diff --git a/src/core/re3.cpp b/src/core/re3.cpp index c2787bc3..35b3cfa4 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -150,6 +150,18 @@ FixCar(void) ((CAutomobile*)veh)->Fix(); } +static int engineStatus; +static void +SetEngineStatus(void) +{ + CVehicle *veh = FindPlayerVehicle(); + if(veh == nil) + return; + if(!veh->IsCar()) + return; + ((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus); +} + static void ToggleComedy(void) { @@ -300,7 +312,8 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); - + DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil); + DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus); DebugMenuAddCmd("Debug", "Fix Car", FixCar); DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy); DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad); diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 9b2924e9..33e7195b 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -79,7 +79,7 @@ RwObjectNameIdAssocation boatIds[] = { { "boat_moving_hi", 1, VEHICLE_FLAG_COLLAPSE }, { "boat_rudder_hi", 3, VEHICLE_FLAG_COLLAPSE }, { "windscreen", 2, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_COLLAPSE }, - { "ped_frontseat", 0, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { nil, 0, 0 } }; diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h index 37f47489..b5399d44 100644 --- a/src/modelinfo/VehicleModelInfo.h +++ b/src/modelinfo/VehicleModelInfo.h @@ -47,9 +47,6 @@ enum { }; enum { - VEHICLE_DUMMY_BOAT_RUDDER = 0, - VEHICLE_DUMMY_FRONT_SEATS = 2, - VEHICLE_DUMMY_REAR_SEATS = 3, NUM_VEHICLE_POSITIONS = 10 }; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 1972396c..c95068d0 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -1456,8 +1456,8 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) ped->m_ped_flagI4 = false; } -void -CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult) +CVector +CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult) { CVehicleModelInfo *vehModel; CVector vehDoorPos; @@ -1465,7 +1465,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter float seatOffset; vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex); - if (veh->bIsVan && (enterType == CAR_DOOR_LR || enterType == CAR_DOOR_RR)) { + if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) { seatOffset = 0.0f; vehDoorOffset = offsetToOpenVanDoor; } else { @@ -1477,63 +1477,63 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter } } - switch (enterType) { + switch (component) { case CAR_DOOR_RF: if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT) - vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER]; + vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT]; else - vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS]; + vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT]; vehDoorPos.x += seatOffset; vehDoorOffset.x = -vehDoorOffset.x; break; case CAR_DOOR_RR: - vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS]; + vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT]; vehDoorPos.x += seatOffset; vehDoorOffset.x = -vehDoorOffset.x; break; case CAR_DOOR_LF: if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT) - vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER]; + vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT]; else - vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS]; + vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT]; vehDoorPos.x = -(vehDoorPos.x + seatOffset); break; case CAR_DOOR_LR: - vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS]; + vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT]; vehDoorPos.x = -(vehDoorPos.x + seatOffset); break; default: if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT) - vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER]; + vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT]; else - vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS]; + vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT]; vehDoorOffset = CVector(0.0f, 0.0f, 0.0f); } - *output = vehDoorPos - vehDoorOffset; + return vehDoorPos - vehDoorOffset; } // This function was mostly duplicate of GetLocalPositionToOpenCarDoor, so I've used it. -void -CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType) +CVector +CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component) { CVector localPos; CVector vehDoorPos; - GetLocalPositionToOpenCarDoor(&localPos, veh, enterType, 1.0f); + localPos = GetLocalPositionToOpenCarDoor(veh, component, 1.0f); vehDoorPos = Multiply3x3(veh->GetMatrix(), localPos) + veh->GetPosition(); /* // Not used. CVector localVehDoorOffset; - if (veh->bIsVan && (enterType == VEHICLE_ENTER_REAR_LEFT || enterType == VEHICLE_ENTER_REAR_RIGHT)) { + if (veh->bIsVan && (component == VEHICLE_ENTER_REAR_LEFT || component == VEHICLE_ENTER_REAR_RIGHT)) { localVehDoorOffset = offsetToOpenVanDoor; } else { if (veh->bIsLow) { @@ -1545,19 +1545,18 @@ CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType) vehDoorPosWithoutOffset = Multiply3x3(veh->GetMatrix(), localPos + localVehDoorOffset) + veh->GetPosition(); */ - *output = vehDoorPos; + return vehDoorPos; } -void -CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset) +CVector +CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset) { CVector doorPos; CMatrix vehMat(veh->GetMatrix()); - GetLocalPositionToOpenCarDoor(output, veh, enterType, offset); - doorPos = Multiply3x3(vehMat, *output); + doorPos = Multiply3x3(vehMat, GetLocalPositionToOpenCarDoor(veh, component, offset)); - *output = veh->GetPosition() + doorPos; + return veh->GetPosition() + doorPos; } void @@ -1678,7 +1677,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (phase == LINE_UP_TO_CAR_2) { neededPos = GetPosition(); } else { - GetPositionToOpenCarDoor(&neededPos, veh, m_vehEnterType, seatPosMult); + neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult); } CVector autoZPos = neededPos; @@ -1776,11 +1775,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) // It will be all 0 after rotate. GetPosition() = neededPos; } else { - CVector output; CMatrix vehDoorMat(veh->GetMatrix()); - GetLocalPositionToOpenCarDoor(&output, veh, m_vehEnterType, 0.0f); - vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, output); + vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f)); GetMatrix() = vehDoorMat; } @@ -4822,8 +4819,8 @@ STARTPATCHES InjectHook(0x4CF000, &CPed::PedSetDraggedOutCarCB, PATCH_JUMP); InjectHook(0x4C5D80, &CPed::RestartNonPartialAnims, PATCH_JUMP); InjectHook(0x4E4730, &CPed::GetLocalPositionToOpenCarDoor, PATCH_JUMP); - InjectHook(0x4E4660, (void (*)(CVector*, CVehicle*, uint32, float)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP); - InjectHook(0x4E1A30, (void (*)(CVector*, CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP); + InjectHook(0x4E4660, (CVector (*)(CVehicle*, uint32, float)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP); + InjectHook(0x4E1A30, (CVector (*)(CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP); InjectHook(0x4DF940, &CPed::LineUpPedWithCar, PATCH_JUMP); InjectHook(0x4CC6C0, &CPed::PlayFootSteps, PATCH_JUMP); InjectHook(0x4C5350, &CPed::BuildPedLists, PATCH_JUMP); diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 2ef0ebd1..be7442b0 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -558,9 +558,9 @@ public: void SetFall(int, AnimationId, uint8); // Static methods - static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset); - static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult); - static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType); + static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); + static CVector GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult); + static CVector GetPositionToOpenCarDoor(CVehicle* veh, uint32 component); // Callbacks static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data); diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index e1484fa4..5fc29f59 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -20,6 +20,7 @@ #include "Floater.h" #include "World.h" #include "SurfaceTable.h" +#include "Weather.h" #include "HandlingMgr.h" #include "Record.h" #include "Remote.h" @@ -2466,6 +2467,110 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount) CGeneral::GetRandomNumberInRange(0.0f, 4.0f)); } +void +CAutomobile::AddDamagedVehicleParticles(void) +{ + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) + return; + + uint8 engineStatus = Damage.GetEngineStatus(); + if(engineStatus < ENGINE_STATUS_STEAM1) + return; + + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()) * 180.0f; + CVector direction = 0.5f*m_vecMoveSpeed; + CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS]; + + switch(Damage.GetDoorStatus(DOOR_BONNET)){ + case DOOR_STATUS_OK: + case DOOR_STATUS_SMASHED: + // Bonnet is still there, smoke comes out at the edge + damagePos += vecDAMAGE_ENGINE_POS_SMALL; + break; + case DOOR_STATUS_SWINGING: + case DOOR_STATUS_MISSING: + // Bonnet is gone, smoke comes out at the engine + damagePos += vecDAMAGE_ENGINE_POS_BIG; + break; + } + + if(GetModelIndex() == MI_BFINJECT) + damagePos = CVector(0.3f, -1.5f, -0.1f); + + damagePos = GetMatrix()*damagePos; + damagePos.z += 0.15f; + + if(engineStatus < ENGINE_STATUS_STEAM2){ + if(fwdSpeed < 90.0f){ + direction.z += 0.05f; + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.1f); + } + }else if(engineStatus < ENGINE_STATUS_SMOKE){ + if(fwdSpeed < 90.0f) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f); + }else if(engineStatus < ENGINE_STATUS_ON_FIRE){ + if(fwdSpeed < 90.0f){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.3f*direction, nil, 0.0f); + } + }else if(m_fHealth > 250.0f){ + if(fwdSpeed < 90.0f) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.2f*direction, nil, 0.0f); + } +} + +void +CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) +{ + int i; + CVector dir; + static RwRGBA grassCol = { 8, 24, 8, 255 }; + static RwRGBA dirtCol = { 64, 64, 64, 255 }; + static RwRGBA dirttrackCol = { 64, 32, 16, 255 }; + static RwRGBA waterCol = { 48, 48, 64, 0 }; + + if(!belowEffectSpeed) + return; + + switch(colpoint->surfaceB){ + case