This commit is contained in:
Nikolay Korolev 2021-08-29 19:40:10 +03:00
commit c5c887cc11
19 changed files with 3806 additions and 3625 deletions

View File

@ -8,8 +8,6 @@
#include "SurfaceTable.h"
#include "sampman.h"
const int CollisionSoundIntensity = 60;
void
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
float velocity)
@ -32,7 +30,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
}
CVector pos = (v1 + v2) * 0.5f;
distSquared = GetDistanceSquared(pos);
if(distSquared < SQR(CollisionSoundIntensity)) {
if(distSquared < SQR(COLLISION_MAX_DIST)) {
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
@ -48,8 +46,8 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
void
cAudioCollisionManager::AddCollisionToRequestedQueue()
{
int32 collisionsIndex;
int32 i;
uint32 collisionsIndex;
uint32 i;
if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
@ -83,11 +81,11 @@ cAudioManager::ServiceCollisions()
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
for(j = 0; j < NUMAUDIOCOLLISIONS; j++) {
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
int index = m_sCollisionManager.m_bIndicesTable[i];
if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
@ -103,8 +101,8 @@ cAudioManager::ServiceCollisions()
}
}
for(i = 0; i < NUMAUDIOCOLLISIONS; i++) {
if(!abRepeatedCollision2[i]) {
for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
if (!abRepeatedCollision2[i]) {
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
@ -116,11 +114,11 @@ cAudioManager::ServiceCollisions()
}
}
for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
int index = m_sCollisionManager.m_bIndicesTable[i];
if(!abRepeatedCollision1[index]) {
for(j = 0; j < NUMAUDIOCOLLISIONS; j++) {
if(!abRepeatedCollision2[j]) {
if (!abRepeatedCollision1[index]) {
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
if (!abRepeatedCollision2[j]) {
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
@ -134,12 +132,12 @@ cAudioManager::ServiceCollisions()
}
}
for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
m_sCollisionManager.m_bCollisionsInQueue = 0;
}
static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
static const uint32 gOneShotCol[] = {SFX_COL_TARMAC_1,
SFX_COL_TARMAC_1,
SFX_COL_GRASS_1,
SFX_COL_GRAVEL_1,
@ -181,7 +179,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
uint16 s1;
uint16 s2;
int32 emittingVol;
uint32 emittingVol;
float ratio;
static uint16 counter = 28;
@ -200,11 +198,11 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
s1 = SURFACE_CAR_PANEL;
ratio = Min(1.f, 2.f * ratio);
}
emittingVol = 40.f * ratio;
emittingVol = 40 * ratio;
if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
switch(m_sQueueSample.m_nSampleIndex) {
@ -268,7 +266,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
SET_EMITTING_VOLUME(emittingVol);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = CollisionSoundIntensity;
m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
@ -286,7 +284,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) {
CalculateDistance(distCalculated, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col.m_vecPosition;
@ -297,7 +295,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = CollisionSoundIntensity;
m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE);

