bullet traces fixes

This commit is contained in:
Nikolay Korolev 2020-03-22 13:20:36 +03:00
parent 65e8558794
commit 7d213a1f32
4 changed files with 21 additions and 29 deletions

View File

@ -280,7 +280,7 @@ void CReplay::RecordThisFrame(void)
} }
memory_required += sizeof(tPedUpdatePacket); memory_required += sizeof(tPedUpdatePacket);
} }
for (uint8 i = 0; i < CBulletTraces::NUM_BULLET_TRACES; i++) { for (uint8 i = 0; i < NUMBULLETTRACES; i++) {
if (!CBulletTraces::aTraces[i].m_bInUse) if (!CBulletTraces::aTraces[i].m_bInUse)
continue; continue;
memory_required += sizeof(tBulletTracePacket); memory_required += sizeof(tBulletTracePacket);
@ -340,7 +340,7 @@ void CReplay::RecordThisFrame(void)
} }
StorePedUpdate(p, i); StorePedUpdate(p, i);
} }
for (uint8 i = 0; i < CBulletTraces::NUM_BULLET_TRACES; i++){ for (uint8 i = 0; i < NUMBULLETTRACES; i++){
if (!CBulletTraces::aTraces[i].m_bInUse) if (!CBulletTraces::aTraces[i].m_bInUse)
continue; continue;
tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset]; tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];

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@ -73,6 +73,7 @@ enum Config {
NUM3DMARKERS = 32, NUM3DMARKERS = 32,
NUMMONEYMESSAGES = 16, NUMMONEYMESSAGES = 16,
NUMPICKUPMESSAGES = 16, NUMPICKUPMESSAGES = 16,
NUMBULLETTRACES = 16,
NUMONSCREENTIMERENTRIES = 1, NUMONSCREENTIMERENTRIES = 1,
NUMRADARBLIPS = 32, NUMRADARBLIPS = 32,

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@ -23,24 +23,24 @@ WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); } WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
CBulletTrace (&CBulletTraces::aTraces)[NUM_BULLET_TRACES] = *(CBulletTrace(*)[NUM_BULLET_TRACES])*(uintptr*)0x72B1B8; CBulletTrace (&CBulletTraces::aTraces)[NUMBULLETTRACES] = *(CBulletTrace(*)[NUMBULLETTRACES])*(uintptr*)0x72B1B8;
RxObjSpace3DVertex (&TraceVertices)[6] = *(RxObjSpace3DVertex(*)[6])*(uintptr*)0x649884; RxObjSpace3DVertex (&TraceVertices)[6] = *(RxObjSpace3DVertex(*)[6])*(uintptr*)0x649884;
RwImVertexIndex (&TraceIndexList)[12] = *(RwImVertexIndex(*)[12])*(uintptr*)0x64986C; RwImVertexIndex (&TraceIndexList)[12] = *(RwImVertexIndex(*)[12])*(uintptr*)0x64986C;
void CBulletTraces::Init(void) void CBulletTraces::Init(void)
{ {
for (int i = 0; i < NUM_BULLET_TRACES; i++) for (int i = 0; i < NUMBULLETTRACES; i++)
aTraces[i].m_bInUse = false; aTraces[i].m_bInUse = false;
} }
void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget) void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
{ {
int index; int index;
for (index = 0; index < NUM_BULLET_TRACES; index++) { for (index = 0; index < NUMBULLETTRACES; index++) {
if (!aTraces[index].m_bInUse) if (!aTraces[index].m_bInUse)
break; break;
} }
if (index == NUM_BULLET_TRACES) if (index == NUMBULLETTRACES)
return; return;
aTraces[index].m_vecCurrentPos = *vecStart; aTraces[index].m_vecCurrentPos = *vecStart;
aTraces[index].m_vecTargetPos = *vecTarget; aTraces[index].m_vecTargetPos = *vecTarget;
@ -51,7 +51,7 @@ void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
void CBulletTraces::Render(void) void CBulletTraces::Render(void)
{ {
for (int i = 0; i < NUM_BULLET_TRACES; i++) { for (int i = 0; i < NUMBULLETTRACES; i++) {
if (!aTraces[i].m_bInUse) if (!aTraces[i].m_bInUse)
continue; continue;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0);
@ -61,24 +61,18 @@ void CBulletTraces::Render(void)
CVector inf = aTraces[i].m_vecCurrentPos; CVector inf = aTraces[i].m_vecCurrentPos;
CVector sup = aTraces[i].m_vecTargetPos; CVector sup = aTraces[i].m_vecTargetPos;
CVector center = (inf + sup) / 2; CVector center = (inf + sup) / 2;
CVector screenPos = CrossProduct(TheCamera.GetForward(), (sup - inf)); CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
screenPos.Normalise(); width.Normalise();
screenPos /= 20; width /= 20;
uint8 intensity = aTraces[i].m_lifeTime; uint8 intensity = aTraces[i].m_lifeTime;
uint32 color = 0xFF << 24 | intensity << 16 | intensity << 8 | intensity; for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
TraceVertices[0].color = color; RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
TraceVertices[1].color = color; RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
TraceVertices[2].color = color; RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
TraceVertices[3].color = color; RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
TraceVertices[4].color = color; RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
TraceVertices[5].color = color; RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
// cast to satisfy compiler RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
TraceVertices[0].objVertex = (const CVector&)(inf + screenPos);
TraceVertices[1].objVertex = (const CVector&)(inf - screenPos);
TraceVertices[2].objVertex = (const CVector&)(center + screenPos);
TraceVertices[3].objVertex = (const CVector&)(center - screenPos);
TraceVertices[4].objVertex = (const CVector&)(sup + screenPos);
TraceVertices[5].objVertex = (const CVector&)(sup - screenPos);
LittleTest(); LittleTest();
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
@ -92,7 +86,7 @@ void CBulletTraces::Render(void)
void CBulletTraces::Update(void) void CBulletTraces::Update(void)
{ {
for (int i = 0; i < NUM_BULLET_TRACES; i++) { for (int i = 0; i < NUMBULLETTRACES; i++) {
if (aTraces[i].m_bInUse) if (aTraces[i].m_bInUse)
aTraces[i].Update(); aTraces[i].Update();
} }

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@ -27,10 +27,7 @@ struct CBulletTrace
class CBulletTraces class CBulletTraces
{ {
public: public:
enum { static CBulletTrace (&aTraces)[NUMBULLETTRACES];
NUM_BULLET_TRACES = 16
};
static CBulletTrace (&aTraces)[NUM_BULLET_TRACES];
static void Init(void); static void Init(void);
static void AddTrace(CVector*, CVector*); static void AddTrace(CVector*, CVector*);