merge attempt

This commit is contained in:
Nikolay Korolev 2020-12-19 03:21:04 +03:00
commit 8d1996833b
68 changed files with 2149 additions and 316 deletions

44
CMakeLists.txt Normal file
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@ -0,0 +1,44 @@
cmake_minimum_required(VERSION 3.8)
project(reVC C CXX)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
if(WIN32)
set(REVC_AUDIOS "NULL" "OAL" "MSS")
else()
set(REVC_AUDIOS "NULL" "OAL")
endif()
set(REVC_AUDIO "OAL" CACHE STRING "Audio")
set_property(CACHE REVC_AUDIO PROPERTY STRINGS ${REVC_AUDIOS})
message(STATUS "REVC_AUDIO = ${REVC_AUDIO} (choices=${REVC_AUDIOS})")
set("REVC_AUDIO_${REVC_AUDIO}" ON)
if(NOT REVC_AUDIO IN_LIST REVC_AUDIOS)
message(FATAL_ERROR "Illegal REVC_AUDIO=${REVC_AUDIO}")
endif()
if(REVC_INSTALL)
include(GNUInstallDirs)
set(REVC_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/reVC")
endif()
add_subdirectory("vendor/librw")
add_subdirectory(src)
if(REVC_INSTALL)
include(CMakePackageConfigHelpers)
configure_package_config_file(reVC-config.cmake.in reVC-config.cmake
INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/reVC-config.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
)
install(
EXPORT reVC-targets
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
)
include(CMakeCPack.cmake)
endif()

28
cmake/FindMPG123.cmake Normal file
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@ -0,0 +1,28 @@
# - Find mpg123
# Find the native mpg123 includes and library
#
# MPG123_INCLUDE_DIR - where to find mpg123.h
# MPG123_LIBRARIES - List of libraries when using mpg123.
# MPG123_FOUND - True if mpg123 found.
IF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES)
# Already in cache, be silent
SET(MPG123_FIND_QUIETLY TRUE)
ENDIF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES)
FIND_PATH(MPG123_INCLUDE_DIR mpg123.h
PATHS "${MPG123_DIR}"
PATH_SUFFIXES include
)
FIND_LIBRARY(MPG123_LIBRARIES NAMES mpg123 mpg123-0
PATHS "${MPG123_DIR}"
PATH_SUFFIXES lib
)
# MARK_AS_ADVANCED(MPG123_LIBRARIES MPG123_INCLUDE_DIR)
# handle the QUIETLY and REQUIRED arguments and set MPG123_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MPG123 DEFAULT_MSG MPG123_LIBRARIES MPG123_INCLUDE_DIR)

67
cmake/FindSndFile.cmake Normal file
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@ -0,0 +1,67 @@
# Found on http://hg.kvats.net
#
# - Try to find libsndfile
#
# Once done this will define
#
# SNDFILE_FOUND - system has libsndfile
# SNDFILE_INCLUDE_DIRS - the libsndfile include directory
# SNDFILE_LIBRARIES - Link these to use libsndfile
#
# Copyright (C) 2006 Wengo
#
# Redistribution and use is allowed according to the terms of the New
# BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
#
if (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
# in cache already
set(SNDFILE_FOUND TRUE)
else (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
find_path(SNDFILE_INCLUDE_DIR
NAMES
sndfile.h
PATHS
/usr/include
/usr/local/include
/opt/local/include
/sw/include
)
find_library(SNDFILE_LIBRARY
NAMES
sndfile
PATHS
/usr/lib
/usr/local/lib
/opt/local/lib
/sw/lib
)
set(SNDFILE_INCLUDE_DIRS
${SNDFILE_INCLUDE_DIR}
)
set(SNDFILE_LIBRARIES
${SNDFILE_LIBRARY}
)
if (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
set(SNDFILE_FOUND TRUE)
endif (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
if (SNDFILE_FOUND)
if (NOT SndFile_FIND_QUIETLY)
message(STATUS "Found libsndfile: ${SNDFILE_LIBRARIES}")
endif (NOT SndFile_FIND_QUIETLY)
else (SNDFILE_FOUND)
if (SndFile_FIND_REQUIRED)
message(FATAL_ERROR "Could not find libsndfile")
endif (SndFile_FIND_REQUIRED)
endif (SNDFILE_FOUND)
# show the SNDFILE_INCLUDE_DIRS and SNDFILE_LIBRARIES variables only in the advanced view
mark_as_advanced(SNDFILE_INCLUDE_DIRS SNDFILE_LIBRARIES)
endif (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)

113
src/CMakeLists.txt Normal file
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@ -0,0 +1,113 @@
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
if(${RE3_AUDIO} STREQUAL "OAL")
find_package(OpenAL REQUIRED)
find_package(MPG123 REQUIRED)
find_package(SndFile REQUIRED)
endif()
file(GLOB_RECURSE Sources "*.cpp" "*.h")
MACRO(HEADER_DIRECTORIES return_list)
FILE(GLOB_RECURSE new_list *.cpp)
SET(dir_list "animation"
"audio"
"collision"
"control"
"core"
"entities"
"extras"
"fakerw"
"math"
"modelinfo"
"objects"
"peds"
"render"
"rw"
"save"
"skel"
"text"
"vehicles"
"weapons")
FOREACH(file_path ${new_list})
GET_FILENAME_COMPONENT(dir_path ${file_path} PATH)
SET(dir_list ${dir_list} ${dir_path})
ENDFOREACH()
LIST(REMOVE_DUPLICATES dir_list)
SET(${return_list} ${dir_list})
ENDMACRO()
HEADER_DIRECTORIES(header_list)
include_directories(${header_list})
add_executable(reVC ${Sources})
target_link_libraries(reVC librw)
target_link_libraries(reVC Threads::Threads)
if(${RE3_AUDIO} STREQUAL "OAL")
target_link_libraries(reVC ${OPENAL_LIBRARY})
target_link_libraries(reVC ${MPG123_LIBRARIES})
target_link_libraries(reVC ${SNDFILE_LIBRARIES})
endif()
target_include_directories(reVC
INTERFACE
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
)
target_compile_definitions(reVC
PRIVATE
"$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>"
PUBLIC
"RW_${RE3_PLATFORM}"
)
target_compile_definitions(reVC PRIVATE LIBRW=1 AUDIO_OAL=1)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
target_compile_options(reVC
PRIVATE
"-Wall"
)
if (NOT RE3_PLATFORM_PS2)
target_compile_options(reVC
PRIVATE
"-Wextra"
"-Wdouble-promotion"
"-Wpedantic"
)
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(reVC
PUBLIC
/wd4996 /wd4244
)
endif()
set_target_properties(reVC
PROPERTIES
C_STANDARD 11
C_EXTENSIONS OFF
C_STANDARD_REQUIRED ON
CXX_STANDARD 11
CXX_EXTENSIONS OFF
CXX_STANDARD_REQUIRED ON
PREFIX ""
)
if(RE3_INSTALL)
target_include_directories(reVC
INTERFACE
$<INSTALL_INTERFACE:${RE3_INSTALL_INCLUDEDIR}>
)
install(
TARGETS reVC
EXPORT reVC-targets
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
)
endif()

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@ -107,3 +107,14 @@ CAnimBlendHierarchy::RemoveUncompressedData(void)
// useless
compressed = 1;
}
#ifdef USE_CUSTOM_ALLOCATOR
void
CAnimBlendHierarchy::MoveMemory(bool onlyone)
{
int i;
for(i = 0; i < numSequences; i++)
if(sequences[i].MoveMemory() && onlyone)
return;
}
#endif

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@ -2,6 +2,10 @@
#include "templates.h"
#ifdef MoveMemory
#undef MoveMemory // windows shit
#endif
class CAnimBlendSequence;
// A collection of sequences
@ -25,6 +29,7 @@ public:
void RemoveAnimSequences(void);
void Uncompress(void);
void RemoveUncompressedData(void);
void MoveMemory(bool onlyone = false);
bool IsCompressed() { return !!compressed; };
};

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@ -1,6 +1,7 @@
#include "common.h"
#include "AnimBlendSequence.h"
#include "MemoryHeap.h"
//--MIAMI: file done
@ -65,3 +66,25 @@ CAnimBlendSequence::RemoveQuaternionFlips(void)
last = frame->rotation;
}
}
#ifdef USE_CUSTOM_ALLOCATOR
bool
CAnimBlendSequence::MoveMemory(void)
{
if(keyFrames){
void *newaddr = gMainHeap.MoveMemory(keyFrames);
if(newaddr != keyFrames){
keyFrames = newaddr;
return true;
}
}else if(keyFramesCompressed){
void *newaddr = gMainHeap.MoveMemory(keyFramesCompressed);
if(newaddr != keyFramesCompressed){
keyFramesCompressed = newaddr;
return true;
}
}
return false;
}
#endif

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@ -2,6 +2,10 @@
#include "Quaternion.h"
#ifdef MoveMemory
#undef MoveMemory // windows shit
#endif
// TODO: put them somewhere else?
struct KeyFrame {
CQuaternion rotation;
@ -44,10 +48,7 @@ public:
&((KeyFrame*)keyFramesCompressed)[n];
}
bool HasTranslation(void) { return !!(type & KF_TRANS); }
// TODO? these are unused
// void Uncompress(void);
// void CompressKeyframes(void);
// void RemoveUncompressedData(void);
bool MoveMemory(void);
void SetBoneTag(int tag) { boneTag = tag; }
};

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@ -3193,7 +3193,7 @@ AddSample:
#ifdef GTA_TRAIN
bool
cAudioManager::ProcessTrainNoise(cVehicleParams *params)
cAudioManager::ProcessTrainNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 300.0f;
@ -3201,12 +3201,12 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
uint8 emittingVol;
float speedMultipler;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
if (params->m_fVelocityChange > 0.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
train = (CTrain *)params->m_pVehicle;
if (params.m_fVelocityChange > 0.0f) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
train = (CTrain *)params.m_pVehicle;
speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
if (train->m_fWagonPosition == 0.0f) {
@ -3232,7 +3232,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
}
}
const float SOUND_INTENSITY = 70.0f;
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 33;
@ -8229,14 +8229,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
male.m_pPed = nil;
male.m_bDistanceCalculated = false;
male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
SetupPedComments(male, SOUND_INJURED_PED_MALE_OUCH);
return;
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
female.m_pPed = nil;
female.m_bDistanceCalculated = false;
female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
SetupPedComments(female, SOUND_INJURED_PED_FEMALE);
return;
case SCRIPT_SOUND_GATE_START_CLUNK:
case SCRIPT_SOUND_GATE_STOP_CLUNK:

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@ -2,7 +2,8 @@
#include "common.h"
enum eSfxSample {
enum eSfxSample
{
SFX_CAR_HORN_JEEP = 0,
SFX_CAR_HORN_BMW328,
SFX_CAR_HORN_BUS,

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@ -3,6 +3,14 @@
#ifdef AUDIO_OAL
/*
* When linking to a static openal-soft library,
* the extension function inside the openal library conflict with the variables here.
* Therefore declare these re3 owned symbols in a private namespace.
*/
namespace re3_openal {
LPALGENEFFECTS alGenEffects;
LPALDELETEEFFECTS alDeleteEffects;
LPALISEFFECT alIsEffect;
@ -37,6 +45,9 @@ LPALGETFILTERIV alGetFilteriv;
LPALGETFILTERF alGetFilterf;
LPALGETFILTERFV alGetFilterfv;
}
using namespace re3_openal;
void EFXInit()
{

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@ -11,6 +11,8 @@ void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props);
void EAX3_SetReverbMix(ALuint filter, float mix);
void SetEffectsLevel(ALuint uiFilter, float level);
namespace re3_openal {
extern LPALGENEFFECTS alGenEffects;
extern LPALDELETEEFFECTS alDeleteEffects;
extern LPALISEFFECT alIsEffect;
@ -44,4 +46,9 @@ extern LPALGETFILTERI alGetFilteri;
extern LPALGETFILTERIV alGetFilteriv;
extern LPALGETFILTERF alGetFilterf;
extern LPALGETFILTERFV alGetFilterfv;
}
using namespace re3_openal;
#endif

