diff --git a/src/audio/sampman.h b/src/audio/sampman.h index cd686d57..60a07bbb 100644 --- a/src/audio/sampman.h +++ b/src/audio/sampman.h @@ -252,6 +252,7 @@ public: bool8 InitialiseSampleBanks(void); uint8 GetMusicVolume() const { return m_nMusicVolume; } + uint8 GetMusicFadeVolume() const { return m_nMusicFadeVolume; } }; extern cSampleManager SampleManager; diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index b4da6296..72e1adf0 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5063,6 +5063,11 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA float stickX = -(pad->GetCarGunLeftRight()); float stickY = -pad->GetCarGunUpDown(); + // HACK to disable rotation on tank for now + if(car->GetModelIndex() == MI_RHINO){ + stickX = 0.0f; + stickY = 0.0f; + } // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead @@ -5357,70 +5362,5 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // SA // gTargetCoordsForLookingBehind = TargetCoors; - // SA code from CAutomobile::TankControl/FireTruckControl. - if (car->GetModelIndex() == MI_RHINO || car->GetModelIndex() == MI_FIRETRUCK) { - - float &carGunLR = ((CAutomobile*)car)->m_fCarGunLR; - CVector hi = Multiply3x3(Front, car->GetMatrix()); - - // III/VC's firetruck turret angle is reversed - float angleToFace = (car->GetModelIndex() == MI_FIRETRUCK ? -hi.Heading() : hi.Heading()); - - if (angleToFace <= carGunLR + PI) { - if (angleToFace < carGunLR - PI) - angleToFace = angleToFace + TWOPI; - } else { - angleToFace = angleToFace - TWOPI; - } - - float neededTurn = angleToFace - carGunLR; - float turnPerFrame = CTimer::GetTimeStep() * (car->GetModelIndex() == MI_FIRETRUCK ? 0.05f : 0.015f); - if (neededTurn <= turnPerFrame) { - if (neededTurn < -turnPerFrame) - angleToFace = carGunLR - turnPerFrame; - } else { - angleToFace = turnPerFrame + carGunLR; - } - - if (car->GetModelIndex() == MI_RHINO && carGunLR != angleToFace) { - DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(angleToFace - carGunLR)); - } - carGunLR = angleToFace; - - if (carGunLR < -PI) { - carGunLR += TWOPI; - } else if (carGunLR > PI) { - carGunLR -= TWOPI; - } - - // Because firetruk turret also has Y movement - if (car->GetModelIndex() == MI_FIRETRUCK) { - float &carGunUD = ((CAutomobile*)car)->m_fCarGunUD; - - float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f); - float neededAlphaTurn = alphaToFace - carGunUD; - float alphaTurnPerFrame = CTimer::GetTimeStepInSeconds(); - - if (neededAlphaTurn > alphaTurnPerFrame) { - neededTurn = alphaTurnPerFrame; - carGunUD = neededTurn + carGunUD; - } else { - if (neededAlphaTurn >= -alphaTurnPerFrame) { - carGunUD = alphaToFace; - } else { - carGunUD = carGunUD - alphaTurnPerFrame; - } - } - - float turretMinY = -DEGTORAD(20.0f); - float turretMaxY = DEGTORAD(20.0f); - if (turretMinY <= carGunUD) { - if (carGunUD > turretMaxY) - carGunUD = turretMaxY; - } else { - carGunUD = turretMinY; - } - } - } } #endif diff --git a/src/core/General.h b/src/core/General.h index c17d916d..62613445 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -6,36 +6,10 @@ class CGeneral { public: static float GetATanOfXY(float x, float y){ - if(x == 0.0f && y == 0.0f) - return 0.0f; - float xabs = Abs(x); - float yabs = Abs(y); - - if(xabs < yabs){ - if(y > 0.0f){ - if(x > 0.0f) - return 0.5f*PI - Atan2(x / y, 1.0f); - else - return 0.5f*PI + Atan2(-x / y, 1.0f); - }else{ - if(x > 0.0f) - return 1.5f*PI + Atan2(x / -y, 1.0f); - else - return 1.5f*PI - Atan2(-x / -y, 1.0f); - } - }else{ - if(y > 0.0f){ - if(x > 0.0f) - return Atan2(y / x, 1.0f); - else - return PI - Atan2(y / -x, 1.0f); - }else{ - if(x > 0.0f) - return 2.0f*PI - Atan2(-y / x, 1.0f); - else - return PI + Atan2(-y / -x, 1.0f); - } - } + float arc = atan2f(y, x); + if(arc < 0.0f) + arc += TWOPI; + return arc; } static float LimitAngle(float angle) diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h index 8cb83d5d..d24c8549 100644 --- a/src/modelinfo/ModelIndices.h +++ b/src/modelinfo/ModelIndices.h @@ -1096,8 +1096,11 @@ enum MI_SEASPAR = -986, MI_SPARROW = -985, MI_VOODOO = -984, + MI_FBIRANCH = -982, MI_SANDKING = -981, MI_COMET = -972, + MI_PHEONIX = -973, + MI_KAUFMAN = -967, MI_BAGGAGE = -963, MI_VICECHEE = -954, MI_RCBARON = -955, @@ -1107,14 +1110,12 @@ enum MI_TROPIC = -988, // HACK HACK, hopefully temporary - MI_FBIRANCH = -2000, - MI_SQUALO, + MI_SQUALO = -2000, MI_JETMAX, MI_COASTG, MI_DINGHY, MI_SKIMMER, MI_CUBAN, - MI_PHEONIX, MI_SABRE, MI_VIRGO, MI_RANCHER, diff --git a/src/renderer/Shadows.cpp b/src/renderer/Shadows.cpp index ae4cf724..f8c98470 100644 --- a/src/renderer/Shadows.cpp +++ b/src/renderer/Shadows.cpp @@ -725,7 +725,7 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type) void CShadows::StoreCarLightShadow(CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, - float fMaxViewAngle) + float fMaxViewAngle, bool arg1, float arg2, float arg3) { ASSERT(pCar != nil); ASSERT(pPosn != nil); diff --git a/src/renderer/Shadows.h b/src/renderer/Shadows.h index 937ff4eb..446c8602 100644 --- a/src/renderer/Shadows.h +++ b/src/renderer/Shadows.h @@ -159,7 +159,7 @@ public: static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue); static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale, CCutsceneShadow *pShadow, bool bDrawOnBuildings); static void StoreShadowForVehicle (CVehicle *pCar, VEH_SHD_TYPE type); - static