File diff suppressed because it is too large Load Diff

View File

@ -747,9 +747,8 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_aRequestedQueue[m_nActiveQueue][sample].m_nFinalPriority)
break;
}
if (i < sample) {
if (i < sample)
memmove(&m_aRequestedOrderList[m_nActiveQueue][i + 1], &m_aRequestedOrderList[m_nActiveQueue][i], m_nActiveSamples - i - 1);
}
}
m_aRequestedOrderList[m_nActiveQueue][i] = sample;
}
@ -770,23 +769,30 @@ cAudioManager::AddReflectionsToRequestedQueue()
uint32 oldCounter = m_sQueueSample.m_nCounter;
float oldDist = m_sQueueSample.m_fDistance;
CVector oldPos = m_sQueueSample.m_vecPos;
#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() ) {
emittingVolume = m_sQueueSample.m_nVolume;
oldFreq = m_sQueueSample.m_nFrequency;
} else {
} else
#endif
emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
}
m_sQueueSample.m_MaxDistance /= 2.f;
m_sQueueSample.m_MaxDistance /= 2.0f;
uint32 halfOldFreq = oldFreq >> 1;
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() )
m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 50.f / 8.f;
#endif
reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
#ifndef USE_TIME_SCALE_FOR_AUDIO
m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 600.f / 1029.f) : (reflectionDistance * 300.f / 1029.f);
#else
m_sQueueSample.m_nReflectionDelay = reflectionDistance * 300.f / 1029.f;
#endif
if (m_sQueueSample.m_nReflectionDelay > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
SET_EMITTING_VOLUME(emittingVolume);
@ -795,9 +801,12 @@ cAudioManager::AddReflectionsToRequestedQueue()
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
if (m_sQueueSample.m_nLoopCount > 0) {
#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() ) {
m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
} else {
} else
#endif
{
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
if (noise > 0)
m_sQueueSample.m_nFrequency -= noise;
@ -979,9 +988,9 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment
uint8 vol;
if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false))
vol = MAX_VOLUME;
vol = PED_COMMENT_VOLUME;
else
vol = 31;
vol = PED_COMMENT_VOLUME_BEHIND_WALL;
#ifdef EXTERNAL_3D_SOUND
sample.m_nEmittingVolume = vol;
#endif
@ -997,7 +1006,7 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nEmittingVolumeChange > 0)
sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange;
#endif
sample.m_nVolume = Min(127, newVolume);
sample.m_nVolume = Min(MAX_VOLUME, newVolume);
}
}
if (sample.m_nVolume == 0)
@ -1393,6 +1402,41 @@ cAudioManager::GenerateIntegerRandomNumberTable()
m_anRandomTable[i] = myrand();
}
void
cAudioManager::DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo)
{
m_sQueueSample.m_nSampleIndex = sample;
m_sQueueSample.m_nBankIndex = bank;
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nVolume = volume;
SET_EMITTING_VOLUME(volume);
m_sQueueSample.m_nPriority = priority;
m_sQueueSample.m_nFramesToPlay = framesToPlay;
m_sQueueSample.m_bReflections = FALSE;
m_sQueueSample.m_nLoopCount = 0;
SET_LOOP_OFFSETS(sample)
#ifdef FIX_BUGS
m_sQueueSample.m_bIs2D = TRUE;
#else
m_sQueueSample.m_bIs2D = FALSE;
#endif
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(FALSE);
#ifdef FIX_BUGS
m_sQueueSample.m_nPan = 63;
AddSampleToRequestedQueue();
#else
// this is dumb and wrong, what were they thinking?
m_sQueueSample.m_nPan = 0;
AudioManager.AddSampleToRequestedQueue();
if (!notStereo) {
m_sQueueSample.m_nPan = 127;
AudioManager.AddSampleToRequestedQueue();
}
#endif
}
#ifdef EXTERNAL_3D_SOUND
void
cAudioManager::AdjustSamplesVolume()