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@ -10,13 +10,15 @@
#ifdef _WIN32
#pragma comment( lib, "libsndfile-1.lib" )
#pragma comment( lib, "libmpg123-0.lib" )
#else
#include "crossplatform.h"
#endif
#include <sndfile.h>
#include <mpg123.h>
#endif
#ifndef _WIN32
#include "crossplatform.h"
#endif
#ifndef AUDIO_OPUS
class CSndFile : public IDecoder
{

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@ -1380,7 +1380,7 @@ cSampleManager::Terminate(void)
bool
cSampleManager::CheckForAnAudioFileOnCD(void)
{
#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
#if !defined(NO_CDCHECK) // TODO: figure out defines
char filepath[MAX_PATH];
strcpy(filepath, m_MiscomPath);
@ -1406,7 +1406,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
#else
return true;
#endif // #if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
#endif // #if !defined(NO_CDCHECK)
}
char

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@ -2,6 +2,7 @@
#include "ColModel.h"
#include "Collision.h"
#include "Game.h"
#include "MemoryHeap.h"
#include "Pools.h"
CColModel::CColModel(void)
@ -65,10 +66,15 @@ CColModel::RemoveCollisionVolumes(void)
void
CColModel::CalculateTrianglePlanes(void)
{
PUSH_MEMID(MEMID_COLLISION);
// HACK: allocate space for one more element to stuff the link pointer into
trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1));
REGISTER_MEMPTR(&trianglePlanes);
for(int i = 0; i < numTriangles; i++)
trianglePlanes[i].Set(vertices, triangles[i]);
POP_MEMID();
}
void

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@ -41,7 +41,7 @@ CTempColModels::Initialise(void)
colmodel.numSpheres = ARRAY_SIZE(sphrs);\
colmodel.spheres = sphrs;\
colmodel.level = LEVEL_GENERIC;\
colmodel.ownsCollisionVolumes = false;\
colmodel.ownsCollisionVolumes = false;
int i;

View File

@ -457,7 +457,6 @@ CCarCtrl::GenerateOneRandomCar()
float directionNextLinkX;
float directionNextLinkY;
if (positionBetweenNodes < 0.5f) {
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
positionOnCurrentLinkIncludingLane = CVector(
@ -506,10 +505,6 @@ CCarCtrl::GenerateOneRandomCar()
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
CVector positionOnCurrentLinkIncludingLane(
pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
@ -3204,7 +3199,7 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
float distance = 30.0f;
CFire* pNearestFire = gFireManager.FindNearestFire(FindPlayerCoors(), &distance);
if (pNearestFire) {
if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 30000){
if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 35000){
CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){

View File

@ -125,7 +125,7 @@ uint32 CGarages::NumGarages;
bool CGarages::PlayerInGarage;
int32 CGarages::PoliceCarsCollected;
CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
int32 hHandle = AEHANDLE_NONE;
int32 hGarages = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
@ -150,27 +150,25 @@ void CGarages::Init(void)
for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
aCarsInSafeHouses[j][i].Init();
}
hHandle = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (hHandle >= 0)
DMAudio.SetEntityStatus(hHandle, 1);
hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (hGarages >= 0)
DMAudio.SetEntityStatus(hGarages, 1);
}
void CGarages::Shutdown(void)
{
NumGarages = 0;
if (hHandle < 0)
if (hGarages < 0)
return;
DMAudio.DestroyEntity(hHandle);
hHandle = AEHANDLE_NONE;
DMAudio.DestroyEntity(hGarages);
hGarages = AEHANDLE_NONE;
}
void CGarages::Update(void)
{
static uint32 GarageToBeTidied = 0;
#ifndef PS2
if (CReplay::IsPlayingBack())
return;
#endif
bCamShouldBeOutisde = false;
TheCamera.pToGarageWeAreIn = nil;
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
@ -421,7 +419,7 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CStats::CheckPointReachedSuccessfully();
}
UpdateDoorsHeight();
@ -525,7 +523,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -569,7 +567,7 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
if (m_eGarageType == GARAGE_BOMBSHOP3)
@ -644,7 +642,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -684,7 +682,7 @@ void CGarage::Update()
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
@ -714,7 +712,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -767,7 +765,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_pTarget) {
MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
DestroyVehicleAndDriverAndPassengers(m_pTarget);
@ -807,7 +805,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -828,7 +826,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
@ -839,7 +837,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -873,7 +871,7 @@ void CGarage::Update()
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
@ -902,7 +900,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -922,7 +920,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -942,7 +940,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -950,7 +948,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -1001,7 +999,7 @@ void CGarage::Update()
if (!IsPlayerOutsideGarage())
m_eGarageState = GS_OPENING;
else if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
m_eGarageState = GS_FULLYCLOSED;
StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
}
@ -1032,7 +1030,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -1059,7 +1057,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -1075,7 +1073,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@ -1100,7 +1098,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
}
case GS_FULLYCLOSED:
@ -1109,7 +1107,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;

87
src/control/NameGrid.cpp Normal file
View File

@ -0,0 +1,87 @@
#include "common.h"
#include "NameGrid.h"
// TODO: reverse mobile code
CPlayerName::CPlayerName()
{
// TODO
}
void
CPlayerName::DisplayName(int)
{
// TODO
}
CRow::CRow()
{
// TODO
}
void
CRow::SetLetter(int, wchar *)
{
// TODO
}
CGrid::CGrid()
{
// TODO
}
void
CGrid::ProcessAnyLeftJustDown()
{
unk_int2--;
}
void
CGrid::ProcessAnyRightJustDown()
{
unk_int2++;
}
void
CGrid::ProcessAnyUpJustDown()
{
unk_int1--;
}
void
CGrid::ProcessAnyDownJustDown()
{
unk_int1++;
}
void
CGrid::AllDoneMakePlayerName()
{
// TODO
}
void
CGrid::ProcessDPadCrossJustDown()
{
// TODO
}
void
CGrid::DisplayGrid()
{
// TODO
}
void
CGrid::ProcessControllerInput()
{
// TODO
}
void
CGrid::Process()
{
ProcessControllerInput();
DisplayGrid();
playerName.DisplayName(2 * playerName.unk_4c);
}

53
src/control/NameGrid.h Normal file
View File

@ -0,0 +1,53 @@
#pragma once
// TODO: reverse mobile code
class CPlayerName
{
friend class CGrid;
float x;
float y;
wchar unk_8[34];
int unk_4c;
public:
CPlayerName();
void DisplayName(int);
};
class CRow
{
friend class CGrid;
int unk_0;
int unk_4;
wchar unk_8[20];
int unk_30;
public:
CRow();
void SetLetter(int, wchar *);
};
class CGrid
{
CRow rows[5];
int unk_int1;
int unk_int2;
int unk_int3;
float unk_float1;
float unk_float2;
CPlayerName playerName;
char unk2[4];
char unk3[4];
public:
CGrid();
void ProcessAnyLeftJustDown();
void ProcessAnyRightJustDown();
void ProcessAnyUpJustDown();
void ProcessAnyDownJustDown();
void AllDoneMakePlayerName();
void ProcessDPadCrossJustDown();
void DisplayGrid();
void ProcessControllerInput();
void Process();
};

View File

@ -596,7 +596,10 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
bool explode = false;
if (CTimer::GetTimeInMilliseconds() > m_nTimer)
explode = true;
else {// added else here since vehicle lookup is useless
#ifdef FIX_BUGS
else// added else here since vehicle lookup is useless
#endif
{
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {

View File

@ -69,12 +69,17 @@ void CRecordDataForChase::ProcessControlCars(void)
{
}
#if (defined(GTA_PS2) || defined(FIX_BUGS))
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
{
// may be wrong
if (Status == STATE_PLAYBACK_INIT) // this is useless but ps2 def checks if it's STATE_PLAYBACK_INIT
return false;
if (Status == STATE_RECORD)
return pad != 0;
return false;
}
#endif
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
{

View File

@ -1447,7 +1447,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->m_rwObject = nil;
ped->m_modelIndex = -1;
ped->SetModelIndex(mi);
ped->m_pVehicleAnim = 0;
ped->m_pVehicleAnim = nil;
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);

View File

@ -1,5 +1,5 @@
#pragma once
#ifdef GTA_SCENE_EDIT
class CPed;
class CVehicle;
@ -93,3 +93,4 @@ public:
static void SelectVehicle(void);
static bool SelectWeapon(void);
};
#endif

View File

@ -262,12 +262,12 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
REGISTER_COMMAND(COMMAND_DIV_INT_LVAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
REGISTER_COMMAND(COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
@ -3071,8 +3071,10 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
#ifdef MISSION_REPLAY
if (m_bMissionFlag) {
CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
#if 0 // makeing autosave is pointless and is a bit buggy
if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
SaveGameForPause(1);
#endif
oldTargetX = oldTargetY = 0.0f;
if (AllowMissionReplay == 1)
AllowMissionReplay = 2;

View File

@ -47,7 +47,7 @@ CEntity *CAnimViewer::pTarget = nil;
void
CAnimViewer::Render(void) {
if (pTarget) {
// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile
if (pTarget) {
#ifdef FIX_BUGS
if(pTarget->IsPed())
@ -113,7 +113,7 @@ CAnimViewer::Initialise(void) {
CTimeCycle::Initialise();
CCarCtrl::Init();
CPlayerPed *player = new CPlayerPed();
player->SetPosition(0.0f, 0.0f, 0.0f);
player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile?
CWorld::Players[0].m_pPed = player;
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;

View File

@ -2746,7 +2746,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
Source = HeadPos;
// unused:
// ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&MidPos, PED_MID);
// ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(MidPos, PED_MID);
// Source - MidPos;
// Look around
@ -5053,9 +5053,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float stickX = -(pad->GetCarGunLeftRight());
float stickY = pad->GetCarGunUpDown();
// In SA this checks for m_bUseMouse3rdPerson so num2/num8 do not move camera when Keyboard & Mouse controls are used.
if (CCamera::m_bUseMouse3rdPerson)
stickY = 0.0f;
// In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used.
// if (CCamera::m_bUseMouse3rdPerson)
// stickY = 0.0f;
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;

View File

@ -244,7 +244,14 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
return STREAM_SUCCESS;
}
#ifdef BIG_IMG
LARGE_INTEGER liDistanceToMove;
liDistanceToMove.QuadPart = _GET_OFFSET(offset);
liDistanceToMove.QuadPart *= CDSTREAM_SECTOR_SIZE;
SetFilePointerEx(hImage, liDistanceToMove, nil, FILE_BEGIN);
#else
SetFilePointer(hImage, _GET_OFFSET(offset) * CDSTREAM_SECTOR_SIZE, nil, FILE_BEGIN);
#endif
DWORD NumberOfBytesRead;

View File

@ -429,7 +429,7 @@ void *CdStreamThread(void *param)
ASSERT(pChannel->hFile >= 0);
ASSERT(pChannel->pBuffer != nil );
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
lseek(pChannel->hFile, (size_t)pChannel->nSectorOffset * (size_t)CDSTREAM_SECTOR_SIZE, SEEK_SET);
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
// STREAM_WAITING is a little hack to make CStreaming not process this data

