diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp index d128efeb..8cc1ae69 100644 --- a/src/control/OnscreenTimer.cpp +++ b/src/control/OnscreenTimer.cpp @@ -108,7 +108,7 @@ void COnscreenTimerEntry::Process() { int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset); int32 oldTime = *timerPtr; - int32 newTime = oldTime - int32(CTimer::GetTimeStepInSeconds() * 1000); + int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds()); if(newTime < 0) { *timerPtr = 0; m_bTimerProcessed = 0; diff --git a/src/core/main.cpp b/src/core/main.cpp index 58db2d34..492f481e 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1180,7 +1180,7 @@ DisplayGameDebugText() FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds FramesPerSecond = FrameSamples / FramesPerSecondCounter; #else - FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); + FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds(); FramesPerSecond = FramesPerSecondCounter / FrameSamples; #endif diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index a564c9e5..5e1fb842 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2501,7 +2501,7 @@ CPed::ProcessControl(void) if (m_nPedState == PED_JUMP) { if (m_nWaitTimer <= 2000) { if (m_nWaitTimer < 1000) - m_nWaitTimer += CTimer::GetTimeStep() * 0.02f * 1000.0f; + m_nWaitTimer += CTimer::GetTimeStepInMilliseconds(); } else { m_nWaitTimer = 0; } diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 53187d0b..46578486 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -714,7 +714,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) - && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { + && m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O float angleCos = Cos(m_fRotationCur); @@ -1205,7 +1205,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) - && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { + && m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O float angleCos = Cos(m_fRotationCur);