Fix CWorld::FindObjectsOfTypeInRangeSectorList bug

This commit is contained in:
saml1er 2020-04-17 17:04:09 +05:00
parent 2a4717fa41
commit ac61da3feb

View File

@ -753,14 +753,16 @@ CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const
CEntity *pEntity = (CEntity *)pNode->item; CEntity *pEntity = (CEntity *)pNode->item;
if(pEntity->m_scanCode != GetCurrentScanCode()) { if(pEntity->m_scanCode != GetCurrentScanCode()) {
pEntity->m_scanCode = GetCurrentScanCode(); pEntity->m_scanCode = GetCurrentScanCode();
float fMagnitude = 0.0f; if(modelId == pEntity->m_modelIndex) {
if(bCheck2DOnly) float fMagnitude = 0.0f;
fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D(); if(bCheck2DOnly)
else fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D();
fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr(); else
if(fMagnitude < radius * radius && *nEntitiesFound < maxEntitiesToFind) { fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr();
if(aEntities) aEntities[*nEntitiesFound] = pEntity; if(fMagnitude < radius * radius && *nEntitiesFound < maxEntitiesToFind) {
++*nEntitiesFound; if(aEntities) aEntities[*nEntitiesFound] = pEntity;
++*nEntitiesFound;
}
} }
} }
} }