Commit Graph

190 Commits

Author SHA1 Message Date
aap
94ff966994 bletch 2021-01-21 22:25:14 +01:00
aap
e99589a3eb fixed anisotropic filtering; updated librw 2021-01-21 22:17:35 +01:00
erorcun
5a47379bf5 Includes overhaul, fix some compiler warnings 2021-01-17 21:32:54 +01:00
Sergeanur
ff057838ec Merge branch 'miami' into lcs
* miami:
  Fix backface culling of cutscene objects
  more renames
  anim velocity union
  rename m_vehEnterType -> m_vehDoor
  Port cmake improvements to miami
  some loose ends
  move TODO to Readme
  Fix build without FIX_BUGS, divide to 0 fixes
2021-01-13 14:56:25 +02:00
erorcun
57201187de Fix build without FIX_BUGS, divide to 0 fixes 2021-01-13 14:22:31 +03:00
erorcun
542a5393ac Fix build without FIX_BUGS, divide to 0 fixes 2021-01-13 03:08:50 +03:00
aap
48ce6151f9 fix building with PED_SKIN 2021-01-12 18:55:21 +01:00
aap
37a58a04f2 timecycle; some rendering 2021-01-08 13:34:49 +01:00
aap
ebdf08a514 first commit for LCS 2021-01-08 01:41:40 +01:00
aap
e6ef2f12de first version of new renderer 2021-01-05 11:12:48 +01:00
Sergeanur
b9e97ab79d Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Sergeanur
f75460fc1d Reorder CEntity functions into their original order 2020-12-29 13:55:15 +02:00
erorcun
36e64dbd22 signed/unsigned fixes, and some other fixes 2020-12-27 05:23:37 +03:00
erorcun
57098a77ec Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as default 2020-12-26 12:10:04 +03:00
erorcun
a50244dc16 signed/unsigned fixes, and some other fixes 2020-12-25 12:54:41 +03:00
aap
934c967825 core/FileLoader.cpp 2020-12-21 12:35:06 +01:00
aap
fb97335d9f push/pop memids 2020-12-21 12:34:29 +01:00
Fire-Head
0bea6d039b Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-19 22:33:17 +03:00
aap
2a51e1da04 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
Nikolay Korolev
8d1996833b merge attempt 2020-12-19 03:21:04 +03:00
aap
9982f1f21b anim compression 2020-12-18 23:46:51 +01:00
aap
f3a356375e added MemoryHeap from III, MemoryMgr 2020-12-18 14:19:03 +01:00
aap
9be5bfe75b sync vis-plugins with miami 2020-12-13 12:58:15 +01:00
aap
35cac6b93b some rendering things 2020-12-13 12:53:19 +01:00
Fire-Head
87bca997a4 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-07 21:50:18 +03:00
Fire-Head
c5fbb594a5 ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
aap
28a942735c fix pMemoryTop 2020-12-05 14:50:54 +01:00
aap
466eee84e7 typo 2020-12-04 10:23:04 +01:00
aap
9714a37769 bit more GTA_VERSION and GTA_PS2 2020-12-04 01:12:58 +01:00
aap
448ba9b7e8 bla 2020-12-02 13:08:30 +01:00
aap
50bf0f27a0 rpDefaultGeometryInstance 2020-12-02 12:58:29 +01:00
Sergeanur
a259b6b8ab TexturePools
# Conflicts:
#	src/core/Game.cpp
#	src/rw/RwHelper.cpp
2020-12-01 22:54:19 +02:00
Sergeanur
9461998304 TexturePools 2020-12-01 22:12:46 +02:00
aap
83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
Sergeanur
5a3a058ed3 Make texture conversion work a bit faster
# Conflicts:
#	src/core/config.h
2020-12-01 03:51:31 +02:00
aap
c57fee38ca
Merge pull request #841 from aap/master
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
aap
a8035b6466 moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
Sergeanur
ad48b9cde0 Make texture conversion work a bit faster 2020-11-28 16:29:45 +02:00
aap
d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
aap
4ddc356341 memory heap starting to work 2020-11-25 22:49:50 +01:00
aap
88baa9ce5f implemented CMemoryHeap, not used or tested yet 2020-11-25 21:34:06 +01:00
aap
b2f9b3175b two unused functions 2020-11-23 11:06:16 +01:00
aap
b6da31cfaa two unused functions 2020-11-23 09:38:51 +01:00
aap
07303c62d1 finished cullzones 2020-11-22 00:13:07 +01:00
aap
9826fdf6d5 more fixes to librw stuff 2020-11-18 11:16:02 +01:00
aap
acb29e0dad more fixes to librw stuff 2020-11-18 11:15:27 +01:00
aap
8c70c2a136 changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
aap
82b0103c67 changes to librw layer, GLES now runtime choice 2020-11-18 10:27:55 +01:00
aap
546ed0ff07 changes to RW layer so loading foreign files works 2020-11-11 09:42:30 +01:00
aap
3c5bb4e8f3 new LCS-style renderer 2020-11-03 20:33:07 +01:00
aap
3665a82418 Merge pull request #792 from withmorten/master
fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL ...
