Commit Graph

459 Commits

Author SHA1 Message Date
Sergeanur 3569b7edfe Fix ped comments on oal 2021-09-02 19:22:29 +03:00
Sergeanur a15d5589b3 Fix reflection counter 2021-09-02 18:49:49 +03:00
Sergeanur d23c045d11 Audio: small refactoring 2021-09-02 18:30:15 +03:00
Sergeanur 3bc6aa85da Audio: a bit more PS2 changes 2021-09-02 17:52:11 +03:00
Sergeanur 5aa149f0bc PS2 ProcessReverb 2021-09-02 12:58:42 +03:00
Sergeanur 8c1f1cc7b8 PS2 mission audio length 2021-09-02 12:43:15 +03:00
Sergeanur 9b511d28ec Audio: PS2 cAudioManager::ServicePoliceRadioChannel 2021-09-02 08:31:22 +03:00
Sergeanur c41239ed5e Ped comments fixes 2021-09-02 08:00:04 +03:00
Sergeanur 787f1922f4 Audio: fix types for IsSampleBankLoaded/IsPedCommentLoaded, reverse ProcessSpecial from PS2 2021-09-02 07:13:35 +03:00
Sergeanur 6c3cb330c1 Audio: PS2 mission audio 2021-09-01 13:25:47 +03:00
Sergeanur 57757e6c6f Audio: PS2 pager code 2021-09-01 10:44:38 +03:00
Sergeanur 1c426fdff1 Audio: some PS2 code 2021-09-01 08:09:33 +03:00
Sergeanur bcdeb71070 Audio: ps2 code ifdef 2021-08-30 11:25:14 +03:00
Sergeanur 55e950fe84 Audio: fixing bugs, fixing types, making code more accurate to original 2021-08-29 09:42:24 +03:00
Sergeanur 2e02aed5d5 Fix acceleration sound on exiting the vehicle 2021-08-26 08:15:03 +03:00
Sergeanur 5017e09dd0 Refactor cPedComments 2021-08-25 13:41:29 +03:00
Sergeanur ee93e4bc7d Audio: refactoring, type fixes, renaming cAudioManager fields 2021-08-25 08:49:42 +03:00
Sergeanur 9ecca45bf3 Audio: fix PS2 ifdefs 2021-08-24 15:24:28 +03:00
Sergeanur 38f4ea7aa3 Audio enhancements:
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 13:11:36 +03:00
Sergeanur ceb65eafa5 Make ped comments update position and volume 2021-08-23 11:15:03 +03:00
Sergeanur b683c047dc Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) 2021-08-21 12:18:45 +03:00
Sergeanur ef0b5f857d A few small audio changes 2021-08-20 14:28:18 +03:00
Sergeanur c168786b42 Audio refactoring:
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
* reverse a few PS2 bits
2021-08-20 13:02:58 +03:00
Sergeanur eda2c05448 Audio: ifdef more things that aren't on ps2 2021-08-18 21:07:33 +03:00
Sergeanur 01c70dfb76 Fix acceleration sound playing when exiting the vehicle 2021-08-18 18:37:10 +03:00
Sergeanur 597802ff2e One more type fix 2021-08-18 15:37:31 +03:00
Sergeanur 5c562c3adc More type fixes in audio 2021-08-18 15:31:58 +03:00
Sergeanur 16ff379ebe Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity 2021-08-17 13:58:48 +03:00
Sergeanur 2526503743 Remove FIX_BUGS that wasn't needed 2021-08-17 10:50:53 +03:00
Sergeanur 076b324539 Fix ped comments playing at full volume behind the wall 2021-08-16 14:21:51 +03:00
Sergeanur bcb5b4f94d Remove not needed entry from config 2021-08-16 10:29:44 +03:00
Sergeanur ab03fbb6c8 Make UpdateReflections a bit more binary exact + small code changes to sync with miami 2021-08-16 09:59:08 +03:00
Sergeanur 854ee12d9d Fix ifdef for audio reflection members 2021-08-15 14:11:20 +03:00
Sergeanur 5ddd0649e3 Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity 2021-08-15 13:14:16 +03:00
Sergeanur 8759c2edf0 Sync fixes from miami 2021-08-12 15:01:58 +03:00
Sergeanur 033d89a9ab Refactor cAudioManager::ProcessActiveQueues, fix doppler effect 2021-08-12 13:01:07 +03:00
Sergeanur f1545daeae Rename unused audio member 2021-08-12 11:46:10 +03:00
Sergeanur 2ef43e8d1a Fix sampman_null 2021-08-12 11:39:34 +03:00
Sergeanur ce78081a7f Put more things under ifdef 2021-08-12 11:39:34 +03:00
Sergeanur 6c2d179aad Add define to enable/disable external 3d audio simulation 2021-08-12 11:39:34 +03:00
Sergeanur 2eb0390dc9 Fix unset emitting volume for sawmill 2021-08-11 13:35:50 +03:00
Sergeanur f131f70761 Fix unset emitting volume for moan sound 2021-08-11 12:10:48 +03:00
erorcun 0542b1bd4d Fix radio scroll when player controls disabled 2021-07-31 23:03:59 +03:00
Sergeanur 6cea1de9e6 Reverse unused audio functions from mobile 2021-07-29 00:40:32 +03:00
Sergeanur 81673ab304 Fix comments 2021-07-28 10:36:18 +03:00
Sergeanur d0666a8702 One more type fix 2021-07-27 22:38:35 +03:00
Sergeanur 16e2e3d091 Type fix 2021-07-27 22:32:47 +03:00
Sergeanur 5240dce018 cAudioManager::GetCollisionOneShotRatio cleanup 2021-07-27 22:01:17 +03:00
Sergeanur 6a94299eac Fix 2021-07-26 04:42:15 +03:00
Sergeanur a064b3a687 Audio changes:
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00