Commit Graph

70 Commits

Author SHA1 Message Date
Sergeanur
16ff379ebe Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity 2021-08-17 13:58:48 +03:00
Sergeanur
2526503743 Remove FIX_BUGS that wasn't needed 2021-08-17 10:50:53 +03:00
Sergeanur
076b324539 Fix ped comments playing at full volume behind the wall 2021-08-16 14:21:51 +03:00
Sergeanur
ab03fbb6c8 Make UpdateReflections a bit more binary exact + small code changes to sync with miami 2021-08-16 09:59:08 +03:00
Sergeanur
5ddd0649e3 Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity 2021-08-15 13:14:16 +03:00
Sergeanur
8759c2edf0 Sync fixes from miami 2021-08-12 15:01:58 +03:00
Sergeanur
ce78081a7f Put more things under ifdef 2021-08-12 11:39:34 +03:00
Sergeanur
6c2d179aad Add define to enable/disable external 3d audio simulation 2021-08-12 11:39:34 +03:00
Sergeanur
2eb0390dc9 Fix unset emitting volume for sawmill 2021-08-11 13:35:50 +03:00
Sergeanur
f131f70761 Fix unset emitting volume for moan sound 2021-08-11 12:10:48 +03:00
Sergeanur
a064b3a687 Audio changes:
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00
withmorten
cb3b3855b8 rename clamp macro to Clamp to fix compilation with g++11 2021-06-28 13:31:35 +02:00
erorcun
53a4b6936b Revert "Use PS2-y global names on SampMan"
We know that they changed all those names on PC.

This reverts commit 091a65996e.
2021-06-27 17:59:50 +03:00
erorcun
091a65996e Use PS2-y global names on SampMan 2021-06-27 17:53:14 +03:00
Sergeanur
8fc99387f5 Fix use of enum in ped comment banks switch 2021-06-24 21:32:44 +03:00
Sergeanur
939d0c59a3 Add macros to set sample loop offsets 2021-06-24 21:32:44 +03:00
Sergeanur
7a2dbd9112 Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:32:43 +03:00
Sergeanur
c9804510d1 This means sound should be panned right, not volume 2021-06-24 21:32:43 +03:00
Sergeanur
c37f4c3c1a Fix cAudioManager::SetupJumboFlySound 2021-06-24 21:32:43 +03:00
Sergeanur
786e101acf Use bool8 in audio code 2021-06-24 21:32:43 +03:00
erorcun
1667ffdd8f MusicManager fixes 2021-02-03 14:08:28 +03:00
withmorten
ac0f759b27 make building with Codewarrior 7 possible 2021-01-21 03:18:15 +01:00
Sergeanur
8eed6ae179 Use original names 2021-01-08 21:50:59 +02:00
Sergeanur
042e21115e More audio fix 2021-01-05 00:50:51 +02:00
Sergeanur
63e9f6d826 Audio fixes 2021-01-05 00:32:03 +02:00
Sergeanur
2b96be0418 cVehicleParams ctor 2020-12-25 20:22:43 +02:00
Sergeanur
7a7061ea92 Use intensity in ProcessBoatEngine 2020-12-25 20:00:12 +02:00
Sergeanur
03c3eeb937 cAudioManager::ProcessBoatEngine fixes 2020-12-25 19:57:09 +02:00
Sergeanur
b8bf3cb790 cPedParams fixes 2020-12-25 17:39:49 +02:00
Sergeanur
6d75374c41 Fix cAudioManager::ProcessSpecial 2020-12-25 09:06:49 +02:00
Sergeanur
de31bdc89f Small type use fixes 2020-12-25 08:59:32 +02:00
withmorten
afdf8c25a0 int8 enums fixed 2020-12-07 00:56:12 +01:00
withmorten
4696e3f9c8 uint8 enums fixed 2020-12-07 00:36:40 +01:00
Sergeanur
103b8fb426 More audio fix 2020-11-22 23:24:38 +02:00
Sergeanur
f010777e58 Audio fixes 2020-11-22 23:10:41 +02:00
Roman Masanin
c91d5a90a1 easy way to safe few petaseconds 2020-11-08 23:29:57 +03:00
Roman Masanin
612bd98039 return bad code, becouse no one knows what to do with it 2020-11-08 21:30:03 +03:00
Roman Masanin
279acfae59 pointers to referencies too 2020-11-08 20:50:46 +03:00
Roman Masanin
e269809bfd Merge branch 'master' of https://github.com/GTAmodding/re3 2020-11-08 20:32:31 +03:00
Sergeanur
3b81eaa2d7 Fix cAudioManager::GetPhrase 2020-11-07 13:55:55 +02:00
Roman Masanin
fad0a9507d some "optimizations". same like I did in VC 2020-11-01 23:48:03 +03:00
Filip Gawin
747fe7ab67 Merge branch 'master' of github.com:GTAmodding/re3 into master 2020-10-18 15:14:03 +02:00
Filip Gawin
3594b35fbb Add missing breaks in AudioLogic.cpp 2020-10-18 15:13:43 +02:00
Roman Masanin
9cf38634b9
ProcessWaterCannon bug and refractoring (#773)
* fix audio bug and some refractoring

* mark original bugs
2020-10-17 20:56:42 +02:00
Sergeanur
5144b5051c Fix arg types 2020-09-28 21:37:59 +03:00
Sergeanur
7efc153dc9 Renaming audio enum entries to something more like original 2020-09-19 15:55:27 +03:00
aap
a9a1bf5056 changed a sound enum 2020-08-20 13:21:08 +02:00
Sergeanur
7d51995640 Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher 2020-07-22 03:32:46 +03:00
Sergeanur
f760696a9f Fix another float 2020-07-18 19:37:28 +03:00
Sergeanur
28d7d6b2f1 Fix some audio floats 2020-07-18 19:18:58 +03:00