diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 4accd64c..47c5546b 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -7829,9 +7829,8 @@ cPedComments::Process() uint32 sampleIndex; uint8 actualUsedBank; tPedComment *comment; - bool8 prevUsed = FALSE; static uint8 counter = 0; - static int32 prevSamples[10]; + static int32 prevSamples[10] = { NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE }; if(AudioManager.m_nUserPause) return; @@ -7840,72 +7839,82 @@ cPedComments::Process() if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex == prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) { m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; - prevUsed = TRUE; - break; + goto PedCommentAlreadyAdded; } } - if(!prevUsed) { - sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; - if(!SampleManager.IsPedCommentLoaded(sampleIndex)) { + sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; + switch(SampleManager.IsPedCommentLoaded(sampleIndex)) { // yes, this was a switch + case FALSE: #if defined(GTA_PC) && !defined(FIX_BUGS) - if(!m_bDelay) + if(!m_bDelay) #endif - SampleManager.LoadPedComment(sampleIndex); - } else { - AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; - AudioManager.m_sQueueSample.m_nCounter = 0; - AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; - AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS; - AudioManager.m_sQueueSample.m_nPriority = 3; - AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume; - AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; - AudioManager.m_sQueueSample.m_nLoopCount = 1; + SampleManager.LoadPedComment(sampleIndex); + break; + case TRUE: + AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; + AudioManager.m_sQueueSample.m_nCounter = 0; + AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; + AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS; + AudioManager.m_sQueueSample.m_nPriority = 3; + AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume; + AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; + AudioManager.m_sQueueSample.m_nLoopCount = 1; #ifndef GTA_PS2 - AudioManager.m_sQueueSample.m_nLoopStart = 0; - AudioManager.m_sQueueSample.m_nLoopEnd = -1; + AudioManager.m_sQueueSample.m_nLoopStart = 0; + AudioManager.m_sQueueSample.m_nLoopEnd = -1; #endif #ifdef EXTERNAL_3D_SOUND - #ifdef FIX_BUGS - AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume; - #else - AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; - #endif // FIX_BUGS + #ifdef FIX_BUGS + AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume; + #else + AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; + #endif // FIX_BUGS #endif // EXTERNAL_3D_SOUND - AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; - AudioManager.m_sQueueSample.m_MaxDistance = 40.0f; - AudioManager.m_sQueueSample.m_bStatic = TRUE; - AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; +#ifdef ATTACH_PED_COMMENTS_TO_ENTITIES + // let's disable doppler because if sounds funny as the sound moves + // originally position of ped comment doesn't change so this has no effect anyway + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 0.0f; +#else + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; +#endif + AudioManager.m_sQueueSample.m_MaxDistance = 40.0f; + AudioManager.m_sQueueSample.m_bStatic = TRUE; + AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; #ifdef AUDIO_REVERB - AudioManager.m_sQueueSample.m_bReverb = TRUE; + AudioManager.m_sQueueSample.m_bReverb = TRUE; #endif // AUDIO_REVERB #ifdef AUDIO_REFLECTIONS - AudioManager.m_sQueueSample.m_bReflections = TRUE; + AudioManager.m_sQueueSample.m_bReflections = TRUE; #endif // AUDIO_REFLECTIONS - AudioManager.m_sQueueSample.m_bIs2D = FALSE; + AudioManager.m_sQueueSample.m_bIs2D = FALSE; #ifdef FIX_BUGS - if((sampleIndex >= SFX_POLICE_BOAT_1 && sampleIndex <= SFX_POLICE_BOAT_23) || - (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_20)) - AudioManager.m_sQueueSample.m_MaxDistance = 400.0f; - else if (sampleIndex >= SFX_PLAYER_ANGRY_BUSTED_1 && sampleIndex <= SFX_PLAYER_ON_FIRE_16) { // check if player sfx - AudioManager.m_sQueueSample.m_bIs2D = TRUE; - AudioManager.m_sQueueSample.m_nPan = 63; - } -#endif // FIX_BUGS - AudioManager.m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); - if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2; - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; - prevSamples[counter++] = sampleIndex; - if(counter == 10) counter = 0; - AudioManager.AddSampleToRequestedQueue(); -#if defined(GTA_PC) && !defined(FIX_BUGS) - m_nDelayTimer = CTimer::GetTimeInMilliseconds(); - m_bDelay = TRUE; -#endif + if((sampleIndex >= SFX_POLICE_BOAT_1 && sampleIndex <= SFX_POLICE_BOAT_23) || + (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_20)) + AudioManager.m_sQueueSample.m_MaxDistance = 400.0f; + #ifndef ATTACH_PED_COMMENTS_TO_ENTITIES + else if (sampleIndex >= SFX_PLAYER_ANGRY_BUSTED_1 && sampleIndex <= SFX_PLAYER_ON_FIRE_16) { // check if player sfx + AudioManager.m_sQueueSample.m_bIs2D = TRUE; + AudioManager.m_sQueueSample.m_nPan = 63; } + #endif // ATTACH_PED_COMMENTS_TO_ENTITIES +#endif // FIX_BUGS + AudioManager.m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); + if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; + prevSamples[counter++] = sampleIndex; + if(counter == 10) counter = 0; + AudioManager.AddSampleToRequestedQueue(); +#if defined(GTA_PC) && !defined(FIX_BUGS) + m_nDelayTimer = CTimer::GetTimeInMilliseconds(); + m_bDelay = TRUE; +#endif + break; + default: + break; } } - +PedCommentAlreadyAdded: // Switch bank if (m_nActiveBank == 0) { actualUsedBank = 0; diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index e42712dc..f92e15fc 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1013,7 +1013,7 @@ cAudioManager::ProcessActiveQueues() for (int32 j = 0; j < m_nActiveSamples; j++) { if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter && sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { - if (sample.m_nLoopCount) { + if (sample.m_nLoopCount > 0) { if (m_FrameCounter & 1) flag = !!(j & 1); else @@ -1047,6 +1047,24 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelVolume(j, emittingVol); #endif } else { +#ifdef ATTACH_PED_COMMENTS_TO_ENTITIES + if (sample.m_nCounter <= 255 && sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { + CEntity* entity = (CEntity*)GetEntityPointer(sample.m_nEntityIndex); + if (entity && m_asAudioEntities[sample.m_nEntityIndex].m_nType == AUDIOTYPE_PHYSICAL) { + sample.m_vecPos = entity->GetPosition(); + sample.m_fDistance = Sqrt(GetDistanceSquared(sample.m_vecPos)); + uint8 vol; + if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false)) + vol = MAX_VOLUME; + else + vol = 31; +#ifdef EXTERNAL_3D_SOUND + sample.m_nEmittingVolume = vol; +#endif + sample.m_nVolume = ComputeVolume(vol, sample.m_MaxDistance, sample.m_fDistance); + } + } +#endif position2 = sample.m_fDistance; position1 = m_asActiveSamples[j].m_fDistance; m_asActiveSamples[j].m_fDistance = sample.m_fDistance; diff --git a/src/core/config.h b/src/core/config.h index 100b0ec1..cb9deb7f 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -448,8 +448,9 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files -#define MULTITHREADED_AUDIO // for streams. requires C++11 or later #define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused +#define ATTACH_PED_COMMENTS_TO_ENTITIES // ped comments coordinates would update following ped entity +#define MULTITHREADED_AUDIO // for streams. requires C++11 or later #ifdef AUDIO_OPUS #define AUDIO_OAL_USE_OPUS // enable support of opus files