From bd3c3849fea9837fb3b1834c5216f5bab5823d69 Mon Sep 17 00:00:00 2001 From: Davi Date: Wed, 21 Jul 2021 23:13:35 -0300 Subject: [PATCH] Properly fix blip rendering during scripted sequences Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled. --- src/core/Radar.cpp | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 77d6cc7f..e0203355 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -485,7 +485,11 @@ void CRadar::Draw3dMarkers() void CRadar::DrawBlips() { - if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { + if ((!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) +#ifdef MENU_MAP + || CMenuManager::bMenuMapActive +#endif + ) { RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); @@ -1216,7 +1220,11 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { - if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) + if ((TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud) +#ifdef MENU_MAP + && !CMenuManager::bMenuMapActive +#endif + ) return; CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); @@ -1225,7 +1233,11 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 gree void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode) { - if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) + if ((TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud) +#ifdef MENU_MAP + && !CMenuManager::bMenuMapActive +#endif + ) return; switch (mode)