fixed record

This commit is contained in:
Nikolay Korolev 2020-04-13 22:16:51 +03:00 committed by GitHub
parent 12d36d8710
commit c21529467a
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GPG Key ID: 4AEE18F83AFDEB23

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@ -21,8 +21,7 @@ tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0;
void CRecordDataForGame::Init(void) void CRecordDataForGame::Init(void)
{ {
RecordingState = STATE_NONE; RecordingState = STATE_NONE;
if (pDataBuffer) delete[] pDataBuffer;
delete[] pDataBuffer;
pDataBufferPointer = nil; pDataBufferPointer = nil;
pDataBuffer = nil; pDataBuffer = nil;
#ifndef GTA_PS2 // this stuff is not present on PS2 #ifndef GTA_PS2 // this stuff is not present on PS2
@ -102,7 +101,7 @@ uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os
{ {
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 2); PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3); PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
@ -132,7 +131,7 @@ uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CCont
switch (*buf++) { switch (*buf++) {
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 2); PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2);
PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3); PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);