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@ -99,10 +99,10 @@ VALIDATE_SIZE(tPedComment, 28);
class cPedComments
{
public:
tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
tPedComment m_aPedCommentQueue[NUM_SOUND_QUEUES][NUM_PED_COMMENTS_SLOTS];
uint8 m_aPedCommentOrderList[NUM_SOUND_QUEUES][NUM_PED_COMMENTS_SLOTS];
uint8 m_nPedCommentCount[NUM_SOUND_QUEUES];
uint8 m_nActiveQueue;
#ifdef GTA_PC
bool8 m_bDelay;
uint32 m_nDelayTimer;
@ -111,14 +111,14 @@ public:
cPedComments()
{
for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
m_asPedComments[j][i].m_nProcess = -1;
m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
for (int j = 0; j < NUM_SOUND_QUEUES; j++) {
m_aPedCommentQueue[j][i].m_nProcess = -1;
m_aPedCommentOrderList[j][i] = NUM_PED_COMMENTS_SLOTS;
}
for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
m_nCommentsInBank[i] = 0;
m_nActiveBank = 0;
for (int i = 0; i < NUM_SOUND_QUEUES; i++)
m_nPedCommentCount[i] = 0;
m_nActiveQueue = 0;
}
void Add(tPedComment *com);
void Process();
@ -359,6 +359,7 @@ public:
void ClearActiveSamples();
void GenerateIntegerRandomNumberTable();
void LoadBankIfNecessary(uint8 bank);
void DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo = 0);
#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
void AdjustSamplesVolume(); // inlined
@ -381,12 +382,12 @@ public:
// vehicles
void ProcessVehicle(CVehicle *vehicle);
void ProcessCarHeli(cVehicleParams &params);
bool8 ProcessCarHeli(cVehicleParams &params);
void ProcessRainOnVehicle(cVehicleParams &params);
bool8 ProcessReverseGear(cVehicleParams &params);
void ProcessModelHeliVehicle(cVehicleParams &params);
void ProcessModelVehicle(cVehicleParams &params);
void ProcessVehicleFlatTyre(cVehicleParams &params);
bool8 ProcessVehicleFlatTyre(cVehicleParams &params);
bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
bool8 ProcessWetRoadNoise(cVehicleParams &params);
bool8 ProcessVehicleEngine(cVehicleParams &params);
@ -663,3 +664,10 @@ public:
extern cAudioManager AudioManager;
enum
{
PED_COMMENT_VOLUME = 127,
PED_COMMENT_VOLUME_BEHIND_WALL = 31,
COLLISION_MAX_DIST = 60,
};

View File

@ -454,12 +454,12 @@ enum eSfxSample
SFX_BUILDING_BAR_2,
SFX_BUILDING_BAR_3,
SFX_BUILDING_BAR_4,
SFX_BUILDING_MAL1,
SFX_BUILDING_MAL2,
SFX_BUILDING_MAL3,
SFX_BUILDING_STR1,
SFX_BUILDING_STR2,
SFX_BUILDING_STR3,
SFX_BUILDING_MALIBU_1,
SFX_BUILDING_MALIBU_2,
SFX_BUILDING_MALIBU_3,
SFX_BUILDING_STRIP_1,
SFX_BUILDING_STRIP_2,
SFX_BUILDING_STRIP_3,
SFX_BUILDING_CHURCH,
SFX_BUILDING_FAN_1,
SFX_BUILDING_FAN_2,

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@ -140,7 +140,7 @@ cAudioManager::ServicePoliceRadio()
#ifdef FIX_BUGS
nLastSeen -= CTimer::GetLogicalFramesPassed();
#else
--nLastSeen;
nLastSeen--;
#endif
else {
nLastSeen = m_anRandomTable[1] % 1000 + 2000;
@ -159,12 +159,12 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
{
bool8 processed = FALSE;
uint32 sample;
int32 freq;
uint32 freq;
static int cWait = 0;
static bool8 bChannelOpen = FALSE;
static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
static int32 PoliceChannelFreq = 22050;
static uint32 PoliceChannelFreq = 22050;
if (!m_bIsInitialised) return;
@ -268,12 +268,12 @@ cAudioManager::SetupCrimeReport()
float quarterX;
float quarterY;
int i;
int32 sampleIndex;
uint32 sampleIndex;
bool8 processed = FALSE;
if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE;
if (60 - m_sPoliceRadioQueue.m_nSamplesInQueue <= 9) {
if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue <= 9) {
AgeCrimes();
return TRUE;
}
@ -347,114 +347,114 @@ cAudioManager::SetupCrimeReport()
return TRUE;
}
Const uint32 gCarColourTable[][3] = {
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLACK, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_WHITE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{SFX_POLICE_RADIO_BRIGHT, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, SFX_SFX_POLICE_RADIO_BLUE, SFX_SFX_POLICE_RADIO_GREY},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}
};
void
cAudioManager::SetupSuspectLastSeenReport()
{
CVehicle *veh;
uint8 color1;
int32 main_color;
int32 sample;
uint32 main_color;
uint32 sample;
int32 color_pre_modifier;
int32 color_post_modifier;
const int32 gCarColourTable[][3] = {
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLACK, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_WHITE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{SFX_POLICE_RADIO_BRIGHT, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, SFX_SFX_POLICE_RADIO_BLUE, SFX_SFX_POLICE_RADIO_GREY},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}
};
uint32 color_pre_modifier;
uint32 color_post_modifier;
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
veh = FindVehicleOfPlayer();
@ -691,7 +691,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
float halfY;
float quarterX;
float quarterY;
int32 sample;
uint32 sample;
bool8 processed = FALSE;
CVector vec = CVector(x, y, z);

