fixed fog color for librw

This commit is contained in:
aap 2020-05-04 13:41:17 +02:00
parent ff4af35292
commit f027c3afed

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@ -450,6 +450,7 @@ RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
RwBool RwRenderStateSet(RwRenderState state, void *value) RwBool RwRenderStateSet(RwRenderState state, void *value)
{ {
uint32 uival = (uintptr)value; uint32 uival = (uintptr)value;
uint32 fog;
switch(state){ switch(state){
case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true; case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true;
case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true; case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
@ -465,7 +466,14 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
case rwRENDERSTATEVERTEXALPHAENABLE: SetRenderState(VERTEXALPHA, uival); return true; case rwRENDERSTATEVERTEXALPHAENABLE: SetRenderState(VERTEXALPHA, uival); return true;
case rwRENDERSTATEBORDERCOLOR: return true; case rwRENDERSTATEBORDERCOLOR: return true;
case rwRENDERSTATEFOGENABLE: SetRenderState(FOGENABLE, uival); return true; case rwRENDERSTATEFOGENABLE: SetRenderState(FOGENABLE, uival); return true;
case rwRENDERSTATEFOGCOLOR: SetRenderState(FOGCOLOR, uival); return true; case rwRENDERSTATEFOGCOLOR:
// have to swap R and B here
fog = (uival>>16)&0xFF;
fog |= (uival&0xFF)<<16;
fog |= uival&0xFF00;
fog |= uival&0xFF000000;
SetRenderState(FOGCOLOR, fog);
return true;
case rwRENDERSTATEFOGTYPE: return true; case rwRENDERSTATEFOGTYPE: return true;
case rwRENDERSTATEFOGDENSITY: return true; case rwRENDERSTATEFOGDENSITY: return true;
case rwRENDERSTATEFOGTABLE: return true; case rwRENDERSTATEFOGTABLE: return true;