
a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST)); a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST));
} }
switch(aBrightLights[i].m_type){ switch(aBrightLights[i].m_type){
case BRIGHTLIGHT_TRAFFIC_GREEN: case BRIGHTLIGHT_TRAFFIC_GREEN:
case BRIGHTLIGHT_TRAFFIC_YELLOW: case BRIGHTLIGHT_TRAFFIC_YELLOW:
@ -793,7 +792,7 @@ CBrightLights::Render(void)
TempBufferVerticesStored += 8; TempBufferVerticesStored += 8;
TempBufferIndicesStored += 12*3; TempBufferIndicesStored += 12*3;
break; break;
case BRIGHTLIGHT_FRONT_SMALL: case BRIGHTLIGHT_FRONT_SMALL:
case BRIGHTLIGHT_REAR_SMALL: case BRIGHTLIGHT_REAR_SMALL:
for(j = 0; j < 8; j++){ for(j = 0; j < 8; j++){
@ -809,7 +808,7 @@ CBrightLights::Render(void)
TempBufferVerticesStored += 8; TempBufferVerticesStored += 8;
TempBufferIndicesStored += 12*3; TempBufferIndicesStored += 12*3;
break; break;
case BRIGHTLIGHT_FRONT_TALL: case BRIGHTLIGHT_FRONT_TALL:
case BRIGHTLIGHT_REAR_TALL: case BRIGHTLIGHT_REAR_TALL:
for(j = 0; j < 8; j++){ for(j = 0; j < 8; j++){
@ -840,17 +839,17 @@ CBrightLights::Render(void)
TempBufferIndicesStored += 4*3; TempBufferIndicesStored += 4*3;
break; break;
} }
} }
RenderOutGeometryBuffer(); RenderOutGeometryBuffer();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
NumBrightLights = 0; NumBrightLights = 0;
} }
void void
CBrightLights::RenderOutGeometryBuffer(void) CBrightLights::RenderOutGeometryBuffer(void)
{ {
if(TempBufferIndicesStored != 0){ if(TempBufferIndicesStored != 0){
LittleTest(); LittleTest();
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
@ -864,13 +863,13 @@ CBrightLights::RenderOutGeometryBuffer(void)
int CShinyTexts::NumShinyTexts; int CShinyTexts::NumShinyTexts;
CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS]; CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
void void
CShinyTexts::Init(void) CShinyTexts::Init(void)
{ {
NumShinyTexts = 0; NumShinyTexts = 0;
} }
void void
CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3, CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
@ -910,20 +909,20 @@ CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
NumShinyTexts++; NumShinyTexts++;
} }
void void
CShinyTexts::Render(void) CShinyTexts::Render(void)
{ {
int i, ix, v; int i, ix, v;
RwTexture *lastTex = nil; RwTexture *lastTex = nil;
if(NumShinyTexts == 0) if(NumShinyTexts == 0)
return; return;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
TempBufferVerticesStored = 0; TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0; TempBufferIndicesStored = 0;
@ -984,15 +983,15 @@ CShinyTexts::Render(void)
RenderOutGeometryBuffer(); RenderOutGeometryBuffer();
NumShinyTexts = 0; NumShinyTexts = 0;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
} }
void void
CShinyTexts::RenderOutGeometryBuffer(void) CShinyTexts::RenderOutGeometryBuffer(void)
{ {
if(TempBufferIndicesStored != 0){ if(TempBufferIndicesStored != 0){
LittleTest(); LittleTest();
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
@ -1002,8 +1001,8 @@ CShinyTexts::RenderOutGeometryBuffer(void)
TempBufferVerticesStored = 0; TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0; TempBufferIndicesStored = 0;
} }
} }
#define MONEY_MESSAGE_LIFETIME_MS 2000 #define MONEY_MESSAGE_LIFETIME_MS 2000

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@ -432,6 +432,7 @@ void
CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{ {
float screenz, recipz; float screenz, recipz;
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
screenz = m_f2DNearScreenZ; screenz = m_f2DNearScreenZ;
recipz = m_fRecipNearClipPlane; recipz = m_fRecipNearClipPlane;
@ -496,6 +497,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, float x1, float y1, float x2, float
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{ {
float screenz, recipz; float screenz, recipz;
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
screenz = m_f2DNearScreenZ; screenz = m_f2DNearScreenZ;
recipz = m_fRecipNearClipPlane; recipz = m_fRecipNearClipPlane;