View File

@ -6,10 +6,10 @@
#define MAX_FREQ DIGITALRATE
struct tSample {
int32 nOffset;
uint32 nOffset;
uint32 nSize;
int32 nFrequency;
int32 nLoopStart;
uint32 nFrequency;
uint32 nLoopStart;
int32 nLoopEnd;
};
@ -213,8 +213,8 @@ public:
int32 _GetPedCommentSlot(uint32 nComment);
int32 GetSampleBaseFrequency (uint32 nSample);
int32 GetSampleLoopStartOffset(uint32 nSample);
uint32 GetSampleBaseFrequency (uint32 nSample);
uint32 GetSampleLoopStartOffset(uint32 nSample);
int32 GetSampleLoopEndOffset (uint32 nSample);
uint32 GetSampleLength (uint32 nSample);

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@ -377,15 +377,15 @@ SetUpDebugBanksInfo()
gBankStartOffset[43] = SFX_BUILDING_BAR_2;
gBankStartOffset[44] = SFX_BUILDING_BAR_3;
gBankStartOffset[45] = SFX_BUILDING_BAR_4;
gBankStartOffset[46] = SFX_BUILDING_MAL1;
gBankStartOffset[47] = SFX_BUILDING_MAL2;
gBankStartOffset[46] = SFX_BUILDING_MALIBU_1;
gBankStartOffset[47] = SFX_BUILDING_MALIBU_2;
gBankStartOffset[42] = SFX_BUILDING_BAR_1;
gBankStartOffset[49] = SFX_BUILDING_STR1;
gBankStartOffset[50] = SFX_BUILDING_STR2;
gBankStartOffset[51] = SFX_BUILDING_STR3;
gBankStartOffset[49] = SFX_BUILDING_STRIP_1;
gBankStartOffset[50] = SFX_BUILDING_STRIP_2;
gBankStartOffset[51] = SFX_BUILDING_STRIP_3;
gBankStartOffset[52] = SFX_BUILDING_CHURCH;
gBankStartOffset[53] = SFX_BUILDING_FAN_1;
gBankStartOffset[48] = SFX_BUILDING_MAL3;
gBankStartOffset[48] = SFX_BUILDING_MALIBU_3;
gBankStartOffset[55] = SFX_BUILDING_INSECTS_1;
gBankStartOffset[56] = SFX_BUILDING_INSECTS_2;
gBankStartOffset[54] = SFX_BUILDING_FAN_2;
@ -1721,13 +1721,13 @@ cSampleManager::GetBankContainingSound(uint32 offset)
return INVALID_SFX_BANK;
}
int32
uint32
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
{
return m_aSamples[nSample].nFrequency;
}
int32
uint32
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
{
return m_aSamples[nSample].nLoopStart;

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@ -184,14 +184,14 @@ cSampleManager::GetBankContainingSound(uint32 offset)
return INVALID_SFX_BANK;
}
int32
uint32
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
{
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
return 0;
}
int32
uint32
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
{
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );

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@ -364,15 +364,15 @@ SetUpDebugBanksInfo()
gBankStartOffset[43] = SFX_BUILDING_BAR_2;
gBankStartOffset[44] = SFX_BUILDING_BAR_3;
gBankStartOffset[45] = SFX_BUILDING_BAR_4;
gBankStartOffset[46] = SFX_BUILDING_MAL1;
gBankStartOffset[47] = SFX_BUILDING_MAL2;
gBankStartOffset[46] = SFX_BUILDING_MALIBU_1;
gBankStartOffset[47] = SFX_BUILDING_MALIBU_2;
gBankStartOffset[42] = SFX_BUILDING_BAR_1;
gBankStartOffset[49] = SFX_BUILDING_STR1;
gBankStartOffset[50] = SFX_BUILDING_STR2;
gBankStartOffset[51] = SFX_BUILDING_STR3;
gBankStartOffset[49] = SFX_BUILDING_STRIP_1;
gBankStartOffset[50] = SFX_BUILDING_STRIP_2;
gBankStartOffset[51] = SFX_BUILDING_STRIP_3;
gBankStartOffset[52] = SFX_BUILDING_CHURCH;
gBankStartOffset[53] = SFX_BUILDING_FAN_1;
gBankStartOffset[48] = SFX_BUILDING_MAL3;
gBankStartOffset[48] = SFX_BUILDING_MALIBU_3;
gBankStartOffset[55] = SFX_BUILDING_INSECTS_1;
gBankStartOffset[56] = SFX_BUILDING_INSECTS_2;
gBankStartOffset[54] = SFX_BUILDING_FAN_2;
@ -1436,14 +1436,14 @@ cSampleManager::GetBankContainingSound(uint32 offset)
return INVALID_SFX_BANK;
}
int32
uint32
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
{
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
return m_aSamples[nSample].nFrequency;
}
int32
uint32
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
{
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );

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@ -1573,7 +1573,7 @@ CRadar::ToggleTargetMarker(float x, float y)
ms_RadarTrace[nextBlip].m_bDim = 0;
ms_RadarTrace[nextBlip].m_bInUse = 1;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
CVector pos(x, y, 0.0f);
TargetMarkerPos = pos;
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
ms_RadarTrace[nextBlip].m_vecPos = pos;

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@ -129,7 +129,6 @@ enum Config {
NUMINVISIBLEENTITIES = 150,
NUM_AUDIOENTITY_EVENTS = 4,
NUM_PED_COMMENTS_BANKS = 2,
NUM_PED_COMMENTS_SLOTS = 20,
NUM_SOUND_QUEUES = 2,

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@ -47,6 +47,7 @@
#include "CarCtrl.h"
#include "Population.h"
#include "IniFile.h"
#include "Zones.h"
#include "crossplatform.h"
@ -771,12 +772,14 @@ FixCar(void)
static void
TeleportToWaypoint(void)
{
if (FindPlayerVehicle()) {
if (CRadar::TargetMarkerId != -1)
FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z));
} else
if(CRadar::TargetMarkerId != -1)
FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET));
if (CRadar::TargetMarkerId == -1)
return;
CEntity* pEntityToTeleport = FindPlayerEntity();
CVector vNewPos = CRadar::TargetMarkerPos;
CStreaming::LoadScene(vNewPos);
CStreaming::LoadSceneCollision(vNewPos);
vNewPos.z = CWorld::FindGroundZForCoord(vNewPos.x, vNewPos.y) + pEntityToTeleport->GetDistanceFromCentreOfMassToBaseOfModel();
pEntityToTeleport->Teleport(vNewPos);
}
#endif

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@ -1091,13 +1091,19 @@ enum
// these indices are original
MI_SKIMMER = -1000,
MI_CADDY = -999,
MI_TROPIC = -992,
MI_COASTG = -991,
MI_MARQUIS = -990,
MI_RIO = -988,
MI_DINGHY = -987,
MI_SEASPAR = -986,
MI_SPARROW = -985,
MI_VOODOO = -984,
MI_FBIRANCH = -982,
MI_SANDKING = -981,
MI_SQUALO = -974,
MI_PHEONIX = -973,
MI_COMET = -972,
MI_KAUFMAN = -967,
@ -1119,13 +1125,9 @@ enum
MI_VIRGO,
MI_GREENWOO,
// 25 of the following MIs originally are in this set:
// {-1000, -997, -995, -994, -993, -991, -989, -987, -983, -980, -976, -974, -971, -970, -968, -966, -965, -964, -963, -962, -961, -960, -959, -958, -957, -956}
MI_SQUALO = -2000,
MI_JETMAX,
MI_COASTG,
MI_DINGHY,
MI_SKIMMER,
// 22 of the following MIs originally are in this set:
// {-997, -995, -994, -993, -989, -983, -980, -976, -971, -970, -968, -966, -965, -964, -963, -962, -961, -960, -959, -958, -957, -956}
MI_JETMAX = -2000,
MI_CUBAN,
MI_RANCHER,
MI_BLISTAC,