View File

@ -2348,8 +2348,252 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
return num;
}
#ifdef BIND_VEHICLE_FIREWEAPON
#define VFB(b) b,
#else
#define VFB(b)
#endif
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
{{ \
O, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
L3, /* VEHICLE_HORN */ \
R3, /* TOGGLE_SUBMISSIONS */ \
R1, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
R1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
O, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
L1, /* VEHICLE_HORN */ \
R3, /* TOGGLE_SUBMISSIONS */ \
R1, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
R1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
X, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
T, /* PED_SNIPER_ZOOM_IN */ \
Q, /* PED_SNIPER_ZOOM_OUT */ \
L1, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
O, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
R1, /* VEHICLE_HORN */ \
R3, /* TOGGLE_SUBMISSIONS */ \
T, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
R1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
R1, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(R1) /* VEHICLE_FIREWEAPON */ \
nil, /* VEHICLE_ACCELERATE */ \
nil, /* VEHICLE_BRAKE */ \
O, /* VEHICLE_CHANGE_RADIO_STATION */ \
L3, /* VEHICLE_HORN */ \
Q, /* TOGGLE_SUBMISSIONS */ \
L1, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
L1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}}
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
#ifdef BUTTON_ICONS
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
#endif
#if 0 // set 1 for ps2 fonts
#define PS2_TRIANGLE "\""
#define PS2_CIRCLE "|"
#define PS2_CROSS "/"
#define PS2_SQUARE "^"
#elif defined(BUTTON_ICONS)
#define PS2_TRIANGLE "~T~"
#define PS2_CIRCLE "~O~"
#define PS2_CROSS "~X~"
#define PS2_SQUARE "~Q~"
#else
#define PS2_TRIANGLE "TRIANGLE"
#define PS2_CIRCLE "CIRCLE"
#define PS2_CROSS "CROSS"
#define PS2_SQUARE "SQUARE"
#endif
const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
#ifdef BUTTON_ICONS
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
#endif
#undef PS2_TRIANGLE
#undef PS2_CIRCLE
#undef PS2_CROSS
#undef PS2_SQUARE
#undef CONTROLLER_BUTTONS
#undef VFB
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
{
#ifdef DETECT_PAD_INPUT_SWITCH
if (CPad::GetPad(0)->IsAffectedByController) {
wchar wstr[16];
// TODO: INI and/or menu setting for Xbox/PS switch
#ifdef BUTTON_ICONS
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
#else
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
#endif
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
CMessages::WideStringCopy(text, wstr, leight);
return;
}
#endif
int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action);
int32 sets = 0;

View File

@ -2,6 +2,7 @@
#include <ctype.h>
#include "main.h"
#include "General.h"
#include "Quaternion.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
@ -24,6 +25,7 @@
#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"
#include "MemoryHeap.h"
#include "Streaming.h"
#include "ColStore.h"
#include "Occlusion.h"
@ -74,11 +76,13 @@ CFileLoader::LoadLevel(const char *filename)
if(strncmp(line, "IMAGEPATH", 9) == 0){
RwImageSetPath(line + 10);
}else if(strncmp(line, "TEXDICTION", 10) == 0){
PUSH_MEMID(MEMID_TEXTURES);
strcpy(txdname, line+11);
LoadingScreenLoadingFile(txdname);
RwTexDictionary *txd = LoadTexDictionary(txdname);
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
POP_MEMID();
}else if(strncmp(line, "COLFILE", 7) == 0){
LoadingScreenLoadingFile(line+10);
LoadCollisionFile(line+10, 0);
@ -94,6 +98,7 @@ CFileLoader::LoadLevel(const char *filename)
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
LoadingScreenLoadingFile("Collision");
POP_MEMID();
CObjectData::Initialise("DATA\\OBJECT.DAT");
CStreaming::Init();
CColStore::LoadAllCollision();
@ -102,6 +107,7 @@ CFileLoader::LoadLevel(const char *filename)
CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex();
objectsLoaded = true;
}
PUSH_MEMID(MEMID_WORLD);
LoadingScreenLoadingFile(line + 4);
LoadScene(line + 4);
}else if(strncmp(line, "SPLASH", 6) == 0){
@ -172,6 +178,8 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
CBaseModelInfo *mi;
ColHeader header;
PUSH_MEMID(MEMID_COLLISION);
debug("Loading collision file %s\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
assert(fd > 0);
@ -197,6 +205,8 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
}
CFileMgr::CloseFile(fd);
POP_MEMID();
}
@ -291,6 +301,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 44;
if(model.numSpheres > 0){
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
REGISTER_MEMPTR(&model.spheres);
for(i = 0; i < model.numSpheres; i++){
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
@ -315,6 +326,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numBoxes > 0){
model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
REGISTER_MEMPTR(&model.boxes);
for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
buf += 28;
@ -326,6 +338,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(numVertices > 0){
model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
REGISTER_MEMPTR(&model.vertices);
for(i = 0; i < numVertices; i++){
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
#if 0
@ -343,6 +356,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numTriangles > 0){
model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
REGISTER_MEMPTR(&model.triangles);
for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(*(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12]);
buf += 16;

View File

@ -53,6 +53,7 @@ const CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
const CRGBA SLIDERON_COLOR(97, 194, 247, 255);
const CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
const CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 130);
const CRGBA LIST_OPTION_COLOR(155, 155, 155, 255);
const CRGBA RADIO_SELECTOR_COLOR = SLIDEROFF_COLOR;
const CRGBA INACTIVE_RADIO_COLOR(100, 100, 255, 100);
const CRGBA SCROLLBAR_COLOR = LABEL_COLOR;
@ -969,6 +970,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
uint8 section = 0; // 0: highlight trapezoid 1: texts
while (section < 2) {
#endif
#ifdef SCROLLABLE_PAGES
int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0;
@ -2572,7 +2574,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
} else if (!strcmp(m_PrefsSkinFile, m_pSelectedSkin->skinNameOriginal)) {
CFont::SetColor(CRGBA(255, 255, 155, FadeIn(255)));
} else {
CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255)));
CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a)));
}
wchar unicodeTemp[80];
AsciiToUnicode(m_pSelectedSkin->skinNameDisplayed, unicodeTemp);
@ -2598,14 +2600,13 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(100, 100, 66, FadeIn(205)));
// Scrollbar
float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal * (float) MAX_VISIBLE_LIST_ROW;
float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nSkinsTotal / (float) MAX_VISIBLE_LIST_ROW);
float scrollbarBottom, scrollbarTop;
if (m_nSkinsTotal <= MAX_VISIBLE_LIST_ROW) {
scrollbarBottom = SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 4.0f);
scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP);
// Shadow
// Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255)));
} else {
@ -2616,12 +2617,13 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 4 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal);
scrollbarTop = MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin);
#endif
// Shadow
// Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)),
CRGBA(50, 50, 50, FadeIn(255)));
}
// Scrollbar
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom),
CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255)));
@ -5690,5 +5692,3 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
#undef GetBackJustUp
#undef GetBackJustDown
#endif

View File

@ -22,7 +22,7 @@
#include "Game.h"
#include "World.h"
#include "PlayerInfo.h"
#include "FrontendControls.h"
#include "FrontEndControls.h"
#include "MemoryCard.h"
#define CRect_SZ(x, y, w, h) CRect(x, y, x+w, y+h)

