From c40fcdf39ab77cb0fde26e314652e0aaf9dd4544 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Tue, 12 May 2020 22:48:28 +0300 Subject: [PATCH] fix shotgun --- src/weapons/Weapon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index e40deb61..3ac769d7 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1238,7 +1238,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) if ( cantStandup ) victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); - victimPed->InflictDamage(nil, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir); + victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir); if ( victimPed->m_nPedType == PEDTYPE_COP ) CEventList::RegisterEvent(EVENT_SHOOT_COP, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000);