void StoreCarLightShadow (CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle); + static void StoreCarLightShadow (CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle, bool arg1 = false, float arg2 = 0.0f, float arg3 = 1.0f); static void StoreShadowForPed (CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); static void StoreShadowForPedObject (CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); static void StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index e13290c8..2e91040d 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -51,6 +51,8 @@ #include "Bike.h" #include "Wanted.h" #include "SaveBuf.h" +#include "Streaming.h" +#include "sampman.h" bool bAllCarCheat; @@ -1667,6 +1669,11 @@ CAutomobile::Teleport(CVector pos) CWorld::Add(this); } +float gHeadlightRange = 25.0f; +float gTaxilightRange = 1.1f; +CVector gHeadlightColour(0.86, 0.82f, 1.0f); +CVector gTaxilightColour(1.0, 1.0f, 0.5f); + void CAutomobile::PreRender(void) { @@ -1678,19 +1685,8 @@ CAutomobile::PreRender(void) CVehicle::PreRender(); - if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_WINDSCREEN]){ - // Rotate Rhino turret - CMatrix m; - CVector p; - m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN])); - p = m.GetPosition(); - m.SetRotateZ(m_fCarGunLR); - m.Translate(p); - m.UpdateRW(); - } - if(GetModelIndex() == MI_RCBANDIT){ - CVector pos = GetMatrix() * CVector(0.218f, -0.444f, 0.391f); + CVector pos = GetMatrix() * CVector(0.218f, -0.3f, 0.0f); CAntennas::RegisterOne((uintptr)this, GetUp(), pos, 1.0f); } @@ -1699,7 +1695,7 @@ CAutomobile::PreRender(void) // Wheel particles - if(GetModelIndex() == MI_DODO || GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR){ + if(GetModelIndex() == MI_DODO){ ; // nothing }else if(GetModelIndex() == MI_RCBANDIT){ for(i = 0; i < 4; i++){ @@ -1812,7 +1808,7 @@ CAutomobile::PreRender(void) break; default: - if(Abs(fwdSpeed) > 0.5f) + if(Abs(fwdSpeed) > 5.0f) AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); if((m_aWheelSkidmarkBloody[i] || m_aWheelSkidmarkUnk[i]) && m_aWheelTimer[i] > 0.0f) CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, @@ -1866,7 +1862,7 @@ CAutomobile::PreRender(void) CVector(0.0f, 0.0f, 0.0f)); if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f) - CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_LEFT, + CSkidmarks::RegisterOne((uintptr)this + 5, m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + offset, GetForward().x, GetForward().y, m_aWheelSkidmarkType[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]); @@ -1884,18 +1880,18 @@ CAutomobile::PreRender(void) CVector(0.0f, 0.0f, 0.0f)); if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f) - CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_RIGHT, + CSkidmarks::RegisterOne((uintptr)this + 6, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + offset, GetForward().x, GetForward().y, m_aWheelSkidmarkType[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]); break; - default: break; + default: break; } } // Rain on roof - if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() && + if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() && // LCS has those checks twice, but let's not be silly Abs(fwdSpeed) < 20.0f && CWeather::Rain > 0.02f){ CColModel *colModel = GetColModel(); @@ -1910,7 +1906,7 @@ CAutomobile::PreRender(void) p3 = GetMatrix() * p3; c = (p1 + p2 + p3)/3.0f; - n = 6.0f*CWeather::Rain; + n = 4.5f*CWeather::Rain; for(j = 0; j <= n; j++) CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, c + CVector(CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), 0.0f), @@ -1952,7 +1948,8 @@ CAutomobile::PreRender(void) static float fumesLimit = 2.0f; if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit) - for(i = 0; i < 4;){ +// for(i = 0; i < 4;) + { CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir1); if(pHandling->Flags & HANDLING_DBL_EXHAUST) CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir2); @@ -1965,6 +1962,7 @@ CAutomobile::PreRender(void) CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir2); } +/* // Fire on Cuban hermes if(GetModelIndex() == MI_CUBAN && i == 1 && m_fGasPedal > 0.9f){ if(m_nCurrentGear == 1 || m_nCurrentGear == 3 && (CTimer::GetTimeInMilliseconds()%1500) > 750){ @@ -1984,7 +1982,6 @@ CAutomobile::PreRender(void) if(DotProduct(GetForward(), camDist) > 0.0f || TheCamera.GetLookDirection() == LOOKING_LEFT || TheCamera.GetLookDirection() == LOOKING_RIGHT){ - /* CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); if(pHandling->Flags & HANDLING_DBL_EXHAUST) CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f)); @@ -1992,7 +1989,6 @@ CAutomobile::PreRender(void) CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); if(pHandling->Flags & HANDLING_DBL_EXHAUST) CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f)); - */ } } @@ -2004,6 +2000,7 @@ CAutomobile::PreRender(void) dir2 -= 0.05f*GetRight(); }else i = 99; +*/ } } } @@ -2023,26 +2020,26 @@ CAutomobile::PreRender(void) switch(GetModelIndex()){ case MI_FIRETRUCK: - pos1 = CVector(1.1f, 1.7f, 2.0f); - pos2 = CVector(-1.1f, 1.7f, 2.0f); + pos1 = CVector(0.91f, 1.7f, 1.86f); + pos2 = CVector(-0.91f, 1.7f, 1.86f); r1 = 255; g1 = 0; b1 = 0; r2 = 255; g2 = 255; b2 = 0; break; case MI_AMBULAN: - pos1 = CVector(1.1f, 0.9f, 1.6f); - pos2 = CVector(-1.1f, 0.9f, 1.6f); + pos1 = CVector(0.95f, 