diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index d09352be..0ba2190d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -6077,96 +6077,110 @@ cPedComments::Process() if (m_nCommentsInBank[m_nActiveBank]) { sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; - if (!SampleManager.IsPedCommentLoaded(sampleIndex)) + switch (SampleManager.IsPedCommentLoaded(sampleIndex)) // yes, this was a switch + { + case FALSE: SampleManager.LoadPedComment(sampleIndex); - - AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; - AudioManager.m_sQueueSample.m_nCounter = 0; - AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; - AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS; - AudioManager.m_sQueueSample.m_nPriority = 3; - AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume; - AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; - AudioManager.m_sQueueSample.m_nLoopCount = 1; + // BUG? no break, VC has break in here + case TRUE: + AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; + AudioManager.m_sQueueSample.m_nCounter = 0; + AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; + AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS; + AudioManager.m_sQueueSample.m_nPriority = 3; + AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume; + AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; + AudioManager.m_sQueueSample.m_nLoopCount = 1; #ifndef GTA_PS2 - AudioManager.m_sQueueSample.m_nLoopStart = 0; - AudioManager.m_sQueueSample.m_nLoopEnd = -1; + AudioManager.m_sQueueSample.m_nLoopStart = 0; + AudioManager.m_sQueueSample.m_nLoopEnd = -1; #endif // !GTA_PS2 #ifdef EXTERNAL_3D_SOUND - #ifdef FIX_BUGS - AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume; - #else - AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; - #endif // FIX_BUGS +#ifdef FIX_BUGS + AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume; +#else + AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; +#endif // FIX_BUGS #endif // EXTERNAL_3D_SOUND - AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; - switch (sampleIndex) { - case SFX_POLICE_HELI_1: - case SFX_POLICE_HELI_2: - case SFX_POLICE_HELI_3: -#ifdef FIX_BUGS - case SFX_POLICE_HELI_4: - case SFX_POLICE_HELI_5: - case SFX_POLICE_HELI_6: - case SFX_POLICE_HELI_7: - case SFX_POLICE_HELI_8: - case SFX_POLICE_HELI_9: - case SFX_POLICE_HELI_10: - case SFX_POLICE_HELI_11: - case SFX_POLICE_HELI_12: - case SFX_POLICE_HELI_13: - case SFX_POLICE_HELI_14: - case SFX_POLICE_HELI_15: - case SFX_POLICE_HELI_16: - case SFX_POLICE_HELI_17: - case SFX_POLICE_HELI_18: - case SFX_POLICE_HELI_19: - case SFX_POLICE_HELI_20: - case SFX_POLICE_HELI_21: - case SFX_POLICE_HELI_22: - case SFX_POLICE_HELI_23: - case SFX_POLICE_HELI_24: - case SFX_POLICE_HELI_25: - case SFX_POLICE_HELI_26: - case SFX_POLICE_HELI_27: - case SFX_POLICE_HELI_28: - case SFX_POLICE_HELI_29: +#ifdef ATTACH_PED_COMMENTS_TO_ENTITIES + // let's disable doppler because if sounds funny as the sound moves + // originally position of ped comment doesn't change so this has no effect anyway + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 0.0f; +#else + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; #endif - AudioManager.m_sQueueSample.m_MaxDistance = 400.0f; - break; - default: - AudioManager.m_sQueueSample.m_MaxDistance = 50.0f; - break; - } - AudioManager.m_sQueueSample.m_bStatic = TRUE; - AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; + switch (sampleIndex) { + case SFX_POLICE_HELI_1: + case SFX_POLICE_HELI_2: + case SFX_POLICE_HELI_3: +#ifdef FIX_BUGS + case SFX_POLICE_HELI_4: + case SFX_POLICE_HELI_5: + case SFX_POLICE_HELI_6: + case SFX_POLICE_HELI_7: + case SFX_POLICE_HELI_8: + case SFX_POLICE_HELI_9: + case SFX_POLICE_HELI_10: + case SFX_POLICE_HELI_11: + case SFX_POLICE_HELI_12: + case SFX_POLICE_HELI_13: + case SFX_POLICE_HELI_14: + case SFX_POLICE_HELI_15: + case SFX_POLICE_HELI_16: + case SFX_POLICE_HELI_17: + case SFX_POLICE_HELI_18: + case SFX_POLICE_HELI_19: + case SFX_POLICE_HELI_20: + case SFX_POLICE_HELI_21: + case SFX_POLICE_HELI_22: + case SFX_POLICE_HELI_23: + case SFX_POLICE_HELI_24: + case