diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 2a683409..9e36f709 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -7722,7 +7722,7 @@ cAudioManager::ProcessWeather(int32 id) vol += 40; } m_sQueueSample.m_nVolume = vol; - if (TheCamera.SoundDistUp < 20.f) + if (TheCamera.SoundDistUp < 20.0f) m_sQueueSample.m_nVolume <<= 1; if (iSound == 4) iSound = 0; @@ -7741,7 +7741,7 @@ cAudioManager::ProcessWeather(int32 id) if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); - m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain); + m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain); m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 0; diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 78b56550..9b1337c9 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -694,18 +694,20 @@ cAudioManager::AddReflectionsToRequestedQueue() void cAudioManager::UpdateReflections() { - const CVector &camPos = TheCamera.GetPosition(); + CVector camPos; CColPoint colpoint; CEntity *ent; if (m_FrameCounter % 8 == 0) { + camPos = TheCamera.GetPosition(); m_avecReflectionsPos[0] = camPos; - m_avecReflectionsPos[0].y += 50.f; + m_avecReflectionsPos[0].y += 50.0f; if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true)) m_afReflectionsDistances[0] = Distance(camPos, colpoint.point); else m_afReflectionsDistances[0] = 50.0f; } else if ((m_FrameCounter + 1) % 8 == 0) { + camPos = TheCamera.GetPosition(); m_avecReflectionsPos[1] = camPos; m_avecReflectionsPos[1].y -= 50.0f; if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true)) @@ -713,6 +715,7 @@ cAudioManager::UpdateReflections() else m_afReflectionsDistances[1] = 50.0f; } else if ((m_FrameCounter + 2) % 8 == 0) { + camPos = TheCamera.GetPosition(); m_avecReflectionsPos[2] = camPos; m_avecReflectionsPos[2].x -= 50.0f; if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true)) @@ -720,6 +723,7 @@ cAudioManager::UpdateReflections() else m_afReflectionsDistances[2] = 50.0f; } else if ((m_FrameCounter + 3) % 8 == 0) { + camPos = TheCamera.GetPosition(); m_avecReflectionsPos[3] = camPos; m_avecReflectionsPos[3].x += 50.0f; if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true)) @@ -727,6 +731,7 @@ cAudioManager::UpdateReflections() else m_afReflectionsDistances[3] = 50.0f; } else if ((m_FrameCounter + 4) % 8 == 0) { + camPos = TheCamera.GetPosition(); m_avecReflectionsPos[4] = camPos; m_avecReflectionsPos[4].z += 50.0f; if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil)) @@ -763,7 +768,7 @@ cAudioManager::AddReleasingSounds() } } if (!toProcess[i]) { - if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) { + if (sample.m_nCounter <= 255 || sample.m_nLoopsRemaining == 0) { if (sample.m_nReleasingVolumeDivider == 0) continue; if (sample.m_nLoopCount == 0) {