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@ -206,7 +206,7 @@ CEmergencyPed::MedicAI(void)
if (!waitUntilMedicEntersCar) {
CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle);
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
m_pMyVehicle->m_bSirenOrAlarm = 0;
m_pMyVehicle->m_bSirenOrAlarm = false;
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 12;
m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
if (m_pMyVehicle->bIsAmbulanceOnDuty) {

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@ -822,7 +822,9 @@ public:
void RestorePreviousObjective(void);
void SetIdle(void);
#ifdef _MSC_VER
#if _MSC_VER >= 1920 && _MSC_VER < 1929
__declspec(noinline) // workaround for a compiler bug, hooray MS :P
#endif
#endif
void SetObjective(eObjective, void*);
void SetObjective(eObjective);

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@ -1139,8 +1139,8 @@ CBoat::RenderWaterOutPolys(void)
RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.3f, -2.832f, 0.51f);
break;
case MI_SQUALO:
RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 0.846f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 0.846f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 1.409f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 1.409f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.24f, -1.367f, 0.846f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.24f, -1.367f, 0.846f);
break;

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@ -14,6 +14,7 @@
#include "TempColModels.h"
#include "WaterLevel.h"
#include "World.h"
#include "sampman.h"
CFerryInst* CFerry::mspInst;
@ -706,7 +707,7 @@ void CFerry::OpenDoor(void)
m_bUseFrontDoor = true;
if (fDistToCar4 < fDistToCar1)
m_bUseFrontDoor = false;
// AudioManager.DirectlyEnqueueSample(0xb8,0,0,1,0x5622,0x7f,0x14,0); // TODO
AudioManager.DirectlyEnqueueSample(SFX_GATE_START_CLU, SFX_BANK_0, 0, 1, 22050, 127, 20);
}
void CFerry::CloseDoor(void)
@ -714,7 +715,7 @@ void CFerry::CloseDoor(void)
printf("closing the ferry door\n");
m_nDoorState = FERRY_DOOR_CLOSING;
m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 10000;
// AudioManager.DirectlyEnqueueSample(0xb8, 0, 0, 1, 0x5622, 0x7f, 0x14, 0); // TODO
AudioManager.DirectlyEnqueueSample(SFX_GATE_START_CLU, SFX_BANK_0, 0, 1, 22050, 127, 20); // shouldn't this be SFX_GATE_STOP_CLU?
}
bool CFerry::IsDoorOpen(void)
@ -798,7 +799,7 @@ void CFerry::PlayArrivedHorn(void)
float fDistToCamera = (GetPosition() - TheCamera.GetPosition()).Magnitude();
if (fDistToCamera < 200.0f) {
uint8 volume = (200.0f - fDistToCamera) / 200.0f * 127;
// AudioManager.DirectlyEnqueueSample(0x32, 0, 0, 1, 18000, volume, 0x32, 0); // TODO
AudioManager.DirectlyEnqueueSample(SFX_CAR_HORN_TRUCK, SFX_BANK_0, 0, 1, 18000, volume, 50);
}
}

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@ -277,7 +277,7 @@ public:
uint8 m_vehLCS_2A4; // some timer
uint32 m_nCarHornTimer;
uint8 m_nCarHornPattern;
uint8 m_bSirenOrAlarm;
bool m_bSirenOrAlarm;
uint8 m_nCarHornDelay;
int8 m_comedyControlState;
int32 m_vehLCS_2B0;