View File

@ -44,6 +44,7 @@
#include "MBlur.h"
#include "Messages.h"
#include "MemoryCard.h"
#include "MemoryHeap.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
@ -190,6 +191,18 @@ CGame::InitialiseRenderWare(void)
CTxdStore::Initialise();
CVisibilityPlugins::Initialise();
//InitialiseScene(Scene); // PS2 only, only clears Scene.camera
#ifdef GTA_PS2
RpSkySelectTrueTSClipper(TRUE);
RpSkySelectTrueTLClipper(TRUE);
// PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights
// directly without going through RpWorld and all that
SetupPS2ManagerDefaultLightingCallback();
PreAllocateRwObjects();
#endif
/* Create camera */
Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE);
ASSERT(Scene.camera != nil);
@ -198,7 +211,7 @@ CGame::InitialiseRenderWare(void)
return (false);
}
RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
@ -239,13 +252,17 @@ CGame::InitialiseRenderWare(void)
#endif // PS2_ALPHA_TEST
#endif // LIBRW
PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
POP_MEMID();
CPlayerSkin::Initialise();
return (true);
}
// missing altogether on PS2
void CGame::ShutdownRenderWare(void)
{
DestroySplashScreen();
@ -255,6 +272,7 @@ void CGame::ShutdownRenderWare(void)
for ( int32 i = 0; i < NUMPLAYERS; i++ )
CWorld::Players[i].DeletePlayerSkin();
// TODO: define
CPlayerSkin::Shutdown();
DestroyDebugFont();
@ -277,6 +295,7 @@ void CGame::ShutdownRenderWare(void)
#endif
}
// missing altogether on PS2
bool CGame::InitialiseOnceAfterRW(void)
{
TheText.Load();
@ -306,6 +325,7 @@ bool CGame::InitialiseOnceAfterRW(void)
return true;
}
// missing altogether on PS2
void
CGame::FinalShutdown(void)
{
@ -316,25 +336,41 @@ CGame::FinalShutdown(void)
bool CGame::Initialise(const char* datFile)
{
#ifdef GTA_PS2
// TODO: upload VU0 collision code here
#endif
ResetLoadingScreenBar();
strcpy(aDatFile, datFile);
CPools::Initialise();
#ifndef GTA_PS2
CIniFile::LoadIniFile();
#endif
#ifdef USE_TEXTURE_POOL
_TexturePoolsUnknown(false);
#endif
currLevel = LEVEL_BEACH;
currArea = AREA_MAIN_MAP;
PUSH_MEMID(MEMID_TEXTURES);
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(gameTxdSlot);
CTxdStore::AddRef(gameTxdSlot);
LoadingScreen("Loading the Game", "Loading particles", nil);
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
CTxdStore::AddRef(particleTxdSlot);
CTxdStore::SetCurrentTxd(gameTxdSlot);
LoadingScreen("Loading the Game", "Setup game variables", nil);
POP_MEMID();
#ifdef GTA_PS2
CDma::SyncChannel(0, true);
#endif
CGameLogic::InitAtStartOfGame();
CReferences::Init();
TheCamera.Init();
@ -354,21 +390,35 @@ bool CGame::Initialise(const char* datFile)
CMessages::ClearAllMessagesDisplayedByGame();
CRecordDataForGame::Init();
CRestart::Initialise();
PUSH_MEMID(MEMID_WORLD);
CWorld::Initialise();
POP_MEMID();
PUSH_MEMID(MEMID_TEXTURES);
CParticle::Initialise();
#ifdef PS2
gStartX = -180.0f;
gStartY = 180.0f;
gStartZ = 14.0f;
#endif
POP_MEMID();
PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::Initialise();
CCutsceneMgr::Initialise();
POP_MEMID();
PUSH_MEMID(MEMID_CARS);
CCarCtrl::Init();
POP_MEMID();
InitModelIndices();
PUSH_MEMID(MEMID_DEF_MODELS);
CModelInfo::Initialise();
CPickups::Init();
CTheCarGenerators::Init();
#ifndef GTA_PS2 // or GTA_VERSION?
CdStreamAddImage("MODELS\\GTA3.IMG");
#endif
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#ifdef EXTENDED_PIPELINES
@ -399,6 +449,8 @@ bool CGame::Initialise(const char* datFile)
CStreaming::RemoveIslandsNotUsed(currLevel);
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::LoadAnimFiles();
CStreaming::LoadInitialWeapons();
CStreaming::LoadAllRequestedModels(0);
@ -410,13 +462,16 @@ bool CGame::Initialise(const char* datFile)
#endif
LoadingScreen("Loading the Game", "Find big buildings", nil);
CRenderer::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CRadar::Initialise();
CRadar::LoadTextures();
CWeapon::InitialiseWeapons();
LoadingScreen("Loading the Game", "Setup traffic lights", nil);
CTrafficLights::ScanForLightsOnMap();
CRoadBlocks::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CPopulation::Initialise();
CWorld::PlayerInFocus = 0;
@ -431,8 +486,11 @@ bool CGame::Initialise(const char* datFile)
CSceneEdit::Initialise();
#endif
LoadingScreen("Loading the Game", "Load scripts", nil);
PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Init();
CGangs::Initialise();
POP_MEMID();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CClock::Initialise(1000);
CHeli::InitHelis();
@ -448,24 +506,26 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
CRecordDataForChase::Init();
CReplay::Init();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
{
#endif
{
LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
#ifdef PS2_MENU
}
#endif
LoadingScreen("Loading the Game", "Load scene", nil);
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
@ -490,9 +550,7 @@ bool CGame::ShutDown(void)
CScriptPaths::Shutdown();
CWaterCreatures::RemoveAll();
CSpecialFX::Shutdown();
#ifndef PS2
CGarages::Shutdown();
#endif
CMovingThings::Shutdown();
gPhoneInfo.Shutdown();
CWeapon::ShutdownWeapons();
@ -546,13 +604,11 @@ void CGame::ReInitGameObjectVariables(void)
CGameLogic::InitAtStartOfGame();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
{
#endif
{
TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera);
#ifdef PS2_MENU
}
#endif
CDebug::DebugInitTextBuffer();
CWeather::Init();
CUserDisplay::Init();
@ -561,11 +617,6 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::bDoingCarCollisions = false;
CHud::ReInitialise();
CRadar::Initialise();
#ifdef PS2
gStartX = -180.0f;
gStartY = 180.0f;
gStartZ = 14.0f;
#endif
CCarCtrl::ReInit();
CTimeCycle::Initialise();
CDraw::SetFOV(120.0f);
@ -587,15 +638,15 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::Players[i].Clear();
CWorld::PlayerInFocus = 0;
#ifdef PS2
CWeaponEffects::Init();
CSkidmarks::Init();
#endif
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Init();
CGangs::Initialise();
POP_MEMID();
CTimer::Initialise();
CClock::Initialise(1000);
CTheCarGenerators::Init();
@ -606,10 +657,6 @@ void CGame::ReInitGameObjectVariables(void)
CPickups::Init();
CPacManPickups::Init();
CGarages::Init();
#ifdef PS2
CClouds::Init();
CRemote::Init();
#endif
CSpecialFX::Init();
CRopes::Init();
CWaterCannons::Init();
@ -748,13 +795,15 @@ void CGame::InitialiseWhenRestarting(void)
void CGame::Process(void)
{
CPad::UpdatePads();
#ifdef GTA_PS2
#ifdef USE_CUSTOM_ALLOCATOR
ProcessTidyUpMemory();
#endif
#ifdef DEBUGMENU
DebugMenuProcess();
#endif
CCutsceneMgr::Update();
PUSH_MEMID(MEMID_FRONTEND);
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
CTheZones::Update();
@ -773,7 +822,11 @@ void CGame::Process(void)
CPad::DoCheats();
CClock::Update();
CWeather::Update();
PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Process();
POP_MEMID();
CCollision::Update();
CScriptPaths::Update();
CTrain::UpdateTrains();
@ -807,7 +860,11 @@ void CGame::Process(void)
CWaterCannons::Update();
CUserDisplay::Process();
CReplay::Update();
PUSH_MEMID(MEMID_WORLD);
CWorld::Process();
POP_MEMID();
gAccidentManager.Update();
CPacManPickups::Update();
CPickups::Update();
@ -836,6 +893,366 @@ void CGame::Process(void)
CCarCtrl::RemoveCarsIfThePoolGetsFull();
}
}
#ifdef GTA_PS2
CMemCheck::DoTest();
#endif
}
#ifdef USE_CUSTOM_ALLOCATOR
int32 gNumMemMoved;
bool
MoveMem(void** ptr)
{
if (*ptr) {
gNumMemMoved++;
void* newPtr = gMainHeap.MoveMemory(*ptr);
if (*ptr != newPtr) {
*ptr = newPtr;
return true;
}
}
return false;
}
// Some convenience structs
struct SkyDataPrefix
{
uint32 pktSize1;
uint32 data; // pointer to data as read from TXD
uint32 pktSize2;
uint32 unused;
};
struct DMAGIFUpload
{
uint32 tag1_qwc, tag1_addr; // dmaref
uint32 nop1, vif_direct1;
uint32 giftag[4];
uint32 gs_bitbltbuf[4];
uint32 tag2_qwc, tag2_addr; // dmaref
uint32 nop2, vif_direct2;
};
// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot
RwTexture*
MoveTextureMemoryCB(RwTexture* texture, void* pData)
{
#ifdef GTA_PS2
bool* pRet = (bool*)pData;
RwRaster* raster = RwTextureGetRaster(texture);
_SkyRasterExt* rasterExt = RASTEREXTFROMRASTER(raster);
if (raster->originalPixels == nil || // the raw data
raster->cpPixels == raster->originalPixels || // old format, can't handle it
rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0)
return texture;
// this is the allocated pointer we will move
SkyDataPrefix* prefix = (SkyDataPrefix*)raster->originalPixels;
DMAGIFUpload* uploads = (DMAGIFUpload*)(prefix + 1);
// We have 4qw for each upload,
// i.e. for each buffer width of mip levels,
// and the palette if there is one.
// NB: this code does NOT support mipmaps!
// so we assume two uploads (pixels and palette)
//
// each upload looks like this:
// (DMAcnt; NOP; VIF DIRECT(2))
// giftag (1, A+D)
// GS_BITBLTBUF
// (DMAref->pixel data; NOP; VIF DIRECT(5))
// the DMArefs are what we have to adjust
uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff;
dataDiff = prefix->data - (uintptr)raster->originalPixels;
upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels;
if (raster->palette)
upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels;
pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels;
if (raster->palette)
paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels;
uint8* newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels);
if (newptr != raster->originalPixels) {
// adjust everything
prefix->data = (uintptr)newptr + dataDiff;
uploads[0].tag2_addr = (uintptr)newptr + upload1Diff;
if (raster->palette)
uploads[1].tag2_addr = (uintptr)newptr + upload2Diff;
raster->originalPixels = newptr;
raster->cpPixels = newptr + pixelDiff;
if (raster->palette)
raster->palette = newptr + paletteDiff;
if (pRet) {
*pRet = true;
return nil;
}
}
#else
// nothing to do here really, everything should be in videomemory
#endif
return texture;
}
bool
MoveAtomicMemory(RpAtomic* atomic, bool onlyOne)
{
RpGeometry* geo = RpAtomicGetGeometry(atomic);
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
if (MoveMem((void**)&geo->triangles) && onlyOne)
return true;
if (MoveMem((void**)&geo->matList.materials) && onlyOne)
return true;
if (MoveMem((void**)&geo->preLitLum) && onlyOne)
return true;
if (MoveMem((void**)&geo->texCoords[0]) && onlyOne)
return true;
if (MoveMem((void**)&geo->texCoords[1]) && onlyOne)
return true;
// verts and normals of morph target are allocated together
int vertDiff;
if (geo->morphTarget->normals)
vertDiff = geo->morphTarget->normals - geo->morphTarget->verts;
if (MoveMem((void**)&geo->morphTarget->verts)) {
if (geo->morphTarget->normals)
geo->morphTarget->normals = geo->morphTarget->verts + vertDiff;
if (onlyOne)
return true;
}
RpMeshHeader* oldmesh = geo->mesh;
if (MoveMem((void**)&geo->mesh)) {
// index pointers are allocated together with meshes,
// have to relocate those too
RpMesh* mesh = (RpMesh*)(geo->mesh + 1);
uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh;
for (int i = 0; i < geo->mesh->numMeshes; i++)
mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc);
if (onlyOne)
return true;
}
#else
// we could do something in librw here
#endif
return false;
}
bool
MoveColModelMemory(CColModel& colModel, bool onlyOne)
{
#if GTA_VERSION >= GTA3_PS2_160
// hm...should probably only do this if ownsCollisionVolumes
// but it doesn't exist on PS2...
if (!colModel.ownsCollisionVolumes)
return false;
#endif
if (MoveMem((void**)&colModel.spheres) && onlyOne)
return true;
if (MoveMem((void**)&colModel.lines) && onlyOne)
return true;
if (MoveMem((void**)&colModel.boxes) && onlyOne)
return true;
if (MoveMem((void**)&colModel.vertices) && onlyOne)
return true;
if (MoveMem((void**)&colModel.triangles) && onlyOne)
return true;
if (MoveMem((void**)&colModel.trianglePlanes) && onlyOne)
return true;
return false;
}
RpAtomic*
MoveAtomicMemoryCB(RpAtomic* atomic, void* pData)
{
bool* pRet = (bool*)pData;
if (pRet == nil)
MoveAtomicMemory(atomic, false);
else if (MoveAtomicMemory(atomic, true)) {
*pRet = true;
return nil;
}
return atomic;
}
bool
TidyUpModelInfo(CBaseModelInfo* modelInfo, bool onlyone)
{
if (modelInfo->GetColModel() && modelInfo->DoesOwnColModel())
if (MoveColModelMemory(*modelInfo->GetColModel(), onlyone))
return true;
RwObject* rwobj = modelInfo->GetRwObject();
if (RwObjectGetType(rwobj) == rpATOMIC)
if (MoveAtomicMemory((RpAtomic*)rwobj, onlyone))
return true;
if (RwObjectGetType(rwobj) == rpCLUMP) {
bool ret = false;
if (onlyone)
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret);
else
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil);
if (ret)
return true;
}
if (modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel)
if (MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone))
return true;
return false;
}
#endif
void CGame::DrasticTidyUpMemory(bool flushDraw)
{
#ifdef USE_CUSTOM_ALLOCATOR
bool removedCol = false;
TidyUpMemory(true, flushDraw);
if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
TidyUpMemory(true, flushDraw);
}
if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
TidyUpMemory(true, flushDraw);
removedCol = true;
}
if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
TidyUpMemory(true, flushDraw);
}
if (removedCol) {
// different on PS2
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
}
if (!playingIntro)
CStreaming::RequestBigBuildings(currLevel);
CStreaming::LoadAllRequestedModels(true);
#endif
}
void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
{
#ifdef USE_CUSTOM_ALLOCATOR
printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
if (moveTextures) {
if (flushDraw) {
#ifdef GTA_PS2
for (int i = 0; i < sweMaxFlips + 1; i++) {
#else
for (int i = 0; i < 5; i++) { // probably more than needed
#endif
RwCameraBeginUpdate(Scene.camera);
RwCameraEndUpdate(Scene.camera);
RwCameraShowRaster(Scene.camera, nil, 0);
}
}
int fontSlot = CTxdStore::FindTxdSlot("fonts");
for (int i = 0; i < TXDSTORESIZE; i++) {
if (i == fontSlot ||
CTxdStore::GetSlot(i) == nil)
continue;
RwTexDictionary* txd = CTxdStore::GetSlot(i)->texDict;
if (txd)
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
}
}
// animations
for (int i = 0; i < NUMANIMATIONS; i++) {
CAnimBlendHierarchy* anim = CAnimManager::GetAnimation(i);
if (anim == nil)
continue; // cannot happen
anim->MoveMemory();
}
// model info
for (int i = 0; i < MODELINFOSIZE; i++) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(i);
if (mi == nil)
continue;
TidyUpModelInfo(mi, false);
}
printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
#endif
}
void CGame::ProcessTidyUpMemory(void)
{
#ifdef USE_CUSTOM_ALLOCATOR
static int32 modelIndex = 0;
static int32 animIndex = 0;
static int32 txdIndex = 0;
bool txdReturn = false;
RwTexDictionary* txd = nil;
gNumMemMoved = 0;
// model infos
for (int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++) {
CBaseModelInfo* mi;
do {
mi = CModelInfo::GetModelInfo(modelIndex);
modelIndex++;
if (modelIndex >= MODELINFOSIZE)
modelIndex = 0;
} while (mi == nil);
if (TidyUpModelInfo(mi, true))
return;
}
// tex dicts
for (int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++) {
if (gNumMemMoved > 80)
break;
do {
#ifdef FIX_BUGS
txd = nil;
#endif
if (CTxdStore::GetSlot(txdIndex))
txd = CTxdStore::GetSlot(txdIndex)->texDict;
txdIndex++;
if (txdIndex >= TXDSTORESIZE)
txdIndex = 0;
} while (txd == nil);
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
if (txdReturn)
return;
}
// animations
CAnimBlendHierarchy* anim;
do {
anim = CAnimManager::GetAnimation(animIndex);
animIndex++;
if (animIndex >= NUMANIMATIONS)
animIndex = 0;
} while (anim == nil); // always != nil
anim->MoveMemory(true);
#endif
}
void
@ -861,30 +1278,3 @@ CGame::CanSeeOutSideFromCurrArea(void)
return currArea == AREA_MAIN_MAP || currArea == AREA_MALL ||
currArea == AREA_MANSION || currArea == AREA_HOTEL;
}
void CGame::DrasticTidyUpMemory(bool)
{
#ifdef USE_TEXTURE_POOL
// TODO
#endif
#ifdef PS2
// meow
#endif
}
void CGame::TidyUpMemory(bool unk1, bool unk2)
{
#ifdef PS2
// meow
#endif
if (unk2) {
DrasticTidyUpMemory(true); // parameter is unknown too
}
}
void CGame::ProcessTidyUpMemory(void)
{
#ifdef PS2
// meow
#endif
}

