CDarkel miami hud colors.

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Dominik 2020-07-07 01:02:39 +02:00 committed by GitHub
parent 478d4246c4
commit fa1263b6a4
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@ -27,6 +27,7 @@ int32 CDarkel::KillsNeeded;
int8 CDarkel::InterruptedWeapon;
/*
* TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend.
* bStandardSoundAndMessages is a completely beta thing,
* makes game handle sounds & messages instead of SCM (just like in GTA2)
* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
@ -102,7 +103,7 @@ CDarkel::DrawMessages()
if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString);
CFont::SetColor(CRGBA(150, 100, 255, 255));
CFont::SetColor(CRGBA(0, 207, 133, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
}
}
@ -110,7 +111,7 @@ CDarkel::DrawMessages()
AsciiToUnicode(gString, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
CFont::SetColor(CRGBA(255, 128, 128, 255));
CFont::SetColor(CRGBA(156, 91, 40, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString);
break;
}