View File

@ -267,6 +267,7 @@ CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{ {
float screenz, recipz; float screenz, recipz;
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
screenz = RwIm2DGetNearScreenZ(); screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip; recipz = RecipNearClip;
@ -312,10 +313,11 @@ void
CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col) CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col)
{ {
int i; int i;
float screenz, recipz; float screenz, recipz, z;
screenz = RwIm2DGetNearScreenZ(); screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip; recipz = RecipNearClip;
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
for(i = 0; i < n; i++){ for(i = 0; i < n; i++){
@ -334,10 +336,11 @@ void
CSprite2d::SetMaskVertices(int n, float *positions) CSprite2d::SetMaskVertices(int n, float *positions)
{ {
int i; int i;
float screenz, recipz; float screenz, recipz, z;
screenz = RwIm2DGetNearScreenZ(); screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip; recipz = RecipNearClip;
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
for(i = 0; i < n; i++){ for(i = 0; i < n; i++){
RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]); RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]);
@ -345,7 +348,7 @@ CSprite2d::SetMaskVertices(int n, float *positions)
RwIm2DVertexSetScreenZ(&maVertices[i], screenz); RwIm2DVertexSetScreenZ(&maVertices[i], screenz);
RwIm2DVertexSetCameraZ(&maVertices[i], z); RwIm2DVertexSetCameraZ(&maVertices[i], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz); RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0); RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
} }
} }
@ -353,10 +356,11 @@ void
CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
{ {
float screenz, recipz; float screenz, recipz, z;
screenz = RwIm2DGetNearScreenZ(); screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip; recipz = RecipNearClip;
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
RwIm2DVertexSetScreenX(&verts[0], r.left); RwIm2DVertexSetScreenX(&verts[0], r.left);
RwIm2DVertexSetScreenY(&verts[0], r.top); RwIm2DVertexSetScreenY(&verts[0], r.top);
@ -459,15 +463,15 @@ CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color) void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color)
{ {
SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color); SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, 0); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, 0);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(color.a != 255)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(color.a != 255));
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
} }

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@ -117,7 +117,7 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
RpMaterial* RpMaterial*
SetAlphaCB(RpMaterial *material, void *data) SetAlphaCB(RpMaterial *material, void *data)
{ {
material->color.alpha = (uint8)(uint32)data; ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uint32)data;
return material; return material;
} }

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@ -182,17 +182,17 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
m_weaponDoorTimerRight = m_weaponDoorTimerLeft; m_weaponDoorTimerRight = m_weaponDoorTimerLeft;
if(GetModelIndex() == MI_DODO){ if(GetModelIndex() == MI_DODO){
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
CMatrix mat1; CMatrix mat1;
mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z); mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
mat1.UpdateRW(); mat1.UpdateRW();
}else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){ }else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0); RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0); RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
}else if(GetModelIndex() == MI_RHINO){ }else if(GetModelIndex() == MI_RHINO){
bExplosionProof = true; bExplosionProof = true;
bBulletProof = true; bBulletProof = true;