View File

@ -405,13 +405,13 @@ CPlayerInfo::Process(void)
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING && field_D6) {
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(1.0f, 0);
TheCamera.Fade(1.0f, FADE_OUT);
}
if (timeWithoutRemoteCar > 2000) {
if (m_WBState == WBSTATE_PLAYING && field_D6) {
TheCamera.RestoreWithJumpCut();
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(1.0f, 1);
TheCamera.Fade(1.0f, FADE_IN);
TheCamera.Process();
CTimer::Stop();
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());

View File

@ -13,6 +13,7 @@
#include "Streaming.h"
#include "Wanted.h"
#include "World.h"
#include "MemoryHeap.h"
//--MIAMI: file done
@ -27,19 +28,38 @@ CDummyPool *CPools::ms_pDummyPool;
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
CColModelPool *CPools::ms_pColModelPool;
#ifdef GTA_PS2 // or USE_CUSTOM_ALLOCATOR
#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg)
#else
#define CHECKMEM(msg)
#endif
void
CPools::Initialise(void)
{
PUSH_MEMID(MEMID_POOLS);
CHECKMEM("before pools");
ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES, "PtrNode");
CHECKMEM("after CPtrNodePool");
ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS, "EntryInfoNode");
CHECKMEM("after CEntryInfoNodePool");
ms_pPedPool = new CPedPool(NUMPEDS, "Peds");
CHECKMEM("after CPedPool");
ms_pVehiclePool = new CVehiclePool(NUMVEHICLES, "Vehicles");
CHECKMEM("after CVehiclePool");
ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS, "Buildings");
CHECKMEM("after CBuildingPool");
ms_pTreadablePool = new CTreadablePool(NUMTREADABLES, "Treadables");
CHECKMEM("after CTreadablePool");
ms_pObjectPool = new CObjectPool(NUMOBJECTS, "Objects");
CHECKMEM("after CObjectPool");
ms_pDummyPool = new CDummyPool(NUMDUMMIES, "Dummys");
CHECKMEM("after CDummyPool");
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS, "AudioScriptObj");
CHECKMEM("after cAudioScriptObjectPool");
ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
CHECKMEM("after pools");
POP_MEMID();
}
void

View File

@ -34,6 +34,7 @@
#include "Script.h"
#include "MemoryMgr.h"
#include "MemoryHeap.h"
#include "Font.h"
//--MIAMI: file done (possibly bugs)
@ -291,12 +292,22 @@ CStreaming::Shutdown(void)
}
}
#ifndef MASTER
uint64 timeProcessingTXD;
uint64 timeProcessingDFF;
#endif
void
CStreaming::Update(void)
{
CStreamingInfo *si, *prev;
bool requestedSubway = false;
#ifndef MASTER
timeProcessingTXD = 0;
timeProcessingDFF = 0;
#endif
UpdateMemoryUsed();
if(ms_channelError != -1){
@ -334,6 +345,10 @@ CStreaming::Update(void)
CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
}
// TODO: PrintRequestList
//if (CPad::GetPad(1)->GetLeftShoulder2JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2())
// PrintRequestList();
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0)
@ -503,6 +518,8 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
CAnimManager::AddAnimBlockRef(animId);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
if(mi->IsSimple()){
success = CFileLoader::LoadAtomicFile(stream, streamId);
// TODO(MIAMI)? complain if file is not pre-instanced. we hardly are interested in that
@ -514,7 +531,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else{
success = CFileLoader::LoadClumpFile(stream, streamId);
#ifdef USE_CUSTOM_ALLOCATOR
if(success)
RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
#endif
}
POP_MEMID();
UpdateMemoryUsed();
// Txd and anims no longer needed unless we only read part of the file
@ -540,12 +562,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
return false;
}
PUSH_MEMID(MEMID_STREAM_TEXUTRES);
if(ms_bLoadingBigModel || cdsize > 200){
success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
if(success)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else
success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream);
POP_MEMID();
UpdateMemoryUsed();
if(!success){
@ -605,7 +629,9 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Mark objects as loaded
if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
#endif
}
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
@ -640,10 +666,16 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
if(streamId < STREAM_OFFSET_TXD){
// Model
mi = CModelInfo::GetModelInfo(streamId);
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
success = CFileLoader::FinishLoadClumpFile(stream, streamId);
if(success)
if(success){
#ifdef USE_CUSTOM_ALLOCATOR
RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
#endif
success = AddToLoadedVehiclesList(streamId);
}
POP_MEMID();
mi->RemoveRef();
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
if(mi->GetAnimFileIndex() != -1)
@ -651,24 +683,29 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
// Txd
CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD);
PUSH_MEMID(MEMID_STREAM_TEXUTRES);
success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
POP_MEMID();
CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD);
}else{
assert(0 && "invalid streamId");
}
RwStreamClose(stream, &mem);
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; // only done if success on PS2
#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
#endif
if(!success){
RemoveModel(streamId);
ReRequestModel(streamId);
UpdateMemoryUsed();
UpdateMemoryUsed(); // directly after pop on PS2
return false;
}
UpdateMemoryUsed();
UpdateMemoryUsed(); // directly after pop on PS2
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
@ -2417,19 +2454,25 @@ CStreaming::FlushRequestList(void)
void
CStreaming::ImGonnaUseStreamingMemory(void)
{
// empty
PUSH_MEMID(MEMID_STREAM);
}
void
CStreaming::IHaveUsedStreamingMemory(void)
{
POP_MEMID();
UpdateMemoryUsed();
}
void
CStreaming::UpdateMemoryUsed(void)
{
// empty
#ifdef USE_CUSTOM_ALLOCATOR
ms_memoryUsed =
gMainHeap.GetMemoryUsed(MEMID_STREAM) +
gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) +
gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES);
#endif
}
#define STREAM_DIST 80.0f
@ -3043,3 +3086,71 @@ CStreaming::UpdateForAnimViewer(void)
CStreaming::RetryLoadFile(CStreaming::ms_channelError);
}
}
void
CStreaming::PrintStreamingBufferState()
{
char str[128];
wchar wstr[128];
uint32 offset, size;
CTimer::Stop();
int i = 0;
while (i < NUMSTREAMINFO) {
while (true) {
int j = 0;
DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
CPad::UpdatePads();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
DefinedState();
CRect unusedRect(0, 0, RsGlobal.maximumWidth, RsGlobal.maximumHeight);
CRGBA unusedColor(255, 255, 255, 255);
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
CFont::SetScale(0.5f, 0.75f);
CFont::SetCentreOff();
CFont::SetCentreSize(DEFAULT_SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(200, 200, 200, 200));
CFont::SetBackGroundOnlyTextOff();
int modelIndex = i;
if (modelIndex < NUMSTREAMINFO) {
int y = 24;
for ( ; j < 34 && modelIndex < NUMSTREAMINFO; modelIndex++) {
CStreamingInfo *streamingInfo = &ms_aInfoForModel[modelIndex];
CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelIndex);
if (streamingInfo->m_loadState != STREAMSTATE_LOADED || !streamingInfo->GetCdPosnAndSize(offset, size))
continue;
if (modelIndex >= STREAM_OFFSET_TXD)
sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
else
sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetName(), modelInfo->GetNumRefs(), 2 * size,
streamingInfo->m_flags);
AsciiToUnicode(str, wstr);
CFont::PrintString(24.0f, y, wstr);
y += 12;
j++;
}
}
if (CPad::GetPad(1)->GetCrossJustDown())
i = modelIndex;
if (!CPad::GetPad(1)->GetTriangleJustDown())
break;
i = 0;
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
CTimer::Update();
}

View File

@ -210,4 +210,6 @@ public:
static void MemoryCardLoad(uint8 *buffer, uint32 length);
static void UpdateForAnimViewer(void);
static void PrintStreamingBufferState();
};

View File

@ -195,6 +195,7 @@ enum Config {
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
//# define USE_CUSTOM_ALLOCATOR
# define VU_COLLISION
#elif defined GTA_PC
# ifdef GTA_PS2_STUFF
@ -208,7 +209,7 @@ enum Config {
#endif
#ifdef VU_COLLISION
#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
#endif
#ifdef MASTER
@ -287,6 +288,7 @@ enum Config {
#define WALLCLIMB_CHEAT
#define REGISTER_START_BUTTON
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar
#define PC_MENU
@ -327,7 +329,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
@ -361,9 +363,15 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// these are not supported with librw yet
# undef MULTISAMPLING
#endif
// IMG
#define BIG_IMG // allows to read larger img files
//#define SQUEEZE_PERFORMANCE
#ifdef SQUEEZE_PERFORMANCE
#undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING
#endif
#ifdef LIBRW
// these are not supported with librw yet
#endif

