Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs

This commit is contained in:
Fire-Head 2021-01-13 02:55:47 +03:00
commit ec17355056
4 changed files with 397 additions and 399 deletions

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@ -443,6 +443,7 @@ public:
static int GetSaveVarIndex(int);
static void Shutdown(void);
static void SwapNearestBuildingModel(float, float, float, float, int, int);
#ifdef GTA_SCRIPT_COLLECTIVE
static void AdvanceCollectiveIndex()

File diff suppressed because it is too large Load Diff

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@ -44,8 +44,8 @@ public:
#endif
virtual void Shutdown(void);
virtual void DeleteRwObject(void) = 0;
virtual RwObject *CreateInstance(RwMatrix *) = 0;
virtual RwObject *CreateInstance(void) = 0;
virtual RwObject *CreateInstance(RwMatrix *) = 0;
virtual RwObject *GetRwObject(void) = 0;
virtual void SetAnimFile(const char *file) {}
virtual void ConvertAnimFileIndex(void) {}

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@ -936,7 +936,7 @@ CEscalator::AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, b
m_lowerEnd = magnitudes[0] / length;
m_upperEnd = (magnitudes[0] + magnitudes[1]) / length;
m_stepsCount = Max(24.0f, length / 0.6f);
m_stepsCount = Min(24.0f, length / 0.6f);
CVector direction(m_pos0.x - m_pos1.x, m_pos0.y - m_pos1.y, 0.0f);
direction.Normalise();