diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index a1f9d279..88601f4d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -3552,6 +3552,17 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) AddSampleToRequestedQueue(); } } + + CVector backPropellerPos; + if (automobile != nil) + automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos); + else if (params.m_VehicleType == VEHICLE_TYPE_HELI) +#ifdef FIX_BUGS + backPropellerPos = +#endif + params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f); + else + backPropellerPos = m_sQueueSample.m_vecPos; if (params.m_fDistance >= SQR(140.0f)) return; @@ -3756,12 +3767,8 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) vecPosOld = m_sQueueSample.m_vecPos; distanceCalculatedOld = params.m_bDistanceCalculated; distanceOld = params.m_fDistance; - - if (automobile != nil) - automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos); - else if (params.m_VehicleType == VEHICLE_TYPE_HELI) - m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used + m_sQueueSample.m_vecPos = backPropellerPos; params.m_bDistanceCalculated = FALSE; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (params.m_fDistance < SQR(27.0f)) { @@ -3770,7 +3777,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA; - m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;