View File

@ -63,6 +63,7 @@
#include "timebars.h"
#include "GenericGameStorage.h"
#include "MemoryCard.h"
#include "MemoryHeap.h"
#include "SceneEdit.h"
#include "debugmenu.h"
#include "Clock.h"
@ -110,6 +111,18 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
#ifndef FINAL
bool gbPrintMemoryUsage;
#endif
#ifdef GTA_PS2
#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad
#else
#define WANT_TO_LOAD FrontEndMenuManager.m_bWantToLoad
#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad
#endif
#ifdef NEW_RENDERER
bool gbNewRenderer;
#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
@ -392,6 +405,63 @@ PluginAttach(void)
return TRUE;
}
#ifdef GTA_PS2
#define NUM_PREALLOC_ATOMICS 3245
#define NUM_PREALLOC_CLUMPS 101
#define NUM_PREALLOC_FRAMES 2821
#define NUM_PREALLOC_GEOMETRIES 1404
#define NUM_PREALLOC_TEXDICTS 106
#define NUM_PREALLOC_TEXTURES 1900
#define NUM_PREALLOC_MATERIALS 3300
bool preAlloc;
void
PreAllocateRwObjects(void)
{
int i;
void **tmp = new void*[0x8000];
preAlloc = true;
for(i = 0; i < NUM_PREALLOC_ATOMICS; i++)
tmp[i] = RpAtomicCreate();
for(i = 0; i < NUM_PREALLOC_ATOMICS; i++)
RpAtomicDestroy((RpAtomic*)tmp[i]);
for(i = 0; i < NUM_PREALLOC_CLUMPS; i++)
tmp[i] = RpClumpCreate();
for(i = 0; i < NUM_PREALLOC_CLUMPS; i++)
RpClumpDestroy((RpClump*)tmp[i]);
for(i = 0; i < NUM_PREALLOC_FRAMES; i++)
tmp[i] = RwFrameCreate();
for(i = 0; i < NUM_PREALLOC_FRAMES; i++)
RwFrameDestroy((RwFrame*)tmp[i]);
for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++)
tmp[i] = RpGeometryCreate(0, 0, 0);
for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++)
RpGeometryDestroy((RpGeometry*)tmp[i]);
for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
tmp[i] = RwTexDictionaryCreate();
for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
RwTexDictionaryDestroy((RwTexDictionary*)tmp[i]);
for(i = 0; i < NUM_PREALLOC_TEXTURES; i++)
tmp[i] = RwTextureCreate(RwRasterCreate(0, 0, 0, 0));
for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
RwTextureDestroy((RwTexture*)tmp[i]);
for(i = 0; i < NUM_PREALLOC_MATERIALS; i++)
tmp[i] = RpMaterialCreate();
for(i = 0; i < NUM_PREALLOC_MATERIALS; i++)
RpMaterialDestroy((RpMaterial*)tmp[i]);
delete[] tmp;
preAlloc = false;
}
#endif
static RwBool
Initialise3D(void *param)
{
@ -765,6 +835,170 @@ tZonePrint ZonePrint[] =
};
#ifndef MASTER
void
PrintMemoryUsage(void)
{
// little hack
if(CPools::GetPtrNodePool() == nil)
return;
// Style taken from LCS, modified for III
// CFont::SetFontStyle(FONT_PAGER);
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
CFont::SetWrapx(640.0f);
// CFont::SetScale(0.5f, 0.75f);
CFont::SetScale(0.4f, 0.75f);
CFont::SetCentreOff();
CFont::SetCentreSize(640.0f);
CFont::SetJustifyOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(200, 200, 200, 200));
CFont::SetBackGroundOnlyTextOff();
CFont::SetDropShadowPosition(0);
float y;
#ifdef USE_CUSTOM_ALLOCATOR
y = 24.0f;
sprintf(gString, "Total: %d blocks, %d bytes", gMainHeap.m_totalBlocksUsed, gMainHeap.m_totalMemUsed);
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Game: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME), gMainHeap.GetMemoryUsed(MEMID_GAME));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "World: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_WORLD), gMainHeap.GetMemoryUsed(MEMID_WORLD));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Render: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDER), gMainHeap.GetMemoryUsed(MEMID_RENDER));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Render List: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDERLIST), gMainHeap.GetMemoryUsed(MEMID_RENDERLIST));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Default Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_DEF_MODELS), gMainHeap.GetMemoryUsed(MEMID_DEF_MODELS));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_TEXTURES), gMainHeap.GetMemoryUsed(MEMID_TEXTURES));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Streaming: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM), gMainHeap.GetMemoryUsed(MEMID_STREAM));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Streamed Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_MODELS), gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Pools: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_POOLS), gMainHeap.GetMemoryUsed(MEMID_POOLS));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_COLLISION), gMainHeap.GetMemoryUsed(MEMID_COLLISION));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Game Process: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME_PROCESS), gMainHeap.GetMemoryUsed(MEMID_GAME_PROCESS));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Script: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_SCRIPT), gMainHeap.GetMemoryUsed(MEMID_SCRIPT));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Cars: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_CARS), gMainHeap.GetMemoryUsed(MEMID_CARS));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Frontend: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_FRONTEND), gMainHeap.GetMemoryUsed(MEMID_FRONTEND));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
#endif
y = 132.0f;
AsciiToUnicode("Pools usage:", gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "PtrNode: %d/%d", CPools::GetPtrNodePool()->GetNoOfUsedSpaces(), CPools::GetPtrNodePool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "EntryInfoNode: %d/%d", CPools::GetEntryInfoNodePool()->GetNoOfUsedSpaces(), CPools::GetEntryInfoNodePool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Ped: %d/%d", CPools::GetPedPool()->GetNoOfUsedSpaces(), CPools::GetPedPool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Vehicle: %d/%d", CPools::GetVehiclePool()->GetNoOfUsedSpaces(), CPools::GetVehiclePool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Building: %d/%d", CPools::GetBuildingPool()->GetNoOfUsedSpaces(), CPools::GetBuildingPool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Treadable: %d/%d", CPools::GetTreadablePool()->GetNoOfUsedSpaces(), CPools::GetTreadablePool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Object: %d/%d", CPools::GetObjectPool()->GetNoOfUsedSpaces(), CPools::GetObjectPool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Dummy: %d/%d", CPools::GetDummyPool()->GetNoOfUsedSpaces(), CPools::GetDummyPool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "AudioScriptObjects: %d/%d", CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(), CPools::GetAudioScriptObjectPool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
}
void
DisplayGameDebugText()
{
@ -777,8 +1011,10 @@ DisplayGameDebugText()
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayCheatStr);
}
#endif
if(gbPrintMemoryUsage)
PrintMemoryUsage();
#endif
char str[200];
wchar ustr[200];
@ -1136,13 +1372,9 @@ RenderMenus(void)
{
if (FrontEndMenuManager.m_bMenuActive)
{
#ifdef PS2
gMainHeap.PushMemId(_TODOCONST(17));
#endif
PUSH_MEMID(MEMID_FRONTEND);
FrontEndMenuManager.DrawFrontEnd();
#ifdef PS2
gMainHeap.PopMemId();
#endif
POP_MEMID();
}
}
@ -1182,21 +1414,12 @@ Idle(void *arg)
tbEndTimer("DMAudio.Service");
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
#ifdef PS2_MENU
TheMemoryCard.m_bWantToLoad = false;
WANT_TO_LOAD = false;
FrontEndMenuManager.m_bWantToRestart = true;
#else
FrontEndMenuManager.m_bWantToRestart = true;
FrontEndMenuManager.m_bWantToLoad = false;
#endif
return;
}
#ifdef PS2_MENU
if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad )
#else
if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
#endif
if(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
{
return;
}
@ -1242,12 +1465,12 @@ Idle(void *arg)
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
return;
goto popret;
}else{
if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
255))
return;
goto popret;
}
DefinedState();
@ -1295,7 +1518,7 @@ Idle(void *arg)
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return;
goto popret;
}
tbStartTimer(0, "RenderMenus");
@ -1304,7 +1527,7 @@ Idle(void *arg)
#ifdef PS2_MENU
if ( TheMemoryCard.m_bWantToLoad )
return;
goto popret;
#endif
tbStartTimer(0, "DoFade");
@ -1324,8 +1547,13 @@ Idle(void *arg)
DoRWStuffEndOfFrame();
POP_MEMID(); // MEMID_RENDER
if(g_SlowMode)
ProcessSlowMode();
return;
popret: POP_MEMID(); // MEMID_RENDER
}
void
@ -1478,14 +1706,13 @@ TheModelViewer(void)
}
#endif
#ifdef PS2
#ifdef GTA_PS2
void TheGame(void)
{
printf("Into TheGame!!!\n");
#ifdef GTA_PS2
gMainHeap.PushMemId(_TODOCONST(1));
#endif
PUSH_MEMID(MEMID_GAME); // NB: not popped
CTimer::Initialise();
@ -1523,78 +1750,50 @@ void TheGame(void)
while (true)
{
#ifdef PS2
if (TheMemoryCard.m_bWantToLoad)
#else
if (FrontEndMenuManager.m_bWantToLoad)
#endif
if (WANT_TO_LOAD)
{
Const char *splash1 = GetLevelSplashScreen(CGame::currLevel);
LoadSplash(splash1);
}
#ifdef PS2
TheMemoryCard.m_bWantToLoad = false;
#else
FrontEndMenuManager.m_bWantToLoad = false;
#endif
WANT_TO_LOAD = false;
CTimer::Update();
#ifdef PS2
while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
#else
while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad))
#endif
while (!(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD))
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
#ifdef GTA_PS2
gMainHeap.PushMemId(_TODOCONST(12));
#endif
CPointLights::NumLights = 0;
PUSH_MEMID(MEMID_GAME_PROCESS)
CPointLights::InitPerFrame();
CGame::Process();
#ifdef GTA_PS2
gMainHeap.PopMemId();
#endif
POP_MEMID();
DMAudio.Service();
if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing())
{
#ifdef PS2
TheMemoryCard.m_bWantToLoad = false;
#else
FrontEndMenuManager.m_bWantToLoad = false;
#endif
WANT_TO_LOAD = false;
FrontEndMenuManager.m_bWantToRestart = true;
break;
}
#ifdef PS2
if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
#else
if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
#endif
if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
break;
SetLightsWithTimeOfDayColour(Scene.world);
#ifdef GTA_PS2
gMainHeap.PushMemId(_TODOCONST(15));
#endif
PUSH_MEMID(MEMID_RENDER);
// m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
if (!FrontEndMenuManager.m_bMenuActive || /*FrontEndMenuManager.m_bRenderGameInMenu == true && */TheCamera.GetScreenFadeStatus() != FADE_2 )
{
#ifdef GTA_PS2
gMainHeap.PushMemId(_TODOCONST(11));
#endif
PUSH_MEMID(MEMID_RENDERLIST);
CRenderer::ConstructRenderList();
CRenderer::PreRender();
#ifdef GTA_PS2
gMainHeap.PopMemId();
#endif
POP_MEMID();
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
@ -1626,15 +1825,9 @@ void TheGame(void)
RenderMenus();
#ifdef PS2
if (TheMemoryCard.m_bWantToLoad)
#else
if (FrontEndMenuManager.m_bWantToLoad)
#endif
if (WANT_TO_LOAD)
{
#ifdef GTA_PS2
gMainHeap.PopMemId();
#endif
POP_MEMID(); // MEMID_RENDER
break;
}
@ -1651,9 +1844,7 @@ void TheGame(void)
CTimer::Update();
#ifdef GTA_PS2
gMainHeap.PopMemId();
#endif
POP_MEMID(): // MEMID_RENDER
if (g_SlowMode)
ProcessSlowMode();
@ -1665,24 +1856,12 @@ void TheGame(void)
CGame::ShutDownForRestart();
CTimer::Stop();
#ifdef PS2
if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
#else
if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
#endif
if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
{
#ifdef PS2
if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
#else
if (b_FoundRecentSavedGameWantToLoad)
#endif
if (FOUND_GAME_TO_LOAD)
{
FrontEndMenuManager.m_bWantToRestart = true;
#ifdef PS2
TheMemoryCard.m_bWantToLoad = true;
#else
FrontEndMenuManager.m_bWantToLoad = true;
#endif
WANT_TO_LOAD = true;
}
CGame::InitialiseWhenRestarting();
@ -1705,7 +1884,7 @@ void SystemInit()
mwInit();
#endif
#ifdef GTA_PS2
#ifdef USE_CUSTOM_ALLOCATOR
InitMemoryMgr();
#endif
@ -1735,7 +1914,7 @@ void SystemInit()
#ifdef GTA_PS2
CFileMgr::InitCd();
Char modulepath[256];
char modulepath[256];
strcpy(modulepath, "cdrom0:\\");
strcat(modulepath, "SYSTEM\\");
@ -1822,7 +2001,7 @@ void SystemInit()
//
#endif
#ifdef PS2
#ifdef GTA_PS2
TheMemoryCard.Init();
#endif
}
@ -1851,7 +2030,7 @@ void GameInit()
#endif
CdStreamInit(MAX_CDCHANNELS);
#ifdef PS2
#ifdef GTA_PS2
Initialise3D(); //no params
#else
//TODO
@ -1958,21 +2137,18 @@ void GameInit()
CreateDebugFont();
#ifdef GTA_PS2
AddIntcHandler(_TODOCONST(2), VBlankCounter, 0);
AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0);
#endif
CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
CSprite2d::SetRecipNearClip();
CTxdStore::Initialise();
#ifdef GTA_PS2
gMainHeap.PushMemId(_TODOCONST(9));
#endif
PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
#ifdef GTA_PS2
gMainHeap.PopMemId();
#endif
POP_MEMID();
ValidateVersion();
@ -2000,11 +2176,10 @@ main(int argc, char *argv[])
SystemInit();
#ifdef PS2
#ifdef GTA_PS2
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
&& r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT )
{
GameInit();
@ -2014,6 +2189,8 @@ main(int argc, char *argv[])
CFont::Initialise();
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
}else if(r == CMemoryCard::ERR_OPENNOENTRY || r == CMemoryCard::ERR_NONE){
// eh?
}
#endif
@ -2024,12 +2201,18 @@ main(int argc, char *argv[])
InitMPEGPlayer();
#ifdef GTA_PAL
PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
if (CGame::frenchGame || CGame::germanGame)
PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
else
PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
#else
PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
#endif
ShutdownMPEGPlayer();

