forgot to delete debug code

This commit is contained in:
aap 2020-06-04 17:49:27 +02:00
parent 3e36428568
commit f7612c4a49

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@ -458,7 +458,6 @@ CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float
m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
}
bool debugSprings;
bool
CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias)
{
@ -468,10 +467,6 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
ApplyMoveForce(springDir*impulse);
ApplyTurnForce(springDir*impulse, point);
if(debugSprings){
printf("spring : %.3f %.3f %.3f\n", springDir.x*impulse, springDir.y*impulse, springDir.z*impulse);
printf("speed: %.3f %.3f %.3f\n", m_vecMoveSpeed.x, m_vecMoveSpeed.y, m_vecMoveSpeed.z);
}
}
return true;
}
@ -489,11 +484,6 @@ CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVecto
impulse *= 0.75f;
ApplyMoveForce(forceDir*impulse);
ApplyTurnForce(forceDir*impulse, point);
if(debugSprings){
printf("spring alt: %.3f %.3f %.3f %.3f\n", forceDir.x*impulse, forceDir.y*impulse, forceDir.z*impulse, springRatio);
printf("speed: %.3f %.3f %.3f\n", m_vecMoveSpeed.x, m_vecMoveSpeed.y, m_vecMoveSpeed.z);
printf("pos: %.3f %.3f %.3f\n", GetPosition().x, GetPosition().y, GetPosition().z);
}
}
return true;
}