SURFACE_GRASS: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol); + } + break; + case SURFACE_DIRT: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol); + } + break; + case SURFACE_DIRTTRACK: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirttrackCol); + } + break; + default: + // Is this even visible? + if(CWeather::WetRoads > 0.01f && CTimer::GetFrameCounter() & 1) + CParticle::AddParticle(PARTICLE_WATERSPRAY, + colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), + CVector(0.0f, 0.0f, 1.0f), nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); + break; + } +} + void CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos) { @@ -2824,7 +2929,64 @@ CAutomobile::BurstTyre(uint8 wheel) } } -WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); } +bool +CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) +{ + CColPoint colpoint; + CEntity *ent; + colpoint.point = CVector(0.0f, 0.0f, 0.0f); + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + CVector seatPos; + switch(component){ + case CAR_DOOR_RF: + seatPos = mi->m_positions[IsBoat() ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; + break; + case CAR_DOOR_LF: + seatPos = mi->m_positions[IsBoat() ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; + seatPos.x = -seatPos.x; + break; + case CAR_DOOR_RR: + seatPos = mi->m_positions[CAR_POS_BACKSEAT]; + break; + case CAR_DOOR_LR: + seatPos = mi->m_positions[CAR_POS_BACKSEAT]; + seatPos.x = -seatPos.x; + break; + } + seatPos = GetMatrix() * seatPos; + + CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component); + if(forcedDoorPos){ + doorPos = *forcedDoorPos; + if(component == CAR_DOOR_RF || component == CAR_DOOR_RR) + doorPos.x = -doorPos.x; + doorPos = Multiply3x3(GetMatrix(), doorPos); + } + + if(GetUp().z < 0.0f){ + seatPos.z += 0.5f; + doorPos.z += 0.5f; + } + + CVector dist = doorPos - seatPos; + float length = dist.Magnitude(); + CVector pedPos = seatPos + dist*((length+0.6f)/length); + + if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false)) + return false; + if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false)) + return false; + if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil)) + if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f) + return false; + float upperZ = colpoint.point.z; + if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil)) + return false; + if(upperZ != 0.0f && upperZ < colpoint.point.z) + return false; + return true; +} float CAutomobile::GetHeightAboveRoad(void) @@ -3452,10 +3614,13 @@ STARTPATCHES InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP); InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP); InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP); + InjectHook(0x53C5B0, &CAutomobile_::IsRoomForPedToLeaveCar_, PATCH_JUMP); InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP); InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP); InjectHook(0x53E090, &CAutomobile::PlaceOnRoadProperly, PATCH_JUMP); InjectHook(0x52F030, &CAutomobile::dmgDrawCarCollidingParticles, PATCH_JUMP); + InjectHook(0x535450, &CAutomobile::AddDamagedVehicleParticles, PATCH_JUMP); + InjectHook(0x5357D0, &CAutomobile::AddWheelDirtAndWater, PATCH_JUMP); InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP); InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP); InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP); diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 81b02634..59359bad 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -108,7 +108,7 @@ public: void BlowUpCar(CEntity *ent); bool SetUpWheelColModel(CColModel *colModel); void BurstTyre(uint8 tyre); - bool IsRoomForPedToLeaveCar(uint32, CVector *); + bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos); float GetHeightAboveRoad(void); void PlayCarHorn(void); @@ -122,6 +122,8 @@ public: int32 RcbanditCheck1CarWheels(CPtrList &list); void PlaceOnRoadProperly(void); void dmgDrawCarCollidingParticles(const CVector &pos, float amount); + void AddDamagedVehicleParticles(void); + void AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed); void PlayHornIfNecessary(void); void ResetSuspension(void); void SetupSuspensionLines(void); diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h index adcd7430..388fbae9 100644 --- a/src/vehicles/DamageManager.h +++ b/src/vehicles/DamageManager.h @@ -6,6 +6,9 @@ enum eEngineStatus { + ENGINE_STATUS_STEAM1 = 100, + ENGINE_STATUS_STEAM2 = 150, + ENGINE_STATUS_SMOKE = 200, ENGINE_STATUS_ON_FIRE = 225 }; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 825c1a6c..d9b9b973 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -59,6 +59,11 @@ enum CAR_POS_EXHAUST = 9, }; +enum +{ + BOAT_POS_FRONTSEAT +}; + enum eDoors { DOOR_BONNET = 0, @@ -253,7 +258,7 @@ public: virtual void BlowUpCar(CEntity *ent) {} virtual bool SetUpWheelColModel(CColModel *colModel) { return false; } virtual void BurstTyre(uint8 tyre) {} - virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;} + virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;} virtual float GetHeightAboveRoad(void); virtual void PlayCarHorn(void) {}