View File

@ -20,11 +20,16 @@ extern bool gbShowTimebars;
#define gbShowTimebars false
#endif
#ifndef FINAL
extern bool gbPrintMemoryUsage;
#endif
class CSprite2d;
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
void PreAllocateRwObjects(void);
void InitialiseGame(void);
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
void LoadingIslandScreen(const char *levelName);

View File

@ -32,6 +32,7 @@
#include "MBlur.h"
#include "postfx.h"
#include "custompipes.h"
#include "MemoryHeap.h"
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#include "FileMgr.h"
@ -648,6 +649,15 @@ extern bool gbRenderWorld2;
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
#ifndef FINAL
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
#ifdef USE_CUSTOM_ALLOCATOR
DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
#endif
#endif
DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);

View File

@ -1,6 +1,6 @@
#pragma once
template<typename T, int n>
template<typename T, int32 n>
class CStore
{
public:

View File

@ -32,6 +32,7 @@
#include "Dummy.h"
#include "WindModifiers.h"
#include "Occlusion.h"
#include "MemoryHeap.h"
//--MIAMI: file done
@ -301,7 +302,11 @@ CEntity::CreateRwObject(void)
CBaseModelInfo *mi;
mi = CModelInfo::GetModelInfo(m_modelIndex);
PUSH_MEMID(MEMID_WORLD);
m_rwObject = mi->CreateInstance();
POP_MEMID();
if(m_rwObject){
if(IsBuilding())
gBuildings++;

View File

@ -5,7 +5,7 @@
#include "ControllerConfig.h"
#include "Timer.h"
#include "rtcharse.h"
#include "inttypes.h"
#include "re3_inttypes.h"
#include "debugmenu.h"
#include <new>

View File

@ -16,9 +16,14 @@ using namespace rw;
RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
void *RwMalloc(size_t size) { return malloc(size); }
void *RwCalloc(size_t numObj, size_t sizeObj) { return calloc(numObj, sizeObj); }
void RwFree(void *mem) { free(mem); }
void *RwMalloc(size_t size) { return engine->memfuncs.rwmalloc(size, 0); }
void *RwCalloc(size_t numObj, size_t sizeObj) {
void *mem = RwMalloc(numObj*sizeObj);
if(mem)
memset(mem, 0, numObj*sizeObj);
return mem;
}
void RwFree(void *mem) { engine->memfuncs.rwfree(mem); }
//RwReal RwV3dNormalize(RwV3d * out, const RwV3d * in);
@ -537,8 +542,27 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
}
}
static rw::MemoryFunctions gMemfuncs;
static void *(*real_malloc)(size_t size);
static void *(*real_realloc)(void *mem, size_t newSize);
static void *mallocWrap(size_t sz, uint32 hint) { if(sz == 0) return nil; return real_malloc(sz); }
static void *reallocWrap(void *p, size_t sz, uint32 hint) { return real_realloc(p, sz); }
// WARNING: unused parameters
RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) { Engine::init(); return true; }
RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) {
if(memFuncs){
real_malloc = memFuncs->rwmalloc;
real_realloc = memFuncs->rwrealloc;
gMemfuncs.rwmalloc = mallocWrap;
gMemfuncs.rwrealloc = reallocWrap;
gMemfuncs.rwfree = memFuncs->rwfree;
Engine::init(&gMemfuncs);
}else{
Engine::init(nil);
}
return true;
}
// TODO: this is platform dependent
RwBool RwEngineOpen(RwEngineOpenParams *initParams) {
static EngineOpenParams openParams;

View File

@ -58,9 +58,9 @@ public:
bool DoesOwnColModel(void) { return m_bOwnsColModel; }
void DeleteCollisionModel(void);
void ClearTexDictionary(void) { m_txdSlot = -1; }
short GetObjectID(void) { return m_objectId; }
int16 GetObjectID(void) { return m_objectId; }
void SetObjectID(int16 id) { m_objectId = id; }
short GetTxdSlot(void) { return m_txdSlot; }
int16 GetTxdSlot(void) { return m_txdSlot; }
void AddRef(void);
void RemoveRef(void);
void SetTexDictionary(const char *name);

View File

@ -3,7 +3,7 @@
#include "General.h"
#include "ModelIndices.h"
#define X(name, var) int16 var;
#define X(name, var) int16 var = -1;
MODELINDICES
#undef X

View File

@ -11,6 +11,18 @@ public:
float m_lodDistances[3];
uint8 m_numAtomics;
uint8 m_alpha;
/* // For reference, PS2 has:
uint8 m_firstDamaged;
uint8 m_normalCull : 1;
uint8 m_isDamaged : 1;
uint8 m_isBigBuilding : 1;
uint8 m_noFade : 1;
uint8 m_drawLast : 1;
uint8 m_additive : 1;
uint8 m_isSubway : 1;
uint8 m_ignoreLight : 1;
// m_noZwrite is missing because not needed
*/
uint16 m_firstDamaged : 2; // 0: no damage model
// 1: 1 and 2 are damage models
// 2: 2 is damage model

View File

@ -2664,19 +2664,19 @@ CPed::ProcessControl(void)
Flee();
break;
case PED_FOLLOW_PATH:
CPed::FollowPath();
FollowPath();
break;
case PED_PAUSE:
CPed::Pause();
Pause();
break;
case PED_ATTACK:
CPed::Attack();
Attack();
break;
case PED_FIGHT:
CPed::Fight();
Fight();
break;
case PED_CHAT:
CPed::Chat();
Chat();
break;
case PED_AIM_GUN:
if (m_pPointGunAt && m_pPointGunAt->IsPed()
@ -9697,17 +9697,6 @@ CPed::Say(uint16 audio, int32 time)
}
}
void
CPed::SetWeaponLockOnTarget(CEntity *target)
{
if (m_pPointGunAt)
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = (CPed*)target;
if (target)
((CEntity*)target)->RegisterReference(&m_pPointGunAt);
}
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));

View File

@ -866,7 +866,6 @@ public:
void PositionAttachedPed();
bool CanUseTorsoWhenLooking();
void ScanForDelayedResponseThreats();
void SetWeaponLockOnTarget(CEntity*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@ -1104,6 +1103,16 @@ public:
}
// --
inline void SetWeaponLockOnTarget(CEntity *target)
{
if (m_pPointGunAt)
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = (CPed*)target;
if (target)
((CEntity*)target)->RegisterReference(&m_pPointGunAt);
}
// Using this to abstract nodes of skinned and non-skinned meshes
CVector GetNodePosition(int32 node)
{

View File

@ -1496,8 +1496,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
if (m_nPedState == PED_JUMP) {
if (bIsInTheAir) {
if (bUsesCollision && !bHitSteepSlope &&
(!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
&& m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O

View File

@ -3,6 +3,9 @@
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
#ifdef BUTTON_ICONS
#include "FileMgr.h"
#endif
#include "Timer.h"
void
@ -224,6 +227,12 @@ union tFontRenderStatePointer
tFontRenderStatePointer FontRenderStatePointer;
uint8 FontRenderStateBuf[1024];
#ifdef BUTTON_ICONS
CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
int CFont::PS2Symbol = BUTTON_NONE;
int CFont::ButtonsSlot = -1;
#endif // BUTTON_ICONS
void
CFont::Initialise(void)
{
@ -279,6 +288,34 @@ CFont::Initialise(void)
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
#ifdef BUTTON_ICONS
if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
CFileMgr::CloseFile(file);
ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
CTxdStore::AddRef(ButtonsSlot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(ButtonsSlot);
#if 0 // unused
ButtonSprite[BUTTON_UP].SetTexture("up");
ButtonSprite[BUTTON_DOWN].SetTexture("down");
ButtonSprite[BUTTON_LEFT].SetTexture("left");
ButtonSprite[BUTTON_RIGHT].SetTexture("right");
#endif
ButtonSprite[BUTTON_CROSS].SetTexture("cross");
ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
ButtonSprite[BUTTON_SQUARE].SetTexture("square");
ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
ButtonSprite[BUTTON_L1].SetTexture("l1");
ButtonSprite[BUTTON_L2].SetTexture("l2");
ButtonSprite[BUTTON_L3].SetTexture("l3");
ButtonSprite[BUTTON_R1].SetTexture("r1");
ButtonSprite[BUTTON_R2].SetTexture("r2");
ButtonSprite[BUTTON_R3].SetTexture("r3");
CTxdStore::PopCurrentTxd();
}
#endif // BUTTON_ICONS
}
#ifdef MORE_LANGUAGES
@ -327,6 +364,13 @@ CFont::ReloadFonts(uint8 set)
void
CFont::Shutdown(void)
{
#ifdef BUTTON_ICONS
if (ButtonsSlot != -1) {
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
ButtonSprite[i].Delete();
CTxdStore::RemoveTxdSlot(ButtonsSlot);
}
#endif
Sprite[0].Delete();
Sprite[1].Delete();
#ifdef MORE_LANGUAGES
@ -347,8 +391,34 @@ CFont::InitPerFrame(void)
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
SetDropShadowPosition(0);
NewLine = 0;
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
}
#ifdef BUTTON_ICONS
void
CFont::DrawButton(float x, float y)
{
if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
return;
if (PS2Symbol != BUTTON_NONE) {
CRect rect;
rect.left = x;
rect.top = Details.scaleY + Details.scaleY + y;
rect.right = Details.scaleY * 17.0f + x;
rect.bottom = Details.scaleY * 19.0f + y;
int vertexAlphaState;
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
}
}
#endif
void
CFont::PrintChar(float x, float y, wchar c)
{
@ -855,6 +925,15 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
c = *s - ' ';
if (Details.slant != 0.0f && !IsJapanese())
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
#ifdef BUTTON_ICONS
if (PS2Symbol != BUTTON_NONE) {
DrawButton(x, y);
x += Details.scaleY * 17.0f;
PS2Symbol = BUTTON_NONE;
}
#endif
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || !IsJapanese())) // space
@ -1045,6 +1124,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
#ifdef BUTTON_ICONS
switch (*s) {
#if 0 // unused
case 'U':
case 'D':
case '<':
case '>':
#endif
case 'X':
case 'O':
case 'Q':
case 'T':
case 'K':
case 'M':
case 'A':
case 'J':
case 'V':
case 'C':
w += 17.0f * Details.scaleY;
break;
default:
break;
}
#endif
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
@ -1059,6 +1162,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
if (c == '~') {
s++;
#ifdef BUTTON_ICONS
switch (*s) {
#if 0 // unused
case 'U':
case 'D':
case '<':
case '>':
#endif
case 'X':
case 'O':
case 'Q':
case 'T':
case 'K':
case 'M':
case 'A':
case 'J':
case 'V':
case 'C':
w += 17.0f * Details.scaleY;
break;
default:
break;
}
#endif
while (*s != '~') {
s++;
}
@ -1146,6 +1273,24 @@ CFont::ParseToken(wchar *s, bool japShit)
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
#endif
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
case 'K': PS2Symbol = BUTTON_L1; break;
case 'M': PS2Symbol = BUTTON_L2; break;
case 'A': PS2Symbol = BUTTON_L3; break;
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
#endif
}
} else if (IsJapanese()) {
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
@ -1190,6 +1335,24 @@ CFont::ParseToken(wchar *s)
case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break;
#endif
case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
#endif
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
case 'K': PS2Symbol = BUTTON_L1; break;
case 'M': PS2Symbol = BUTTON_L2; break;
case 'A': PS2Symbol = BUTTON_L3; break;
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
#endif
}
while(*s != '~') s++;
if (*(++s) == '~')

