From ef0b5f857db7b58a9bea62c68e89e17f45c0a0de Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 20 Aug 2021 14:28:18 +0300 Subject: [PATCH] A few small audio changes --- src/audio/AudioManager.cpp | 10 +++++----- src/audio/AudioManager.h | 4 ++-- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 1df4681c..425a897d 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1113,12 +1113,12 @@ cAudioManager::AdjustSamplesVolume() } uint8 -cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist) +cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float maxDistance, float distance) { - float quatIntensity = intensity / 4.0f; - float diffIntensity = intensity - quatIntensity; - if (dist > diffIntensity) - return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity; + float minDistance = maxDistance / 4.0f; + float diffDistance = maxDistance - minDistance; + if (distance > diffDistance) + return (minDistance - (distance - diffDistance)) * (float)emittingVolume / minDistance; return emittingVolume; } #endif diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 662e929e..efff4f39 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -59,7 +59,7 @@ public: // Default value is -3 for whatever reason #endif uint32 m_nFinalPriority; // Actual value used to compare priority, calculated using volume and m_nPriority. Lesser value means higher priority - int8 m_nVolumeChange; // How much m_nVolume should reduce per each frame. Has no effect with EXTERNAL_3D_SOUND + int8 m_nVolumeChange; // How much m_nVolume should reduce per each frame. }; VALIDATE_SIZE(tSound, 92); @@ -319,7 +319,7 @@ public: #ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well void AdjustSamplesVolume(); - uint8 ComputeEmittingVolume(uint8 emittingVolume, float maxDistance, float dist); + uint8 ComputeEmittingVolume(uint8 emittingVolume, float maxDistance, float distance); #endif // audio logic