This commit is contained in:
eray orçunus 2019-10-16 02:00:09 +03:00
parent 5c36eae89f
commit b43ad08c03

View File

@ -62,7 +62,6 @@ WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
#define FEET_OFFSET 1.04f
@ -3243,11 +3242,10 @@ CPed::CheckForGunShots(void)
{
int event;
if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
int pedHandle = gaEvent[event].entityRef;
if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
if (gaEvent[event].entityType == EVENT_ENTITY_PED) {
// Is that a bug?!? (same on VC)
m_ped_flagD2 = false;
return CPools::GetPed(pedHandle);
return CPools::GetPed(gaEvent[event].entityRef);
}
}
m_ped_flagD2 = false;
@ -13466,7 +13464,8 @@ CPed::ProcessObjective(void)
if (bInVehicle && m_pMyVehicle) {
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR
&& m_nPedState != PED_EXIT_TRAIN) {
// VC checks for boat instead of train
// VC calls SetExitBoat for boats, which is not seperate func. in III but housed in CPlayerInfo::Process.
// This obj. will probably break/crash game if ped was in boat.
if (m_pMyVehicle->IsTrain())
SetExitTrain(m_pMyVehicle);
else if (m_pMyVehicle->bIsBus || m_pMyVehicle->IsBoat())
@ -14909,6 +14908,332 @@ CPed::SetFollowPath(CVector dest)
return true;
}
void
AddYardieDoorSmoke(CVehicle *veh, uint32 doorNode)
{
eDoors door;
switch (doorNode) {
case CAR_DOOR_RF:
door = DOOR_FRONT_RIGHT;
break;
case CAR_DOOR_LF:
door = DOOR_FRONT_LEFT;
break;
default:
break;
}
if (!veh->IsDoorMissing(door) && veh->IsComponentPresent(doorNode)) {
CVector pos;
#ifdef FIX_BUGS
veh->GetComponentWorldPosition(doorNode, pos);
#else
veh->GetComponentWorldPosition(CAR_DOOR_LF, pos);
#endif
CParticle::AddYardieDoorSmoke(pos, veh->GetMatrix());
}
}
// wantedDoorNode = 0 means that func. will determine it
void
CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
{
uint32 optedDoorNode = wantedDoorNode;
bool teleportNeeded = false;
bool isLow = veh->bLowVehicle;
if (!veh->CanPedExitCar()) {
if (veh->pDriver && !veh->pDriver->IsPlayer()) {
veh->AutoPilot.m_nCruiseSpeed = 0;
veh->AutoPilot.m_nCarMission = MISSION_NONE;
}
return;
}
if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
return;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
if (wantedDoorNode == 0) {
optedDoorNode = CAR_DOOR_LF;
if (!veh->bIsBus) {
if (veh->pDriver == this) {
optedDoorNode = CAR_DOOR_LF;
} else if (veh->pPassengers[0] == this) {
optedDoorNode = CAR_DOOR_RF;
} else if (veh->pPassengers[1] == this) {
optedDoorNode = CAR_DOOR_LR;
} else if (veh->pPassengers[2] == this) {
optedDoorNode = CAR_DOOR_RR;
} else {
for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) {
if (veh->pPassengers[i] == this) {
if (i & 1)
optedDoorNode = CAR_DOOR_RR;
else
optedDoorNode = CAR_DOOR_LR;
break;
}
}
}
}
}
bool someoneExitsFromOurExitDoor = false;
bool someoneEntersFromOurExitDoor = false;
switch (optedDoorNode) {
case CAR_DOOR_RF:
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
someoneEntersFromOurExitDoor = true;
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF)
someoneExitsFromOurExitDoor = true;
break;
case CAR_DOOR_RR:
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
someoneEntersFromOurExitDoor = true;
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR)
someoneExitsFromOurExitDoor = true;
break;
case CAR_DOOR_LF:
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF)
someoneEntersFromOurExitDoor = true;
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF)
someoneExitsFromOurExitDoor = true;
break;
case CAR_DOOR_LR:
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
someoneEntersFromOurExitDoor = true;
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR)
someoneExitsFromOurExitDoor = true;
break;
default:
break;
}
if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_VEHICLE) {
RestorePreviousObjective();
return;
}
if (!someoneExitsFromOurExitDoor || m_nPedType == PEDTYPE_COP && veh->bIsBus) {
// Again, unused...
// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
bool thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil);
if (veh->IsOnItsSide()) {
teleportNeeded = true;
} else if (!thereIsRoom) {
bool trySideSeat = false;
CPed *pedOnSideSeat = nil;
switch (optedDoorNode) {
case CAR_DOOR_RF:
if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) {
pedOnSideSeat = veh->pDriver;
trySideSeat = true;
} else
optedDoorNode = CAR_DOOR_LF;
break;
case CAR_DOOR_RR:
if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) {
pedOnSideSeat = veh->pPassengers[1];
trySideSeat = true;
} else
optedDoorNode = CAR_DOOR_LR;
break;
case CAR_DOOR_LF:
if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) {
pedOnSideSeat = veh->pPassengers[0];
trySideSeat = true;
} else
optedDoorNode = CAR_DOOR_RF;
break;
case CAR_DOOR_LR:
if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
pedOnSideSeat = (CPed*)veh->pPassengers[2];
trySideSeat = true;
} else
optedDoorNode = CAR_DOOR_RR;
break;
default:
break;
}
if (trySideSeat) {
if (!pedOnSideSeat || !IsPlayer() && CharCreatedBy != MISSION_CHAR)
return;
switch (optedDoorNode) {
case CAR_DOOR_RF:
optedDoorNode = CAR_DOOR_LF;
break;
case CAR_DOOR_RR:
optedDoorNode = CAR_DOOR_LR;
break;
case CAR_DOOR_LF:
optedDoorNode = CAR_DOOR_RF;
break;
case CAR_DOOR_LR:
optedDoorNode = CAR_DOOR_RR;
break;
default:
break;
}
}
// ...
// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
if (!veh->IsRoomForPedToLeaveCar(optedDoorNode, nil)) {
if (!IsPlayer() && CharCreatedBy != MISSION_CHAR)
return;
teleportNeeded = true;
}
}
if (m_nPedState == PED_FLEE_POS) {
m_nLastPedState = PED_FLEE_POS;
m_nPrevMoveState = PEDMOVE_RUN;
SetMoveState(PEDMOVE_SPRINT);
} else {
m_nLastPedState = PED_IDLE;
m_nPrevMoveState = PEDMOVE_STILL;
SetMoveState(PEDMOVE_STILL);
}
ReplaceWeaponWhenExitingVehicle();
bUsesCollision = false;
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
m_vehEnterType = optedDoorNode;
m_nPedState = PED_EXIT_CAR;
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
m_pVehicleAnim->blendDelta = -1000.0f;
SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
RemoveInCarAnims();
veh->AutoPilot.m_nCruiseSpeed = 0;
if (teleportNeeded) {
PedSetOutCarCB(nil, this);
// This is same code with CPedPlacement::FindZCoorForPed, except we start from z + 1.5 and also check vehicles.
float zForPed;
float startZ = GetPosition().z - 100.0f;
float foundColZ = -100.0f;
float foundColZ2 = -100.0f;
CColPoint foundCol;
CEntity* foundEnt;
CVector vec = GetPosition();
vec.z += 1.5f;
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
foundColZ = foundCol.point.z;
// Adjust coords and do a second test
vec.x += 0.1f;
vec.y += 0.1f;
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
foundColZ2 = foundCol.point.z;
zForPed = max(foundColZ, foundColZ2);
if (zForPed > -99.0f)
GetPosition().z = FEET_OFFSET + zForPed;
} else {
if (veh->GetUp().z > -0.8f) {
bool addDoorSmoke = false;
if (veh->m_modelIndex == MI_YARDIE)
addDoorSmoke = true;
switch (m_vehEnterType) {
case CAR_DOOR_RF:
if (veh->bIsBus) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
} else {
if (isLow)
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
else
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
if (addDoorSmoke)
AddYardieDoorSmoke(veh, CAR_DOOR_RF);
}
break;
case CAR_DOOR_RR:
if (veh->bIsVan) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT);
} else if (isLow) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
} else {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
}
break;
case CAR_DOOR_LF:
if (veh->bIsBus) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
} else {
if (isLow)
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
else
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
if (addDoorSmoke)
AddYardieDoorSmoke(veh, CAR_DOOR_LF);
}
break;
case CAR_DOOR_LR:
if (veh->bIsVan) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT_L);
} else if (isLow) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
} else {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
}
break;
default:
break;
}
if (!bBusJacked) {
switch (m_vehEnterType) {
case CAR_DOOR_RF:
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF;
break;
case CAR_DOOR_RR:
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RR;
break;
case CAR_DOOR_LF:
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
break;
case CAR_DOOR_LR:
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LR;
break;
default:
break;
}
}
m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
} else {
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
} else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
}
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
}
}
bChangedSeat = false;
if (veh->bIsBus)
bRenderPedInCar = true;
SetRadioStation();
if (veh->pDriver == this) {
if (IsPlayer())
veh->m_status = STATUS_PLAYER_DISABLED;
else
veh->m_status = STATUS_ABANDONED;
}
}
}
class CPed_ : public CPed
{
public:
@ -15123,4 +15448,5 @@ STARTPATCHES
InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
ENDPATCHES