View File

@ -91,6 +91,31 @@ enum
#define FONT_LOCALE(style) (style)
#endif
#ifdef BUTTON_ICONS
enum
{
BUTTON_NONE = -1,
#if 0 // unused
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
#endif
BUTTON_CROSS,
BUTTON_CIRCLE,
BUTTON_SQUARE,
BUTTON_TRIANGLE,
BUTTON_L1,
BUTTON_L2,
BUTTON_L3,
BUTTON_R1,
BUTTON_R2,
BUTTON_R3,
MAX_BUTTON_ICONS
};
#endif // BUTTON_ICONS
class CFont
{
#ifdef MORE_LANGUAGES
@ -106,11 +131,24 @@ public:
static CFontDetails Details;
static CFontRenderState RenderState;
#ifdef BUTTON_ICONS
static int32 ButtonsSlot;
static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
static int PS2Symbol;
static void DrawButton(float x, float y);
#endif // BUTTON_ICONS
static void Initialise(void);
static void Shutdown(void);
static void InitPerFrame(void);
static void PrintChar(float x, float y, wchar c);
static void PrintString(float x, float y, wchar *s);
#ifdef XBOX_SUBTITLES
static void PrintStringFromBottom(float x, float y, wchar *str);
static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
#endif
static int GetNumberLines(float xstart, float ystart, wchar *s);
static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
#ifdef MORE_LANGUAGES

View File

@ -1,4 +1,4 @@
#include "common.h"
#include "common.h"
#include "Glass.h"
#include "Timer.h"
@ -150,7 +150,11 @@ CFallingGlassPane::Render(void)
fwdNorm.Normalise();
uint8 alpha = CGlass::CalcAlphaWithNormal(&fwdNorm);
int32 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
#ifdef FIX_BUGS
uint16 time = clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
#else
uint16 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
#endif
uint8 color = int32( float(alpha) * (float(time) / 500) );

View File

@ -24,11 +24,16 @@
#include "Occlusion.h"
#include "Renderer.h"
#include "custompipes.h"
#include "Debug.h"
//--MIAMI: file done
bool gbShowPedRoadGroups;
bool gbShowCarRoadGroups;
bool gbShowCollisionPolys;
bool gbShowCollisionLines;
bool gbShowCullZoneDebugStuff;
bool gbDisableZoneCull; // not original
bool gbBigWhiteDebugLightSwitchedOn;
bool gbDontRenderBuildings;
@ -37,6 +42,25 @@ bool gbDontRenderPeds;
bool gbDontRenderObjects;
bool gbDontRenderVehicles;
int32 EntitiesRendered;
int32 EntitiesNotRendered;
int32 RenderedBigBuildings;
int32 RenderedBuildings;
int32 RenderedCars;
int32 RenderedPeds;
int32 RenderedObjects;
int32 RenderedDummies;
int32 TestedBigBuildings;
int32 TestedBuildings;
int32 TestedCars;
int32 TestedPeds;
int32 TestedObjects;
int32 TestedDummies;
// unused
int16 TestCloseThings;
int16 TestBigThings;
struct EntityInfo
{
CEntity *ent;
@ -61,6 +85,10 @@ CVehicle *CRenderer::m_pFirstPersonVehicle;
bool CRenderer::m_loadingPriority;
float CRenderer::ms_lodDistScale = 1.2f;
// unused
BlockedRange CRenderer::aBlockedRanges[16];
BlockedRange* CRenderer::pFullBlockedRanges;
BlockedRange* CRenderer::pEmptyBlockedRanges;
void
CRenderer::Init(void)
@ -901,6 +929,14 @@ CRenderer::RenderCollisionLines(void)
}
}
// unused
void
CRenderer::RenderBlockBuildingLines(void)
{
for(BlockedRange *br = pFullBlockedRanges; br; br = br->next)
printf("Blocked: %f %f\n", br->a, br->b);
}
enum Visbility
{
VIS_INVISIBLE,
@ -1222,7 +1258,21 @@ CRenderer::ConstructRenderList(void)
ms_nNoOfInVisibleEntities = 0;
}
ms_vecCameraPosition = TheCamera.GetPosition();
// TODO: blocked ranges, but unused
// unused
pFullBlockedRanges = nil;
pEmptyBlockedRanges = aBlockedRanges;
for(int i = 0; i < 16; i++){
aBlockedRanges[i].prev = &aBlockedRanges[i-1];
aBlockedRanges[i].next = &aBlockedRanges[i+1];
}
aBlockedRanges[0].prev = nil;
aBlockedRanges[15].next = nil;
// unused
TestCloseThings = 0;
TestBigThings = 0;
ScanWorld();
}
@ -1258,6 +1308,24 @@ CRenderer::ScanWorld(void)
RwMatrix *cammatrix;
RwV2d poly[3];
#ifndef MASTER
// missing in game but has to be done somewhere
EntitiesRendered = 0;
EntitiesNotRendered = 0;
RenderedBigBuildings = 0;
RenderedBuildings = 0;
RenderedCars = 0;
RenderedPeds = 0;
RenderedObjects = 0;
RenderedDummies = 0;
TestedBigBuildings = 0;
TestedBuildings = 0;
TestedCars = 0;
TestedPeds = 0;
TestedObjects = 0;
TestedDummies = 0;
#endif
memset(vectors, 0, sizeof(vectors));
vectors[CORNER_FAR_TOPLEFT].x = -vw.x * f;
vectors[CORNER_FAR_TOPLEFT].y = vw.y * f;
@ -1377,6 +1445,19 @@ CRenderer::ScanWorld(void)
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
}
}
#ifndef MASTER
if(gbShowCullZoneDebugStuff){
sprintf(gString, "Rejected: %d/%d.", EntitiesNotRendered, EntitiesNotRendered + EntitiesRendered);
CDebug::PrintAt(gString, 10, 10);
sprintf(gString, "Tested:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d",
TestedBigBuildings, TestedBuildings, TestedPeds, TestedCars, TestedObjects, TestedDummies);
CDebug::PrintAt(gString, 10, 11);
sprintf(gString, "Rendered:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d",
RenderedBigBuildings, RenderedBuildings, RenderedPeds, RenderedCars, RenderedObjects, RenderedDummies);
CDebug::PrintAt(gString, 10, 12);
}
#endif
}
void

View File

@ -10,8 +10,12 @@ class CEntity;
#define FADE_DISTANCE 20.0f
#define STREAM_DISTANCE 30.0f
extern bool gbShowPedRoadGroups;
extern bool gbShowCarRoadGroups;
extern bool gbShowCollisionPolys;
extern bool gbShowCollisionLines;
extern bool gbShowCullZoneDebugStuff;
extern bool gbDisableZoneCull; // not original
extern bool gbBigWhiteDebugLightSwitchedOn;
extern bool gbDontRenderBuildings;
@ -23,6 +27,13 @@ extern bool gbDontRenderVehicles;
class CVehicle;
class CPtrList;
// unused
struct BlockedRange
{
float a, b; // unknown
BlockedRange *prev, *next;
};
class CRenderer
{
static int32 ms_nNoOfVisibleEntities;
@ -40,6 +51,10 @@ class CRenderer
static CVector ms_vecCameraPosition;
static CVehicle *m_pFirstPersonVehicle;
// unused
static BlockedRange aBlockedRanges[16];
static BlockedRange *pFullBlockedRanges;
static BlockedRange *pEmptyBlockedRanges;
public:
static float ms_lodDistScale;
static bool m_loadingPriority;
@ -58,6 +73,8 @@ public:
static void RenderFirstPersonVehicle(void);
static void RenderCollisionLines(void);
// unused
static void RenderBlockBuildingLines(void);
static int32 SetupEntityVisibility(CEntity *ent);
static int32 SetupBigBuildingVisibility(CEntity *ent);

View File

@ -1,5 +1,6 @@
#include "common.h"
#include "RwHelper.h"
#include "templates.h"
#include "main.h"
#include "Entity.h"
@ -11,6 +12,7 @@
#include "VisibilityPlugins.h"
#include "World.h"
#include "custompipes.h"
#include "MemoryHeap.h"
//--MIAMI: file done
@ -837,7 +839,6 @@ CVisibilityPlugins::GetAtomicId(RpAtomic *atomic)
return ATOMICEXT(atomic)->flags;
}
// This is rather useless, but whatever
void
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
{

View File

@ -11,6 +11,7 @@
#include "Clock.h"
#include "MBlur.h"
#include "Date.h"
#include "Font.h"
#include "FileMgr.h"
#include "Game.h"
#include "GameLogic.h"

View File

@ -40,6 +40,7 @@
#include "Sprite2d.h"
#include "AnimViewer.h"
#include "Font.h"
#include "MemoryMgr.h"
#define MAX_SUBSYSTEMS (16)
@ -279,7 +280,11 @@ psMouseSetPos(RwV2d *pos)
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
#ifdef USE_CUSTOM_ALLOCATOR
return &memFuncs;
#else
return nil;
#endif
}
/*
@ -1521,6 +1526,10 @@ main(int argc, char *argv[])
RwV2d pos;
RwInt32 i;
#ifdef USE_CUSTOM_ALLOCATOR
InitMemoryMgr();
#endif
#ifndef _WIN32
struct sigaction act;
act.sa_sigaction = terminateHandler;

View File

@ -11,6 +11,7 @@
#include "skeleton.h"
#include "platform.h"
#include "main.h"
#include "MemoryHeap.h"
// --MIAMI: file done
@ -306,6 +307,8 @@ RsRwInitialize(void *displayID)
{
RwEngineOpenParams openParams;
PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return
/*
* Start RenderWare...
*/
@ -373,6 +376,8 @@ RsRwInitialize(void *displayID)
RwTextureSetAutoMipmapping(TRUE);
RwTextureSetMipmapping(FALSE);
POP_MEMID();
return TRUE;
}

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@ -98,6 +98,7 @@ static psGlobalType PsGlobal;
#include "Sprite2d.h"
#include "AnimViewer.h"
#include "Font.h"
#include "MemoryMgr.h"
VALIDATE_SIZE(psGlobalType, 0x28);
@ -309,7 +310,11 @@ psMouseSetPos(RwV2d *pos)
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
#ifdef USE_CUSTOM_ALLOCATOR
return &memFuncs;
#else
return nil;
#endif
}
/*
@ -2009,6 +2014,10 @@ WinMain(HINSTANCE instance,
}
#endif
#ifdef USE_CUSTOM_ALLOCATOR
InitMemoryMgr();
#endif
/*
* Initialize the platform independent data.
* This will in turn initialize the platform specific data...

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@ -5249,7 +5249,6 @@ CPed::MakeTyresMuddySectorList(CPtrList &list)
}
}
void
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
{

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@ -120,6 +120,11 @@ enum tVehicleType
NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR,
};
enum tField // most likely a handling field enum, never used so :shrug:
{
};
enum
{
HANDLING_1G_BOOST = 1,
@ -239,6 +244,8 @@ struct tFlyingHandlingData
CVector vecSpeedRes;
};
class CVehicle;
class cHandlingDataMgr
{
float field_0; // unused it seems
@ -258,6 +265,7 @@ public:
void Initialise(void);
void LoadHandlingData(void);
int FindExactWord(const char *word, const char *words, int wordLen, int numWords);
void ConvertDataToWorldUnits(tHandlingData *handling);
void ConvertDataToGameUnits(tHandlingData *handling);
void ConvertBikeDataToGameUnits(tBikeHandlingData *handling);
int32 GetHandlingId(const char *name);

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@ -18,6 +18,7 @@
#include "HandlingMgr.h"
#include "Heli.h"
#include "Plane.h"
#include "MemoryHeap.h"
//--MIAMI: file done
@ -564,7 +565,9 @@ CPlane::ProcessControl(void)
if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){
DeleteRwObject();
if(mi->m_planeLodId != -1){
PUSH_MEMID(MEMID_WORLD);
m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance();
POP_MEMID();
if(m_rwObject)
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
}