SFX_POLICE_HELI_25: + case SFX_POLICE_HELI_26: + case SFX_POLICE_HELI_27: + case SFX_POLICE_HELI_28: + case SFX_POLICE_HELI_29: +#endif + AudioManager.m_sQueueSample.m_MaxDistance = 400.0f; + break; + default: + AudioManager.m_sQueueSample.m_MaxDistance = 50.0f; + break; + } + AudioManager.m_sQueueSample.m_bStatic = TRUE; + AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; - if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { - AudioManager.m_sQueueSample.m_bReverb = FALSE; + if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { + AudioManager.m_sQueueSample.m_bReverb = FALSE; #ifdef AUDIO_REFLECTIONS - AudioManager.m_sQueueSample.m_bReflections = FALSE; + AudioManager.m_sQueueSample.m_bReflections = FALSE; #endif #ifdef FIX_BUGS - } else if (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_29) { - AudioManager.m_sQueueSample.m_bReverb = TRUE; + } + else if (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_29) { + AudioManager.m_sQueueSample.m_bReverb = TRUE; #ifdef AUDIO_REFLECTIONS - AudioManager.m_sQueueSample.m_bReflections = FALSE; + AudioManager.m_sQueueSample.m_bReflections = FALSE; #endif // AUDIO_REFLECTIONS #endif // FIX_BUGS - } else { - AudioManager.m_sQueueSample.m_bReverb = TRUE; + } + else { + AudioManager.m_sQueueSample.m_bReverb = TRUE; #ifdef AUDIO_REFLECTIONS - AudioManager.m_sQueueSample.m_bReflections = TRUE; + AudioManager.m_sQueueSample.m_bReflections = TRUE; #endif - } + } - AudioManager.m_sQueueSample.m_bIs2D = FALSE; - AudioManager.m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); - if (CTimer::GetIsSlowMotionActive()) - AudioManager.m_sQueueSample.m_nFrequency /= 2; - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; - AudioManager.AddSampleToRequestedQueue(); + AudioManager.m_sQueueSample.m_bIs2D = FALSE; + AudioManager.m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); + if (CTimer::GetIsSlowMotionActive()) + AudioManager.m_sQueueSample.m_nFrequency /= 2; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; + AudioManager.AddSampleToRequestedQueue(); + default: + break; + } } // Switch bank diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 425a897d..eeebcebb 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -10,6 +10,7 @@ #include "sampman.h" #include "Camera.h" #include "World.h" +#include "Entity.h" cAudioManager AudioManager; @@ -903,6 +904,24 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelVolume(j, sample.m_nVolume); #endif } else { +#ifdef ATTACH_PED_COMMENTS_TO_ENTITIES + if (sample.m_nCounter <= 255 && sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { + CEntity* entity = (CEntity*)GetEntityPointer(sample.m_nEntityIndex); + if (entity && m_asAudioEntities[sample.m_nEntityIndex].m_nType == AUDIOTYPE_PHYSICAL) { + sample.m_vecPos = entity->GetPosition(); + sample.m_fDistance = Sqrt(GetDistanceSquared(sample.m_vecPos)); + uint8 vol; + if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false)) + vol = MAX_VOLUME; + else + vol = 31; +#ifdef EXTERNAL_3D_SOUND + sample.m_nEmittingVolume = vol; +#endif + sample.m_nVolume = ComputeVolume(vol, sample.m_MaxDistance, sample.m_fDistance); + } + } +#endif position2 = sample.m_fDistance; position1 = m_asActiveSamples[j].m_fDistance; m_asActiveSamples[j].m_fDistance = sample.m_fDistance; diff --git a/src/audio/PolRadio.h b/src/audio/PolRadio.h index f402c200..c7b0bcc8 100644 --- a/src/audio/PolRadio.h +++ b/src/audio/PolRadio.h @@ -23,7 +23,7 @@ VALIDATE_SIZE(cAMCrime, 20); class cPoliceRadioQueue { public: - int32 m_aSamples[POLICE_RADIO_QUEUE_MAX_SAMPLES]; + uint32 m_aSamples[POLICE_RADIO_QUEUE_MAX_SAMPLES]; uint8 m_nSamplesInQueue; uint8 m_nAddOffset; uint8 m_nRemoveOffset; diff --git a/src/core/config.h b/src/core/config.h index 5ec6f3ee..c04dfdf1 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -438,6 +438,7 @@ enum Config { //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files #define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused +#define ATTACH_PED_COMMENTS_TO_ENTITIES // ped comments coordinates would update following ped entity #define MULTITHREADED_AUDIO // for streams. requires C++11 or later #ifdef AUDIO_OPUS