View File

@ -94,7 +94,7 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
pos = *RwMatrixGetPos(RwFrameGetLTM(m_aBoatNodes[component])); pos = *RwMatrixGetPos(RwFrameGetLTM(m_aBoatNodes[component]));
} }
RxObjSpace3DVertex KeepWaterOutVertices[4]; RwIm3DVertex KeepWaterOutVertices[4];
RwImVertexIndex KeepWaterOutIndices[6]; RwImVertexIndex KeepWaterOutIndices[6];
void void
@ -103,7 +103,7 @@ CBoat::Render()
CMatrix matrix; CMatrix matrix;
if (m_aBoatNodes[1] != nil) { if (m_aBoatNodes[1] != nil) {
matrix.Attach(&m_aBoatNodes[1]->modelling); matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[1]));
CVector pos = matrix.GetPosition(); CVector pos = matrix.GetPosition();
matrix.SetRotateZ(m_fMovingHiRotation); matrix.SetRotateZ(m_fMovingHiRotation);
@ -111,7 +111,7 @@ CBoat::Render()
matrix.UpdateRW(); matrix.UpdateRW();
if (CVehicle::bWheelsOnlyCheat) { if (CVehicle::bWheelsOnlyCheat) {
RpAtomicRenderMacro((RpAtomic*)GetFirstObject(m_aBoatNodes[1])); RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[1]));
} }
} }
m_fMovingHiRotation += 0.05f; m_fMovingHiRotation += 0.05f;
@ -130,47 +130,23 @@ CBoat::Render()
KeepWaterOutIndices[5] = 3; KeepWaterOutIndices[5] = 3;
switch (GetModelIndex()) { switch (GetModelIndex()) {
case MI_SPEEDER: case MI_SPEEDER:
KeepWaterOutVertices[0].objVertex.x = -1.15f; RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.15f, 3.61f, 1.03f);
KeepWaterOutVertices[0].objVertex.y = 3.61f; RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.15f, 3.61f, 1.03f);
KeepWaterOutVertices[0].objVertex.z = 1.03f; RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.15f, 0.06f, 1.03f);
KeepWaterOutVertices[1].objVertex.x = 1.15f; RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.15f, 0.06f, 1.03f);
KeepWaterOutVertices[1].objVertex.y = 3.61f;
KeepWaterOutVertices[1].objVertex.z = 1.03f;
KeepWaterOutVertices[2].objVertex.x = -1.15f;
KeepWaterOutVertices[2].objVertex.y = 0.06f;
KeepWaterOutVertices[2].objVertex.z = 1.03f;
KeepWaterOutVertices[3].objVertex.x = 1.15f;
KeepWaterOutVertices[3].objVertex.y = 0.06f;
KeepWaterOutVertices[3].objVertex.z = 1.03f;
break; break;
case MI_REEFER: case MI_REEFER:
KeepWaterOutVertices[2].objVertex.x = -1.9f; RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.9f, 2.83f, 1.0f);
KeepWaterOutVertices[2].objVertex.y = 2.83f; RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.9f, 2.83f, 1.0f);
KeepWaterOutVertices[2].objVertex.z = 1.0f; RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.66f, -4.48f, 0.83f);
KeepWaterOutVertices[3].objVertex.x = 1.9f; RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.66f, -4.48f, 0.83f);
KeepWaterOutVertices[3].objVertex.y = 2.83f;
KeepWaterOutVertices[3].objVertex.z = 1.0f;
KeepWaterOutVertices[0].objVertex.x = -1.66f;
KeepWaterOutVertices[0].objVertex.y = -4.48f;
KeepWaterOutVertices[0].objVertex.z = 0.83f;
KeepWaterOutVertices[1].objVertex.x = 1.66f;
KeepWaterOutVertices[1].objVertex.y = -4.48f;
KeepWaterOutVertices[1].objVertex.z = 0.83f;
break; break;
case MI_PREDATOR: case MI_PREDATOR:
default: default:
KeepWaterOutVertices[0].objVertex.x = -1.45f; RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.45f, 1.9f, 0.96f);
KeepWaterOutVertices[0].objVertex.y = 1.9f; RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.45f, 1.9f, 0.96f);
KeepWaterOutVertices[0].objVertex.z = 0.96f; RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.45f, -3.75f, 0.96f);
KeepWaterOutVertices[1].objVertex.x = 1.45f; RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.45f, -3.75f, 0.96f);
KeepWaterOutVertices[1].objVertex.y = 1.9f;
KeepWaterOutVertices[1].objVertex.z = 0.96f;
KeepWaterOutVertices[2].objVertex.x = -1.45f;
KeepWaterOutVertices[2].objVertex.y = -3.75f;
KeepWaterOutVertices[2].objVertex.z = 0.96f;
KeepWaterOutVertices[3].objVertex.x = 1.45f;
KeepWaterOutVertices[3].objVertex.y = -3.75f;
KeepWaterOutVertices[3].objVertex.z = 0.96f;
break; break;
} }
KeepWaterOutVertices[0].u = 0.0f; KeepWaterOutVertices[0].u = 0.0f;