0.64f, 1.6f); + pos2 = CVector(-0.95f, 0.64f, 1.6f); r1 = 255; g1 = 0; b1 = 0; r2 = 255; g2 = 255; b2 = 255; break; case MI_POLICE: - pos1 = CVector(0.7f, -0.4f, 1.0f); - pos2 = CVector(-0.7f, -0.4f, 1.0f); + pos1 = CVector(0.47f, -0.4f, 1.0f); + pos2 = CVector(-0.47f, -0.4f, 1.0f); r1 = 255; g1 = 0; b1 = 0; r2 = 0; g2 = 0; b2 = 255; break; case MI_ENFORCER: - pos1 = CVector(1.1f, 0.8f, 1.2f); - pos2 = CVector(-1.1f, 0.8f, 1.2f); + pos1 = CVector(0.7f, 0.98f, 1.55f); + pos2 = CVector(-0.7f, 0.98f, 1.55f); r1 = 255; g1 = 0; b1 = 0; r2 = 0; g2 = 0; b2 = 255; break; @@ -2065,7 +2062,7 @@ CAutomobile::PreRender(void) r *= f; g *= f; b *= f; - }else if(t > 412){ + }else if(t > (512-100)){ float f = (512-t)/100.0f; r *= f; g *= f; @@ -2115,7 +2112,7 @@ CAutomobile::PreRender(void) } break; - case MI_FBIRANCH: + //case MI_FBIRANCH: case MI_VICECHEE: if(m_bSirenOrAlarm){ CVector pos = GetMatrix() * CVector(0.4f, 0.6f, 0.3f); @@ -2141,10 +2138,8 @@ CAutomobile::PreRender(void) break; case MI_TAXI: - case MI_CABBIE: - case MI_BORGNINE: if(bTaxiLight){ - CVector pos = GetPosition() + GetUp()*0.95f; + CVector pos = GetPosition() + GetForward()*-0.3f + GetUp()*0.9f; CCoronas::RegisterCorona((uintptr)this + 21, 128, 128, 0, 255, pos, 0.8f, 50.0f, @@ -2152,8 +2147,39 @@ CAutomobile::PreRender(void) CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); CPointLights::AddLight(CPointLights::LIGHT_POINT, - pos, CVector(0.0f, 0.0f, 0.0f), 10.0f, - 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true); + pos, CVector(0.0f, 0.0f, 0.0f), gTaxilightRange, + gTaxilightColour.x, gTaxilightColour.y, gTaxilightColour.z, CPointLights::FOG_NONE, true); + } + break; + + case MI_CABBIE: + if(bTaxiLight){ + CVector pos = GetPosition() + GetUp()*0.9f; + CCoronas::RegisterCorona((uintptr)this + 21, + 128, 128, 0, 255, + pos, 0.8f, 50.0f, + CCoronas::TYPE_NORMAL, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), gTaxilightRange, + gTaxilightColour.x, gTaxilightColour.y, gTaxilightColour.z, CPointLights::FOG_NONE, true); + } + break; + + case MI_BORGNINE: + case MI_KAUFMAN: + if(bTaxiLight){ + CVector pos = GetPosition() + GetForward()*-0.3f + GetUp()*0.85f; + CCoronas::RegisterCorona((uintptr)this + 21, + 128, 128, 0, 255, + pos, 0.8f, 50.0f, + CCoronas::TYPE_NORMAL, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), gTaxilightRange, + gTaxilightColour.x, gTaxilightColour.y, gTaxilightColour.z, CPointLights::FOG_NONE, true); } break; } @@ -2190,7 +2216,8 @@ CAutomobile::PreRender(void) else alarmOff = true; } - if(bEngineOn && bLightsOn || alarmOn || alarmOff){ + bool playerRemote = this == FindPlayerVehicle() && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle; + if((bEngineOn && bLightsOn && !m_bGarageTurnedLightsOff || alarmOn || alarmOff) && !playerRemote){ CVector lookVector = GetPosition() - TheCamera.GetPosition(); float camDist = lookVector.Magnitude(); if(camDist != 0.0f) @@ -2306,8 +2333,8 @@ CAutomobile::PreRender(void) // Taillight coronas if(DotProduct(lightR-TheCamera.GetPosition(), GetForward()) > 0.0f){ // Behind car - float intensity = 0.4f*behindness + 0.4f; - float size = (behindness + 1.0f)/2.0f; + float intensity = (behindness + 1.0f)*0.4f; + float size = (behindness + 1.0f)*0.5f; if(m_fGasPedal < 0.0f){ // reversing @@ -2355,10 +2382,11 @@ CAutomobile::PreRender(void) } }else{ // In front of car + // missing LODDistMultiplier probably a BUG if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, angle); + CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f, angle); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, angle); + CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f, angle); } // bright lights @@ -2372,27 +2400,52 @@ CAutomobile::PreRender(void) CVector pos = GetPosition(); CVector2D fwd(GetForward()); fwd.Normalise(); - float f = headLightPos.y + 6.0f; + float f = headLightPos.y + 7.0f; pos += CVector(f*fwd.x, f*fwd.y, 2.0f); - if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK || - Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK && + Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos, - 7.0f*fwd.x, 7.0f*fwd.y, 5.5f*fwd.y, -5.5f*fwd.x, 45, 45, 45, 7.0f); + 7.0f*fwd.x, 7.0f*fwd.y, -3.5f*fwd.y, 3.5f*fwd.x, 145, 145, 145, 7.0f, true, -0.4f, 1.4f); + else if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos, + 7.0f*fwd.x, 7.0f*fwd.y, -3.5f*fwd.y, 3.5f*fwd.x, 145, 145, 145, 7.0f, false, 9.9f, 1.4f); + else if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos, + 7.0f*fwd.x, 7.0f*fwd.y, -3.5f*fwd.y, 3.5f*fwd.x, 145, 145, 145, 7.0f, false, -0.4f, 1.4f); - f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f); + f = (tailLightPos.y - 2.1f) - (headLightPos.y + 7.0f); pos += CVector(f*fwd.x, f*fwd.y, 0.0f); - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK || - Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos, - 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f); + if(m_fGasPedal < 0.0f){ + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK && + Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos, + -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 58, 58, 58, 4.0f, true, -0.5f, 1.5f); + else if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos, + -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 58, 58, 58, 4.0f, false, 9.9f, 1.5f); + else