miamification of some audio structs

This commit is contained in:
Sergeanur 2020-06-08 14:29:55 +03:00
parent 65032389a4
commit 8cd87236c9
6 changed files with 59 additions and 26 deletions

View File

@ -149,10 +149,19 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if (m_nPoliceChannelEntity >= 0) if (m_nPoliceChannelEntity >= 0)
SetEntityStatus(m_nPoliceChannelEntity, 1); SetEntityStatus(m_nPoliceChannelEntity, 1);
#ifdef GTA_BRIDGE
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1); m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
if (m_nBridgeEntity >= 0) if (m_nBridgeEntity >= 0)
SetEntityStatus(m_nBridgeEntity, 1); SetEntityStatus(m_nBridgeEntity, 1);
#endif // GTA_BRIDGE
m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
if (m_nEscalatorEntity >= 0)
SetEntityStatus(m_nEscalatorEntity, 1);
m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1);
if (m_nExtraSoundsEntity >= 0)
SetEntityStatus(m_nExtraSoundsEntity, 1);
m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE; m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED;
@ -178,10 +187,20 @@ cAudioManager::PostInitialiseGameSpecificSetup()
void void
cAudioManager::PreTerminateGameSpecificShutdown() cAudioManager::PreTerminateGameSpecificShutdown()
{ {
#ifdef GTA_BRIDGE
if (m_nBridgeEntity >= 0) { if (m_nBridgeEntity >= 0) {
DestroyEntity(m_nBridgeEntity); DestroyEntity(m_nBridgeEntity);
m_nBridgeEntity = AEHANDLE_NONE; m_nBridgeEntity = AEHANDLE_NONE;
} }
#endif
if (m_nEscalatorEntity >= 0) {
DestroyEntity(m_nEscalatorEntity);
m_nEscalatorEntity = AEHANDLE_NONE;
}
if (m_nExtraSoundsEntity >= 0) {
DestroyEntity(m_nExtraSoundsEntity);
m_nExtraSoundsEntity = AEHANDLE_NONE;
}
if (m_nPoliceChannelEntity >= 0) { if (m_nPoliceChannelEntity >= 0) {
DestroyEntity(m_nPoliceChannelEntity); DestroyEntity(m_nPoliceChannelEntity);
m_nPoliceChannelEntity = AEHANDLE_NONE; m_nPoliceChannelEntity = AEHANDLE_NONE;

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@ -281,7 +281,7 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_PHYSICAL: case AUDIOTYPE_PHYSICAL:
case AUDIOTYPE_EXPLOSION: case AUDIOTYPE_EXPLOSION:
case AUDIOTYPE_WEATHER: case AUDIOTYPE_WEATHER:
case AUDIOTYPE_CRANE: //case AUDIOTYPE_CRANE:
case AUDIOTYPE_GARAGE: case AUDIOTYPE_GARAGE:
case AUDIOTYPE_FIREHYDRANT: case AUDIOTYPE_FIREHYDRANT:
DestroyEntity(i); DestroyEntity(i);

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@ -28,6 +28,7 @@ public:
uint8 m_nLoopsRemaining; uint8 m_nLoopsRemaining;
bool m_bRequireReflection; // Used for oneshots bool m_bRequireReflection; // Used for oneshots
uint8 m_nOffset; uint8 m_nOffset;
uint8 field_4C;
int32 m_nReleasingVolumeDivider; int32 m_nReleasingVolumeDivider;
bool m_bIsProcessed; bool m_bIsProcessed;
bool m_bLoopEnded; bool m_bLoopEnded;
@ -35,7 +36,7 @@ public:
int8 m_nVolumeChange; int8 m_nVolumeChange;
}; };
VALIDATE_SIZE(tSound, 92); VALIDATE_SIZE(tSound, 96);
class CPhysical; class CPhysical;
class CAutomobile; class CAutomobile;
@ -193,6 +194,14 @@ public:
CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS]; CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS]; float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
cAudioScriptObjectManager m_sAudioScriptObjectManager; cAudioScriptObjectManager m_sAudioScriptObjectManager;
// miami
uint8 field_4B30;
uint8 m_bPlayerMood;
uint32 field_4B34;
uint8 field_rest[4];
uint8 field_4B3C;
cPedComments m_sPedComments; cPedComments m_sPedComments;
int32 m_nFireAudioEntity; int32 m_nFireAudioEntity;
int32 m_nWaterCannonEntity; int32 m_nWaterCannonEntity;
@ -202,7 +211,11 @@ public:
int32 m_nCollisionEntity; int32 m_nCollisionEntity;
cAudioCollisionManager m_sCollisionManager; cAudioCollisionManager m_sCollisionManager;
int32 m_nProjectileEntity; int32 m_nProjectileEntity;
#ifdef GTA_BRIDGE
int32 m_nBridgeEntity; int32 m_nBridgeEntity;
#endif
int32 m_nEscalatorEntity;
int32 m_nExtraSoundsEntity;
cMissionAudio m_sMissionAudio; cMissionAudio m_sMissionAudio;
uint8 field_5538; // something related to phone dialogues uint8 field_5538; // something related to phone dialogues
int32 m_anRandomTable[5]; int32 m_anRandomTable[5];
@ -210,6 +223,7 @@ public:
uint8 m_nUserPause; uint8 m_nUserPause;
uint8 m_nPreviousUserPause; uint8 m_nPreviousUserPause;
uint32 m_FrameCounter; uint32 m_FrameCounter;
uint32 field_5554;
cAudioManager(); cAudioManager();
~cAudioManager(); ~cAudioManager();
@ -408,7 +422,7 @@ public:
}; };
#ifdef AUDIO_MSS #ifdef AUDIO_MSS
//static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
#endif #endif
extern cAudioManager AudioManager; extern cAudioManager AudioManager;

