diff --git a/README.md b/README.md index bcbecaba..db3a8ce5 100644 --- a/README.md +++ b/README.md @@ -85,7 +85,9 @@ The following things would be nice to have/do: Asset modifications (models, texture, handling, script, ...) should work the same way as with original GTA for the most part. -Mods that make changes to the code (dll/asi, CLEO, limit adjusters) will *not* work. +CLEO scripts work with [CLEO Redux](https://github.com/cleolibrary/CLEO-Redux). + +Mods that make changes to the code (dll/asi, limit adjusters) will *not* work. Some things these mods do are already implemented in re3 (much of SkyGFX, GInput, SilentPatch, Widescreen fix), others can easily be achieved (increasing limis, see `config.h`), others will simply have to be rewritten and integrated into the code directly.