Fixed widescreen turning off during cutscenes

This commit is contained in:
Sergeanur 2019-10-13 22:19:51 +03:00
parent 545bd3322c
commit 8d4cceb2e4
2 changed files with 17 additions and 2 deletions

View File

@ -1357,6 +1357,18 @@ void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y); m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
} }
void
CCamera::SetWideScreenOn(void)
{
m_WideScreenOn = true;
}
void
CCamera::SetWideScreenOff(void)
{
m_bWantsToSwitchWidescreenOff = m_WideScreenOn;
}
STARTPATCHES STARTPATCHES
InjectHook(0x42C760, (bool (CCamera::*)(const CVector &center, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP); InjectHook(0x42C760, (bool (CCamera::*)(const CVector &center, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP); InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
@ -1367,6 +1379,9 @@ STARTPATCHES
InjectHook(0x46FC90, &CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString, PATCH_JUMP); InjectHook(0x46FC90, &CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString, PATCH_JUMP);
InjectHook(0x46FF00, &CCamera::SetWideScreenOn, PATCH_JUMP);
InjectHook(0x46FF10, &CCamera::SetWideScreenOff, PATCH_JUMP);
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP); InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP); InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP); InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);

View File

@ -468,8 +468,8 @@ int m_iModeObbeCamIsInForCar;
void DrawBordersForWideScreen(void); void DrawBordersForWideScreen(void);
void Restore(void); void Restore(void);
void SetWideScreenOn(void) { m_WideScreenOn = true; } void SetWideScreenOn(void);
void SetWideScreenOff(void) { m_WideScreenOn = false; } void SetWideScreenOff(void);
float Find3rdPersonQuickAimPitch(void); float Find3rdPersonQuickAimPitch(void);