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@ -1267,18 +1267,21 @@ enum AudioEntityHandle {
enum eAudioType : int32 enum eAudioType : int32
{ {
AUDIOTYPE_PHYSICAL = 0, AUDIOTYPE_PHYSICAL = 0,
AUDIOTYPE_EXPLOSION = 1, AUDIOTYPE_EXPLOSION,
AUDIOTYPE_FIRE = 2, AUDIOTYPE_FIRE,
AUDIOTYPE_WEATHER = 3, AUDIOTYPE_WEATHER,
AUDIOTYPE_CRANE = 4, AUDIOTYPE_SCRIPTOBJECT,
AUDIOTYPE_SCRIPTOBJECT = 5, #ifdef GTA_BRIDGE
AUDIOTYPE_BRIDGE = 6, AUDIOTYPE_BRIDGE,
AUDIOTYPE_COLLISION = 7, #endif
AUDIOTYPE_FRONTEND = 8, AUDIOTYPE_COLLISION,
AUDIOTYPE_PROJECTILE = 9, AUDIOTYPE_FRONTEND,
AUDIOTYPE_GARAGE = 10, AUDIOTYPE_PROJECTILE,
AUDIOTYPE_FIREHYDRANT = 11, AUDIOTYPE_GARAGE,
AUDIOTYPE_WATERCANNON = 12, AUDIOTYPE_FIREHYDRANT,
AUDIOTYPE_POLICERADIO = 13, AUDIOTYPE_WATERCANNON,
TOTAL_AUDIO_TYPES = 14, AUDIOTYPE_ESCALATOR,
AUDIOTYPE_EXTRA_SOUNDS,
AUDIOTYPE_POLICERADIO,
TOTAL_AUDIO_TYPES,
}; };

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@ -126,9 +126,9 @@ enum Config {
NUM_SOUNDS_SAMPLES_BANKS = 2, NUM_SOUNDS_SAMPLES_BANKS = 2,
NUM_SOUNDS_SAMPLES_SLOTS = 27, NUM_SOUNDS_SAMPLES_SLOTS = 27,
NUM_AUDIOENTITIES = 200, NUM_AUDIOENTITIES = 250,
NUM_AUDIO_REFLECTIONS = 5, NUM_AUDIO_REFLECTIONS = 8,
NUM_SCRIPT_MAX_ENTITIES = 40, NUM_SCRIPT_MAX_ENTITIES = 40,
NUM_GARAGE_STORED_CARS = 4, NUM_GARAGE_STORED_CARS = 4,

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@ -84,9 +84,6 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->m_nTimeForNextCheck = 0; pCrane->m_nTimeForNextCheck = 0;
pCrane->m_nCraneState = CCrane::IDLE; pCrane->m_nCraneState = CCrane::IDLE;
pCrane->m_bWasMilitaryCrane = false; pCrane->m_bWasMilitaryCrane = false;
pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
if (pCrane->m_nAudioEntity >= 0)
DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex()); pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
#if 0 #if 0
// Is this used to avoid military crane? // Is this used to avoid military crane?
@ -669,11 +666,11 @@ void CCranes::Load(uint8* buf, uint32 size)
if (pCrane->m_pVehiclePickedUp != nil) if (pCrane->m_pVehiclePickedUp != nil)
pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1); pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1);
} }
for (int i = 0; i < NUM_CRANES; i++) { /*for (int i = 0; i < NUM_CRANES; i++) {
aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]); aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
if (aCranes[i].m_nAudioEntity != 0) if (aCranes[i].m_nAudioEntity != 0)
DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1); DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
} }*/
VALIDATESAVEBUF(size); VALIDATESAVEBUF(size);
} }