if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos, + -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 58, 58, 58, 4.0f, false, -0.5f, 1.5f); + }else{ + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK && + Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos, + -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 56, 0, 0, 4.0f, true, -0.5f, 1.5f); + else if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos, + -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 56, 0, 0, 4.0f, false, 9.9f, 1.5f); + else if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos, + -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 56, 0, 0, 4.0f, false, -0.5f, 1.5f); + } } if(this == FindPlayerVehicle() && !alarmOff){ if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK || Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(), - 20.0f, 1.0f, 1.0f, 1.0f, + gHeadlightRange, gHeadlightColour.x, gHeadlightColour.y, gHeadlightColour.z, FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE, false); CVector pos = GetPosition() - 4.0f*GetForward(); @@ -2400,15 +2453,15 @@ CAutomobile::PreRender(void) Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) { if(m_fBrakePedal > 0.0f) CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), - 10.0f, 1.0f, 0.0f, 0.0f, + 8.39f, 1.0f, 0.0f, 0.0f, CPointLights::FOG_NONE, false); else CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), - 7.0f, 0.6f, 0.0f, 0.0f, + 5.13f, 0.64f, 0.0f, 0.0f, CPointLights::FOG_NONE, false); } } - }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){ + }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED && !m_bGarageTurnedLightsOff && !playerRemote){ // Lights off CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; @@ -2424,12 +2477,12 @@ CAutomobile::PreRender(void) if(m_fGasPedal < 0.0f){ // reversing if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 2, 120, 120, 120, 255, + CCoronas::RegisterCorona((uintptr)this + 14, 120, 120, 120, 255, lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier, CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 3, 120, 120, 120, 255, + CCoronas::RegisterCorona((uintptr)this + 15, 120, 120, 120, 255, lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier, CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); @@ -2440,12 +2493,12 @@ CAutomobile::PreRender(void) }else{ // braking if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 2, 120, 0, 0, 255, + CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255, lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier, CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 3, 120, 0, 0, 255, + CCoronas::RegisterCorona((uintptr)this + 15, 120, 0, 0, 255, lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier, CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); @@ -2456,15 +2509,15 @@ CAutomobile::PreRender(void) } }else{ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); } }else{ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); } } // end of lights @@ -2498,6 +2551,15 @@ CAutomobile::PreRender(void) CMatrix mat; CVector pos; + // what's this supposed to be? Rhino doesn't have this node + if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_BONNET]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); + pos = mat.GetPosition(); + mat.SetRotateZ(m_fCarGunLR); + mat.Translate(pos); + mat.UpdateRW(); + } + RwRGBA hoverParticleCol = { 255, 255, 255, 32 }; // Rear right wheel @@ -2519,8 +2581,8 @@ CAutomobile::PreRender(void) }else{ CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point, 0.3f*m_vecMoveSpeed+0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol, - CGeneral::GetRandomNumberInRange(0.0f, 90.0f), - CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1); } #ifdef BETTER_ALLCARSAREDODO_CHEAT } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { @@ -2560,8 +2622,8 @@ CAutomobile::PreRender(void) }else{ CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_REAR_LEFT].point, 0.3f*m_vecMoveSpeed-0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol, - CGeneral::GetRandomNumberInRange(0.0f, 90.0f), - CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1); } #ifdef BETTER_ALLCARSAREDODO_CHEAT } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { @@ -2758,8 +2820,8 @@ CAutomobile::PreRender(void) }else{ CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point, 0.3f*m_vecMoveSpeed+0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol, - CGeneral::GetRandomNumberInRange(0.0f, 90.0f), - CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1); } #ifdef BETTER_ALLCARSAREDODO_CHEAT } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { @@ -2799,8 +2861,8 @@ CAutomobile::PreRender(void) }else{ CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point, 0.3f*m_vecMoveSpeed-0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol, - CGeneral::GetRandomNumberInRange(0.0f, 90.0f), - CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1); } #ifdef BETTER_ALLCARSAREDODO_CHEAT } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { @@ -3136,67 +3198,119 @@ CAutomobile::ProcessControlInputs(uint8 pad) } } +// not sure if global variables +float FIRETRUCK_LR_SPEED = 0.05f; +float FIRETRUCK_UD_SPEED = 0.02f; + void CAutomobile::FireTruckControl(void) { if(this == FindPlayerVehicle()){ - if(!CPad::GetPad(0)->GetCarGunFired()) - return; -#ifdef FREE_CAM - if (!CCamera::bFreeCam) -#endif - { - m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep(); - m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep(); - } - m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f); + if(CPad::GetPad(0)->GetCarGunFired()){ + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING){ + // android code differs + CVector localFront = Multiply3x3(TheCamera.Cams[TheCamera.ActiveCam].Front, GetMatrix()); + float targetDirLR = localFront.Heading(); + float targetDirUD = Atan2(localFront.z, localFront.Magnitude2D()); + targetDirUD += DEGTORAD(15.0f); + if(m_fCarGunLR + PI < targetDirLR) + targetDirLR -= TWOPI; + else if(m_fCarGunLR - PI > targetDirLR) + targetDirLR += TWOPI; - CVector cannonPos(0.0f, 1.5f, 1.9f); - cannonPos = GetMatrix() * cannonPos; - CVector cannonDir( - Sin(m_fCarGunLR) * Cos(m_fCarGunUD), - Cos(m_fCarGunLR) * Cos(m_fCarGunUD), - Sin(m_fCarGunUD)); - cannonDir = Multiply3x3(GetMatrix(), cannonDir); - cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f; - CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir); - }else if(GetStatus() == STATUS_PHYSICS){ - CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f); - if(fire == nil) - return; + if(targetDirLR - m_fCarGunLR > CTimer::GetTimeStep()*FIRETRUCK_LR_SPEED) + m_fCarGunLR += CTimer::GetTimeStep()*FIRETRUCK_LR_SPEED; + else if(targetDirLR - m_fCarGunLR < -CTimer::GetTimeStep()*FIRETRUCK_LR_SPEED) + m_fCarGunLR -= CTimer::GetTimeStep()*FIRETRUCK_LR_SPEED; + else + m_fCarGunLR = targetDirLR; - // Target cannon onto fire - float targetAngle = CGeneral::GetATanOfXY(fire->m_vecPos.x-GetPosition().x, fire->m_vecPos.y-GetPosition().y); - float fwdAngle = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); - float targetCannonAngle = fwdAngle - targetAngle; - float angleDelta = CTimer::GetTimeStep()*0.01f; - float cannonDelta = targetCannonAngle - m_fCarGunLR; - while(cannonDelta < PI) cannonDelta += TWOPI; - while(cannonDelta > PI) cannonDelta -= TWOPI; - if(Abs(cannonDelta) < angleDelta) - m_fCarGunLR = targetCannonAngle; - else if(cannonDelta > 0.0f) - m_fCarGunLR += angleDelta; - else - m_fCarGunLR -= angleDelta; + if(targetDirUD - m_fCarGunUD > CTimer::GetTimeStep()*FIRETRUCK_UD_SPEED) + m_fCarGunUD += CTimer::GetTimeStep()*FIRETRUCK_UD_SPEED; + else if(targetDirUD - m_fCarGunUD < -CTimer::GetTimeStep()*FIRETRUCK_UD_SPEED) + m_fCarGunUD -= CTimer::GetTimeStep()*FIRETRUCK_UD_SPEED; + else + m_fCarGunUD = targetDirUD; + }else{ + m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight()/128.0f * FIRETRUCK_LR_SPEED * CTimer::GetTimeStep(); + m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown()/128.0f * FIRETRUCK_UD_SPEED * CTimer::GetTimeStep(); + } - // Go up and down a bit - float upDown = Sin((float)(CTimer::GetTimeInMilliseconds() & 0xFFF)/0x1000 * TWOPI); - m_fCarGunUD = 0.2f + 0.2f*upDown; + if(m_fCarGunLR < -PI) m_fCarGunLR += TWOPI; + else if(m_fCarGunLR > PI) m_fCarGunLR -= TWOPI; + m_fCarGunUD = Clamp(m_fCarGunUD, -0.06f, 0.3f); - // Spray water every once in a while - if((CTimer::GetTimeInMilliseconds()>>10) & 3){ - CVector cannonPos(0.0f, 0.0f, 2.2f); // different position than player's firetruck! - cannonPos = GetMatrix() * cannonPos; - CVector cannonDir( - Sin(m_fCarGunLR) * Cos(m_fCarGunUD), - Cos(m_fCarGunLR) * Cos(m_fCarGunUD), - Sin(m_fCarGunUD)); - cannonDir = Multiply3x3(GetMatrix(), cannonDir); + CVector cannonPos, cannonDir; + CVector localOffset(0.0f, 0.75f, 0.0f); + CVector localPos(0.0f, 1.05f, 2.02f); + CMatrix rotMat; + rotMat.SetUnity(); + rotMat.SetRotateZ(m_fCarGunLR); + localOffset = rotMat * localOffset; + localPos += localOffset; + cannonPos = GetMatrix() * localPos; + cannonDir = Multiply3x3(GetMatrix(), CVector(-Sin(m_fCarGunLR) * Cos(m_fCarGunUD), + Cos(m_fCarGunLR) * Cos(m_fCarGunUD), + Sin(m_fCarGunUD))); cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f; CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir); } + }else if(GetStatus() == STATUS_PHYSICS){ + CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f); + if(fire){ + + // Target cannon onto fire + float targetAngle = CGeneral::GetATanOfXY(fire->m_vecPos.x-GetPosition().x, fire->m_vecPos.y-GetPosition().y); + float fwdAngle = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); +#ifdef FIX_BUGS + // angle direction changed but they didn't notice + targetAngle = TWOPI - targetAngle; + fwdAngle = TWOPI - fwdAngle; +#endif + float targetCannonAngle = fwdAngle - targetAngle; + float angleDelta = CTimer::GetTimeStep()*0.01f; + float cannonDelta = CGeneral::LimitRadianAngle(targetCannonAngle - m_fCarGunLR); + if(Abs(cannonDelta) < angleDelta) + m_fCarGunLR = targetCannonAngle; + else if(cannonDelta > 0.0f) + m_fCarGunLR += angleDelta; + else + m_fCarGunLR -= angleDelta; + + // Go up and down a bit + float upDown = Sin((float)(CTimer::GetTimeInMilliseconds() & 0xFFF)/0x1000 * TWOPI); + m_fCarGunUD = 0.2f + 0.2f*upDown; + + // Spray water every once in a while + if((CTimer::GetTimeInMilliseconds()>>10) & 3){ + CVector cannonPos, cannonDir; + CVector localOffset(0.0f, 0.75f, 0.0f); + CVector localPos(0.0f, 1.05f, 2.02f); + CMatrix rotMat; + rotMat.SetUnity(); + rotMat.SetRotateZ(m_fCarGunLR); + localOffset = rotMat * localOffset; + localPos += localOffset; + cannonPos = GetMatrix() * localPos; + cannonDir = Multiply3x3(GetMatrix(), CVector(-Sin(m_fCarGunLR) * Cos(m_fCarGunUD), + Cos(m_fCarGunLR) * Cos(m_fCarGunUD), + Sin(m_fCarGunUD))); + cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f; +#ifdef FIX_BUGS + // actual call missing?!? + CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir); +#endif + } + } + } + + if(m_aCarNodes[CAR_BUMP_REAR]){ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[CAR_BUMP_REAR])); + CVector pos = mat.GetPosition(); + mat.SetRotateZ(m_fCarGunLR); + mat.Translate(pos); + mat.UpdateRW(); } } @@ -3217,10 +3331,7 @@ CAutomobile::TankControl(void) // Rotate turret float prevAngle = m_fCarGunLR; -#ifdef FREE_CAM - if(!CCamera::bFreeCam) -#endif - m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep(); + m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep(); if(m_fCarGunLR < 0.0f) m_fCarGunLR += TWOPI; @@ -3297,6 +3408,14 @@ CAutomobile::TankControl(void) flashPos += 0.1f*shotDir; CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.15f, black, 0, 0, 0, lifeSpan); } + + if(m_aCarNodes[CAR_WINDSCREEN]){ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN])); + CVector pos = mat.GetPosition(); + mat.SetRotateZ(m_fCarGunLR); + mat.Translate(pos); + mat.UpdateRW(); + } } #define HYDRAULIC_UPPER_EXT (-0.16f) @@ -3601,8 +3720,8 @@ CAutomobile::ProcessBuoyancy(void) if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ bTouchingWater = true; - float timeStep = Max(CTimer::GetTimeStep(), 0.01f); - float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); + float timeStep = Max(CTimer::GetTimeStep(), 0.5f); // this seems awfully high + float impulseRatio = impulse.z / ((bIsHeavy?GRAVITY/3.0f:GRAVITY) * m_fMass * timeStep); float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); m_vecMoveSpeed *= waterResistance; m_vecTurnSpeed *= waterResistance; @@ -3647,8 +3766,11 @@ CAutomobile::ProcessBuoyancy(void) if(pDriver){ pDriver->bIsInWater = true; - if(pDriver->IsPlayer() || !bWaterTight) + if(pDriver->IsPlayer() || !bWaterTight){ + if(pDriver->m_fHealth < 30.0f) + SampleManager.SetMusicFadeVolume(Max(0, SampleManager.GetMusicFadeVolume()-4)); pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } } for(i = 0; i < m_nNumMaxPassengers; i++) if(pPassengers[i]){ @@ -4068,14 +4190,14 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) case CAR_PIECE_BUMP_FRONT: GetComponentWorldPosition(CAR_BUMP_FRONT, pos); dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); - if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())) SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){ case CAR_PIECE_BONNET: GetComponentWorldPosition(CAR_BONNET, pos); dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); if(GetModelIndex() != MI_DODO) - if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())) SetDoorDamage(CAR_BONNET, DOOR_BONNET); } break; @@ -4083,13 +4205,13 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) case CAR_PIECE_BUMP_REAR: GetComponentWorldPosition(CAR_BUMP_REAR, pos); dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); - if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())) SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){ case CAR_PIECE_BOOT: GetComponentWorldPosition(CAR_BOOT, pos); dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); - if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())) SetDoorDamage(CAR_BOOT, DOOR_BOOT); } break; @@ -4097,50 +4219,50 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) case CAR_PIECE_DOOR_LF: GetComponentWorldPosition(CAR_DOOR_LF, pos); dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); - if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())) SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); break; case CAR_PIECE_DOOR_RF: GetComponentWorldPosition(CAR_DOOR_RF, pos); dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); - if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())) SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); break; case CAR_PIECE_DOOR_LR: GetComponentWorldPosition(CAR_DOOR_LR, pos); dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); - if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())) SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); break; case CAR_PIECE_DOOR_RR: GetComponentWorldPosition(CAR_DOOR_RR, pos); dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); - if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())) SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); break; case CAR_PIECE_WING_LF: GetComponentWorldPosition(CAR_WING_LF, pos); dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); - if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())) SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT); break; case CAR_PIECE_WING_RF: GetComponentWorldPosition(CAR_WING_RF, pos); dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); - if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())) SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT); break; case CAR_PIECE_WING_LR: GetComponentWorldPosition(CAR_WING_LR, pos); dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); - if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())) SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT); break; case CAR_PIECE_WING_RR: GetComponentWorldPosition(CAR_WING_RR, pos); dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); - if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())) SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT); break; @@ -4151,7 +4273,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) break; case CAR_PIECE_WINDSCREEN: - if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())){ uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN); SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN); if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){ @@ -4162,7 +4284,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) } } - float damage = (impulse-minImpulse)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier; + float damage = (impulse-minImpulse)*pHandling->GetCollisionDamageMultiplier()*0.6f*damageMultiplier; if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->GetStatus() == STATUS_PLAYER) damage *= 7.0f; @@ -4184,6 +4306,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) int oldHealth = m_fHealth; if(this == FindPlayerVehicle()) + // android has other values here m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f; else if(bTakeLessDamage) m_fHealth -= damage/12.0f; @@ -4221,6 +4344,35 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) Damage.SetEngineStatus(100); } } + + if(bHitByTrain){ + for(i = 0; i < PHYSICAL_MAX_COLLISIONRECORDS; i++){ + CVehicle *train = (CVehicle*)m_aCollisionRecords[i]; + if(train && train->IsVehicle() && + train->GetModelIndex() == MI_TRAIN && + train->GetSpeed(CVector(0.0f, 0.0, 0.0f)).MagnitudeSqr() > SQR(0.001f)){ + CPed *ped = KnockPedOutCar(WEAPONTYPE_RAMMEDBYCAR, CAR_DOOR_LF, pDriver); + if(ped){ +//TODO(LCS): ped->NailToSubwayTrack(); + ped->SetDie(); + } + BlowUpCar(train); + } + } + } + + if(pDriver && pDriver->IsPlayer()){ + for(i = 0; i < PHYSICAL_MAX_COLLISIONRECORDS; i++){ + CVehicle *airtrain = (CVehicle*)m_aCollisionRecords[i]; + if(airtrain && airtrain->IsVehicle() && + airtrain->GetModelIndex() == MI_AIRTRAIN){ + CPed *ped = KnockPedOutCar(WEAPONTYPE_RAMMEDBYCAR, CAR_DOOR_LF, pDriver); + if(ped) + ped->SetDie(); + BlowUpCar(airtrain); + } + } + } } void @@ -4263,6 +4415,16 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount) CGeneral::GetRandomNumberInRange(0, 4)); } +float fDamagePosSpeedShift = 0.4f; +float fSpeedMult[] = { + 0.8f, + 0.75f, + 0.85f, + 0.9f, + 0.85f, + 0.85f +}; + void CAutomobile::AddDamagedVehicleParticles(void) { @@ -4275,7 +4437,7 @@ CAutomobile::AddDamagedVehicleParticles(void) if(m_fHealth >= 650.0f) return; - CVector direction = 0.85f*m_vecMoveSpeed; + CVector direction = fSpeedMult[5]*m_vecMoveSpeed; CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS]; switch(Damage.GetDoorStatus(DOOR_BONNET)){ @@ -4300,7 +4462,7 @@ CAutomobile::AddDamagedVehicleParticles(void) damagePos.y = 0.2f*GetColModel()->boundingBox.min.y; damagePos.z = 0.3f*GetColModel()->boundingBox.max.z; }else - damagePos.z += 0.4f*(GetColModel()->boundingBox.max.z-damagePos.z) * DotProduct(GetForward(), m_vecMoveSpeed); + damagePos.z += fDamagePosSpeedShift*(GetColModel()->boundingBox.max.z-damagePos.z) * DotProduct(GetForward(), m_vecMoveSpeed); damagePos = GetMatrix()*damagePos; damagePos.z += 0.15f; @@ -4319,7 +4481,7 @@ CAutomobile::AddDamagedVehicleParticles(void) direction = 0.85f*m_vecMoveSpeed; direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude()); direction.z += 0.001f; - n = (CGeneral::GetRandomNumber() & 3) + 2; + n = (CGeneral::GetRandomNumber() & 3) + 1; for(i = 0; i < n; i++) CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction); if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0) @@ -4327,11 +4489,15 @@ CAutomobile::AddDamagedVehicleParticles(void) }else if(m_fHealth < 250.0f){ // nothing }else if(m_fHealth < 320.0f){ - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*direction); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, fSpeedMult[0]*direction); }else if(m_fHealth < 390.0f){ - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction); - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.85f*direction); + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, fSpeedMult[1]*direction); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, fSpeedMult[2]*direction); }else if(m_fHealth < 460.0f){ + if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 || + ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, fSpeedMult[3]*direction); + }else{ int rnd = CTimer::GetFrameCounter() + m_randomSeed; if(rnd < 10 || rnd < 70 && rnd > 25 || @@ -4341,7 +4507,6 @@ CAutomobile::AddDamagedVehicleParticles(void) return; direction.z += 0.05f*Max(1.0f - 1.6f*m_vecMoveSpeed.Magnitude(), 0.0f); if(electric){ - // BUG. we had that case already direction = 0.85f*m_vecMoveSpeed; direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude()); direction.z += 0.001f; @@ -4352,13 +4517,10 @@ CAutomobile::AddDamagedVehicleParticles(void) CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000); }else{ if(TheCamera.GetLookDirection() != LOOKING_FORWARD) - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction); + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction); else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0) - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.85f*m_vecMoveSpeed); + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, fSpeedMult[4]*m_vecMoveSpeed); } - }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 || - ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){ - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.9f*direction); } } @@ -4408,7 +4570,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) case SURFACE_SAND: case SURFACE_SAND_BEACH: if(CTimer::GetFrameCounter() & 2 || - CGeneral::GetRandomNumberInRange(CWeather::WetRoads, 1.01f) > 0.5f) + CWeather::WetRoads > 0.0f && CGeneral::GetRandomNumberInRange(CWeather::WetRoads, 1.01f) > 0.5f) return 0; dir.x = 0.5f*m_vecMoveSpeed.x; dir.y = 0.5f*m_vecMoveSpeed.y; @@ -4547,6 +4709,19 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) { eDoors door; + if(bIsVan){ + if(component == CAR_DOOR_RR){ + if(anim == ANIM_STD_VAN_OPEN_DOOR_REAR_RHS || anim == ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS) + if(IsDoorReady(DOOR_REAR_LEFT)) + ProcessOpenDoor(CAR_DOOR_LR, anim, time); + } + if(component == CAR_DOOR_LR){ + if(anim == ANIM_STD_VAN_OPEN_DOOR_REAR_LHS || anim == ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS) + if(IsDoorReady(DOOR_REAR_RIGHT)) + ProcessOpenDoor(CAR_DOOR_RR, anim, time); + } + } + switch(component){ case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break; @@ -4568,7 +4743,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS: case ANIM_STD_CAR_CLOSE_DOOR_RHS: case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS: - ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.45f); + ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f); break; case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS: case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS: @@ -4582,7 +4757,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) break; case ANIM_STD_CAR_CLOSE_LHS: case ANIM_STD_CAR_CLOSE_RHS: - ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f); + ProcessDoorCloseAnimation(this, component, door, time, 0.35f, 0.5f); break; case ANIM_STD_CAR_PULL_OUT_PED_RHS: case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS: @@ -5403,6 +5578,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) if(obj == nil) return nil; + phys_lcs_unk1 = false; if(component == CAR_WINDSCREEN){ obj->SetModelIndexNoCreate(MI_CAR_BONNET); }else switch(type){ @@ -5441,6 +5617,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) *RwFrameGetMatrix(frame) = *matrix; RpAtomicSetFrame(atomic, frame); CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + CStreaming::RegisterInstance(atomic, nil); obj->AttachToRwObject((RwObject*)atomic); obj->bDontStream = true; @@ -5485,7 +5662,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) CVector dist = obj->GetPosition() - GetPosition(); dist.Normalise(); if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){ - // push these up some + // push these up some dist += GetUp(); if(GetUp().z > 0.0f){ // simulate fast upward movement if going fast @@ -5508,9 +5685,9 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) ApplyMoveForce(5.0f*dist); } - if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(), - this->GetMatrix(), *this->GetColModel(), - CWorld::m_aTempColPts, nil, nil) > 0) +// if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(), +// this->GetMatrix(), *this->GetColModel(), +// CWorld::m_aTempColPts, nil, nil) > 0) obj->m_pCollidingEntity = this; if(bRenderScorched) @@ -5768,12 +5945,12 @@ CAutomobile::CloseAllDoors(void) } } -void +CPed* CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped) { AnimationId anim = ANIM_STD_KO_FRONT; if(ped == nil) - return; + return nil; ped->m_vehDoor = door; ped->SetPedState(PED_IDLE); @@ -5808,6 +5985,7 @@ CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped) ped->m_headingRate = 0.0f; } ped->m_pMyVehicle = nil; + return ped; } #ifdef COMPATIBLE_SAVES diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index a6f380c9..de69d381 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -164,7 +164,7 @@ public: void PopBoot(void); void PopBootUsingPhysics(void); void CloseAllDoors(void); - void KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped); + CPed *KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped); #ifdef COMPATIBLE_SAVES virtual void Save(uint8*& buf); diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 591a9f83..be4012eb 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -1672,7 +1672,7 @@ CVehicle::IsLawEnforcementVehicle(void) case MI_RHINO: case MI_BARRACKS: // case MI_FBIRANCH: -// case MI_VICECHEE: + case MI_VICECHEE: return true; default: return false; @@ -1690,8 +1690,8 @@ CVehicle::UsesSiren(void) case MI_POLICE: case MI_ENFORCER: case MI_PREDATOR: -// case MI_FBIRANCH: -// case MI_VICECHEE: + case MI_FBIRANCH: + case MI_VICECHEE: return true; default: return false; @@ -1955,12 +1955,11 @@ CVehicle::SetDriver(CPed *driver) case MI_ENFORCER: driver->m_fArmour = Max(driver->m_fArmour, CWorld::Players[0].m_nMaxArmour); break; -/* + case MI_CADDY: if(!(driver->IsPlayer() && ((CPlayerPed*)driver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true))) CStreaming::RequestModel(MI_GOLFCLUB, STREAMFLAGS_DONT_REMOVE); break; -*/ } } @@ -2035,12 +2034,10 @@ CVehicle::RemoveDriver(void) bFreebies = false; } CStreaming::SetModelIsDeletable(MI_SHOTGUN); -/* }else if(GetModelIndex() == MI_CADDY && CStreaming::HasModelLoaded(MI_GOLFCLUB)){ if(((CPlayerPed*)pDriver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true)) pDriver->GiveWeapon(WEAPONTYPE_GOLFCLUB, 1, true); CStreaming::SetModelIsDeletable(MI_GOLFCLUB); -*/ } } pDriver = nil;