fix macro redefinition warnings on win-glfw build

This commit is contained in:
withmorten 2021-07-08 01:40:58 +02:00
parent dadc56ccf9
commit f9a2f1daf7
2 changed files with 3 additions and 1 deletions

View File

@ -1,3 +1,4 @@
#define WITHWINDOWS
#include "common.h"
#ifdef AUDIO_MSS

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@ -1770,8 +1770,9 @@ void CRunningScript::Init()
int scriptToLoad = 0;
#ifdef _WIN32
#include <Windows.h>
extern "C" __declspec(dllimport) short __stdcall GetAsyncKeyState(int);
#endif
int open_script()
{
// glfwGetKey doesn't work because of CGame::Initialise is blocking