This means sound should be panned right, not volume

This commit is contained in:
Sergeanur 2021-05-22 13:43:38 +03:00
parent c37f4c3c1a
commit c9804510d1

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@ -2931,7 +2931,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nCounter = 6;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200; m_sQueueSample.m_nFrequency += 200;
m_sQueueSample.m_nOffset = MAX_VOLUME; m_sQueueSample.m_nOffset = 127;
AddSampleToRequestedQueue(); AddSampleToRequestedQueue();
} }
return TRUE; return TRUE;
@ -7980,7 +7980,7 @@ cAudioManager::ProcessFrontEnd()
if (stereo) { if (stereo) {
++m_sQueueSample.m_nSampleIndex; ++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset; m_sQueueSample.m_nOffset = 127 - m_sQueueSample.m_nOffset;
AddSampleToRequestedQueue(); AddSampleToRequestedQueue();
} }
} }