diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 3c95273a..be9758e4 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -300,7 +300,7 @@ CVehicle *cAudioManager::FindVehicleOfPlayer() void cAudioManager::ProcessPlayerMood() { - CPlayerPed* playerPed; + CPlayerPed *playerPed; uint32* lastMisstonPassedTime; uint32 curTime = CTimer::GetTimeInMilliseconds(); @@ -336,7 +336,7 @@ cAudioManager::ProcessPlayerMood() void cAudioManager::ProcessSpecial() { - CPlayerPed* playerPed; + CPlayerPed *playerPed; if (m_nUserPause) { if (!m_nPreviousUserPause) { @@ -867,7 +867,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) { const int SOUND_INTENSITY = 22.0f; - CVehicle* veh; + CVehicle *veh; uint8 emittingVol; if (params->m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain()) @@ -1147,7 +1147,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params) } bool -cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params) +cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) { const float SOUND_INTENSITY = 95.0f; @@ -1215,7 +1215,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params) } bool -cAudioManager::ProcessWetRoadNoise(cVehicleParams* params) +cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) { const float SOUND_INTENSITY = 30.0f; @@ -2166,7 +2166,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) } float -cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange) +cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange) { float relativeVelChange = 0.0f; float velChange; @@ -2201,7 +2201,7 @@ cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelSta } float -cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission *transmission, float velocityChange) +cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange) { float relativeVelChange = 0.0f; @@ -2212,7 +2212,7 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheel } bool -cAudioManager::ProcessVehicleHorn(cVehicleParams* params) +cAudioManager::ProcessVehicleHorn(cVehicleParams *params) { const float SOUND_INTENSITY = 40.0f; @@ -2288,11 +2288,11 @@ cAudioManager::UsesSirenSwitching(cVehicleParams *params) const } bool -cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams* params) +cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) { const float SOUND_INTENSITY = 110.0f; - CVehicle* veh; + CVehicle *veh; uint8 volume; if (params->m_fDistance >= SQR(SOUND_INTENSITY)) @@ -2948,8 +2948,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) } case SOUND_WEAPON_SHOT_FIRED: { const float SOUND_INTENSITY = 120.0f; - CVehicle* playerVeh; - CPlayerPed* playerPed; + CVehicle *playerVeh; + CPlayerPed *playerPed; switch (params->m_pVehicle->m_modelIndex) { case MI_HUNTER: @@ -2962,7 +2962,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) if (Pads[0].GetHandBrake() == 0) { playerVeh = FindPlayerVehicle(); playerPed = FindPlayerPed(); - if (playerVeh == 0 && playerPed != 0) { + if (playerVeh == nil && playerPed != nil) { if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE) playerVeh = (CVehicle*)playerPed->m_attachedTo; } @@ -3842,9 +3842,9 @@ DoJumboVolOffset() } void -cAudioManager::ProcessJumbo(cVehicleParams* params) +cAudioManager::ProcessJumbo(cVehicleParams *params) { - CPlane* plane; + CPlane *plane; float position; if (params->m_fDistance >= SQR(440))