diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index 131534a3..912399c9 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -24,12 +24,17 @@ float CDraw::CalculateAspectRatio(void) { if (FrontEndMenuManager.m_PrefsUseWideScreen) { +#ifdef ASPECT_RATIO_SCALE + if (TheCamera.m_WideScreenOn) + CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? + (5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) : + 5.f / 3.f; // It's used on theatrical showings according to Wiki + else + CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f; +#else if (TheCamera.m_WideScreenOn) CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki else -#ifdef ASPECT_RATIO_SCALE - CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f; -#else CDraw::ms_fAspectRatio = 16.f / 9.f; #endif } else if (TheCamera.m_WideScreenOn) {