fix merging errors

This commit is contained in:
Roman Masanin 2020-10-24 22:06:45 +03:00
parent a9db60a1d9
commit c4707fe887
3 changed files with 13 additions and 12 deletions

View File

@ -307,7 +307,7 @@ cAudioManager::ProcessPlayerMood()
if (m_nPlayerMoodTimer <= curTime) { if (m_nPlayerMoodTimer <= curTime) {
playerPed = FindPlayerPed(); playerPed = FindPlayerPed();
if (playerPed != nil) { if (playerPed != nil) {
#ifdef 0 /*
if (playerPed->m_pWanted->m_nWantedLevel > 3) { if (playerPed->m_pWanted->m_nWantedLevel > 3) {
m_nPlayerMood = 2; m_nPlayerMood = 2;
return; return;
@ -316,7 +316,7 @@ cAudioManager::ProcessPlayerMood()
m_nPlayerMood = 1; m_nPlayerMood = 1;
return; return;
} }
#endif */
if (playerPed->m_pWanted->m_nWantedLevel > 1) { if (playerPed->m_pWanted->m_nWantedLevel > 1) {
m_nPlayerMood = (playerPed->m_pWanted->m_nWantedLevel > 3) ? 2 : 1; m_nPlayerMood = (playerPed->m_pWanted->m_nWantedLevel > 3) ? 2 : 1;
return; return;
@ -6165,29 +6165,29 @@ cAudioManager::ProcessFireHydrant()
const float SOUND_INTENSITY = 35; const float SOUND_INTENSITY = 35;
float distSquared; float distSquared;
bool distCalculated = 0;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) { if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared); CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nEmittingVolume = 40; m_sQueueSample.m_nEmittingVolume = 40;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bRequireReflection = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
AddSampleToRequestedQueue(); AddSampleToRequestedQueue();
} }
} }

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@ -342,7 +342,7 @@ public:
void ProcessPedOneShots(cPedParams *params); // void ProcessPedOneShots(cPedParams *params); //
void ProcessPhysical(int32 id); // done void ProcessPhysical(int32 id); // done
void ProcessPlane(cVehicleParams *params); // done void ProcessPlane(cVehicleParams *params); // done
void ProcessPlayerMood(); // done(need redo pointer) void ProcessPlayerMood(); // done
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
void ProcessProjectiles(); // done void ProcessProjectiles(); // done
void ProcessRainOnVehicle(cVehicleParams *params); // done void ProcessRainOnVehicle(cVehicleParams *params); // done
@ -373,7 +373,7 @@ public:
void ReacquireDigitalHandle() const; // done void ReacquireDigitalHandle() const; // done
void ReleaseDigitalHandle() const; // done void ReleaseDigitalHandle() const; // done
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
void ReportCrime(int32 crime, const CVector *pos); // done void ReportCrime(eCrimeType crime, const CVector &pos); // done
void ResetAudioLogicTimers(uint32 timer); // done void ResetAudioLogicTimers(uint32 timer); // done
void ResetPoliceRadio(); // done void ResetPoliceRadio(); // done
void ResetTimers(uint32 time); // done void ResetTimers(uint32 time); // done

View File

@ -686,6 +686,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
float halfY; float halfY;
float quarterX; float quarterX;
float quarterY; float quarterY;
int32 sample;
bool processed = false; bool processed = false;
CVector vec = CVector(x, y, z); CVector vec = CVector(x, y, z);