diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 6d569591..d15dc7d3 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -274,13 +274,13 @@ CFont::Initialise(void) SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); - SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0)); + SetColor(CRGBA(255, 255, 255, 0)); SetJustifyOff(); SetCentreOff(); SetWrapx(SCREEN_WIDTH); SetCentreSize(SCREEN_WIDTH); SetBackgroundOff(); - SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); + SetBackgroundColor(CRGBA(128, 128, 128, 128)); SetBackGroundOnlyTextOff(); SetPropOn(); SetFontStyle(FONT_BANK); @@ -614,10 +614,10 @@ CFont::PrintString(float xstart, float ystart, wchar *s) x = xstart; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) - y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY; else #endif - y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY; start = s; }else break; @@ -653,7 +653,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) else x = 0.0f; - y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY; numSpaces = 0; first = true; lineLength = 0.0f; @@ -676,7 +676,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) x = xstart; else x = 0.0f; - y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY; numSpaces = 0; first = true; lineLength = 0.0f; @@ -753,10 +753,10 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s) // Why even? #ifdef MORE_LANGUAGES if (IsJapanese()) - y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY; else #endif - y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY; }else{ // still space in current line t = GetNextSpace(s); @@ -827,7 +827,7 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) else x = xstart; numLines++; - y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY; }else{ // still space in current line t = GetNextSpace(s); @@ -855,11 +855,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) rect->right = xstart + maxlength/2 + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) { - rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); + rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f); rect->top = ystart - (4.0f / 2.75f); } else { #endif - rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; + rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f; rect->top = ystart - 2.0f; #ifdef MORE_LANGUAGES } @@ -869,11 +869,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) rect->right = xstart + Details.centreSize*0.5f + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) { - rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); + rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f); rect->top = ystart - (4.0f / 2.75f); } else { #endif - rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; + rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f; rect->top = ystart - 2.0f; #ifdef MORE_LANGUAGES } @@ -886,10 +886,10 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) rect->bottom = ystart - 4.0f + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) - rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f); + rect->top = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f); else #endif - rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f; + rect->top = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + 2.0f; } } @@ -1315,27 +1315,89 @@ CFont::ParseToken(wchar *s) case 'n': NewLine = 1; break; - case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break; + case 'b': + Details.color.r = 27; + Details.color.g = 89; + Details.color.b = 130; + Details.anonymous_23 = true; + break; case 'f': Details.bFlash = !Details.bFlash; if (!Details.bFlash) Details.color.a = 255; break; - case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break; - case 'h': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break; - case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break; - case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break; - case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break; - case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break; - case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break; - case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break; - case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = true; break; + case 'g': + Details.color.r = 255; + Details.color.g = 150; + Details.color.b = 225; + Details.anonymous_23 = true; + break; + case 'h': + Details.color.r = 225; + Details.color.g = 225; + Details.color.b = 225; + Details.anonymous_23 = true; + break; + case 'l': + Details.color.r = 0; + Details.color.g = 0; + Details.color.b = 0; + Details.anonymous_23 = true; + break; + case 'o': + Details.color.r = 229; + Details.color.g = 125; + Details.color.b = 126; + Details.anonymous_23 = true; + break; + case 'p': + Details.color.r = 168; + Details.color.g = 110; + Details.color.b = 252; + Details.anonymous_23 = true; + break; + case 'q': + Details.color.r = 199; + Details.color.g = 144; + Details.color.b = 203; + Details.anonymous_23 = true; + break; + case 'r': + Details.color.r = 255; + Details.color.g = 150; + Details.color.b = 225; + Details.anonymous_23 = true; + break; + case 't': + Details.color.r = 86; + Details.color.g = 212; + Details.color.b = 146; + Details.anonymous_23 = true; + break; + case 'w': + Details.color.r = 175; + Details.color.g = 175; + Details.color.b = 175; + Details.anonymous_23 = true; + break; + case 'x': #ifdef FIX_BUGS - case 'x': SetColor(CRGBA(0, 255, 255, 255)); Details.anonymous_23 = true; break; + Details.color.r = 0; + Details.color.g = 255; + Details.color.b = 255; #else - case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break; + Details.color.r = 132; + Details.color.g = 146; + Details.color.b = 197; #endif - case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break; + Details.anonymous_23 = true; + break; + case 'y': + Details.color.r = 255; + Details.color.g = 227; + Details.color.b = 79; + Details.anonymous_23 = true; + break; #ifdef BUTTON_ICONS case 'U': PS2Symbol = BUTTON_UP; break; case 'D': PS2Symbol = BUTTON_DOWN; break; @@ -1542,7 +1604,7 @@ CFont::RenderFontBuffer() if (RenderState.bFontHalfTexture) c = FindNewCharacter(c); else if (c > 155) - c = 0; + c = '\0'; if (RenderState.slant != 0.0f) textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY; @@ -1556,7 +1618,7 @@ CFont::RenderFontBuffer() // PS2 uses different chars for some symbols if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star #endif - textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]); + textPosX += RenderState.scaleX * GetCharacterWidth(c); if (c == '\0') textPosX += RenderState.fExtraSpace; }