Fix debug script loader crashing missions

* open_script is now exposed in Script.h, perhaps it should be namespaced
as a static method on CTheScripts? I'm unsure what is preferred.
* I've moved the joypad code out of open_script to prevent buttons held
  down at mission load time from changing the scriptToLoad.
* It appears that the debug script loader was mostly already fixed on
  miami branch.
This commit is contained in:
Magnus Larsen 2021-07-10 08:56:28 -07:00
parent c8cb1ed013
commit 7007cbbb27
3 changed files with 16 additions and 22 deletions

View File

@ -2206,24 +2206,15 @@ void CRunningScript::Init()
#ifdef USE_DEBUG_SCRIPT_LOADER
int scriptToLoad = 0;
const char *scriptfile = "main.scm";
int open_script()
{
// glfwGetKey doesn't work because of CGame::Initialise is blocking
CPad::UpdatePads();
if (CPad::GetPad(0)->GetChar('G'))
scriptToLoad = 0;
if (CPad::GetPad(0)->GetChar('R'))
scriptToLoad = 1;
if (CPad::GetPad(0)->GetChar('D'))
scriptToLoad = 2;
switch (scriptToLoad) {
case 0: scriptfile = "main.scm"; break;
case 1: scriptfile = "freeroam_miami.scm"; break;
case 2: scriptfile = "main_d.scm"; break;
case 0: return CFileMgr::OpenFile("data\\main.scm", "rb");
case 1: return CFileMgr::OpenFile("data\\freeroam_miami.scm", "rb");
case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb");
}
return CFileMgr::OpenFile(scriptfile, "rb");
return CFileMgr::OpenFile("data\\main.scm", "rb");
}
#endif
@ -2239,10 +2230,16 @@ void CTheScripts::Init()
MissionCleanUp.Init();
UpsideDownCars.Init();
StuckCars.Init();
CFileMgr::SetDir("data");
#ifdef USE_DEBUG_SCRIPT_LOADER
// glfwGetKey doesn't work because of CGame::Initialise is blocking
CPad::UpdatePads();
if(CPad::GetPad(0)->GetChar('G')) scriptToLoad = 0;
if(CPad::GetPad(0)->GetChar('R')) scriptToLoad = 1;
if(CPad::GetPad(0)->GetChar('D')) scriptToLoad = 2;
int mainf = open_script();
#else
CFileMgr::SetDir("data");
int mainf = CFileMgr::OpenFile("main.scm", "rb");
#endif
CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
@ -4839,12 +4836,10 @@ CTheScripts::SwitchToMission(int32 mission)
#endif
CTimer::Suspend();
int offset = CTheScripts::MultiScriptArray[mission];
CFileMgr::ChangeDir("\\");
#ifdef USE_DEBUG_SCRIPT_LOADER
CFileMgr::ChangeDir("\\data\\");
int handle = CFileMgr::OpenFile(scriptfile, "rb");
CFileMgr::ChangeDir("\\");
int handle = open_script();
#else
CFileMgr::ChangeDir("\\");
int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
#endif
CFileMgr::Seek(handle, offset, 0);

View File

@ -597,5 +597,6 @@ void RetryMission(int, int);
#endif
#ifdef USE_DEBUG_SCRIPT_LOADER
int open_script();
extern int scriptToLoad;
#endif

View File

@ -383,12 +383,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
#endif
CTimer::Suspend();
int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
CFileMgr::ChangeDir("\\");
#ifdef USE_DEBUG_SCRIPT_LOADER
CFileMgr::ChangeDir("\\data\\");
int handle = CFileMgr::OpenFile(scriptfile, "rb");
CFileMgr::ChangeDir("\\");
int handle = open_script();
#else
CFileMgr::ChangeDir("\\");
int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
#endif
CFileMgr::Seek(handle, offset, 0);