# Conflicts:
#	src/core/Frontend.cpp
2020-10-31 19:21:10 +02:00
aap
6eef54e3fc
Merge pull request #792 from withmorten/master
fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL ...
2020-10-31 17:06:25 +01:00
aap
317393d763 few more fixes to last commit 2020-10-29 19:21:16 +01:00
withmorten
e95516032f fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version text 2020-10-29 19:18:46 +01:00
aap
e97366c023 implemented extra model flags for backface culling and alpha test from mobile 2020-10-29 19:11:47 +01:00
erorcun
de09a80a35 Messages fix and update librw 2020-10-25 01:21:18 +03:00
erorcun
d0e80e8c97 librw update 2020-10-24 23:56:21 +03:00
erorcun
92ae468e00 Messages and CameraSize fix 2020-10-24 21:56:04 +03:00
erorcun
a6aa782d6d Fixes and style changes from miami 2020-10-18 19:16:37 +03:00
eray orçunus
b98864d134 Radar, WaterCannon, win/glfw skels 2020-10-17 17:35:26 +03:00
eray orçunus
a01b14f301 Fix sniper and water creatures bug, mark some files 2020-10-09 12:24:21 +03:00
eray orçunus
3e549a7d44 CGame done, Peds, fixes 2020-08-30 12:40:30 +03:00
aap
4545ddee6d ... 2020-08-21 23:35:47 +02:00
aap
a6fe606ce6 CStreaming done, hopefully 2020-08-20 23:44:40 +02:00
aap
517e2ee9a5 small fixes 2020-08-20 12:55:41 +02:00
aap
764af8735c rw stuff done & other small things 2020-08-20 12:53:17 +02:00
aap
c2e20070ab txd.img bug 2020-08-19 16:54:09 +02:00
aap
895055a3d1 update librw; fix txd.img bug 2020-08-19 16:53:11 +02:00
aap
827ba62671 neo pipelines; postfx fix 2020-08-19 16:10:22 +02:00
aap
c556cbbbe0 neo pipelines 2020-08-18 10:58:15 +02:00
aap
b468d010a8 implemented extended postfx 2020-08-11 18:40:04 +02:00
aap
40185161b8
Merge pull request #670 from Fire-Head/miami
Miami Shadows
2020-08-07 10:18:35 +02:00
Fire-Head
224fd77641 NULL -> nil 2020-07-31 21:21:58 +03:00
Sergeanur
86cc86ac12 Merge remote-tracking branch 'origin/master' into miami 2020-07-29 15:35:25 +03:00
Sergeanur
acdc52116e Merge branch 'master' into miami
# Conflicts:
#	src/animation/RpAnimBlend.cpp
#	src/audio/oal/stream.cpp
#	src/audio/sampman.h
#	src/control/Pickups.cpp
#	src/core/Collision.cpp
#	src/core/Collision.h
#	src/core/FileLoader.cpp
#	src/core/FileMgr.cpp
#	src/core/FileMgr.h
#	src/core/Streaming.cpp
#	src/core/Streaming.h
#	src/core/SurfaceTable.h
#	src/modelinfo/VehicleModelInfo.h
#	src/peds/Ped.cpp
#	src/rw/RwHelper.cpp
#	src/rw/RwHelper.h
#	src/skel/glfw/glfw.cpp
#	src/skel/platform.h
#	src/text/Text.cpp
#	src/text/Text.h
#	src/vehicles/CarGen.cpp
#	src/vehicles/Heli.cpp
2020-07-29 15:34:57 +03:00
aap
e13d80a4eb rename shit 2020-07-29 14:31:34 +02:00
Sergeanur
4a4feb948d Add forgotten file 2020-07-29 15:25:57 +03:00
Sergeanur
6b92e9e12b Dual pass rendering for RW 3.3 2020-07-29 15:24:42 +03:00
Sergeanur
581cb5edfa The real pickup reflection fix 2020-07-29 14:56:06 +03:00
Fire-Head
f2f19ccea3 Update RwHelper.cpp 2020-07-29 12:41:53 +03:00
Fire_Head
52e77c6634
Merge pull request #1 from GTAmodding/miami
Miami
2020-07-29 12:20:02 +03:00
Fire-Head
1803dcc873 miami shadows 2020-07-29 12:17:53 +03:00
eray orçunus
732b760829 64-bit on Windows 2020-07-24 20:26:33 +03:00
Sergeanur
bcb2b7a534 Add ps2 audio paths 2020-07-23 16:15:36 +03:00
eray orçunus
1dc6fbda1f 64-bit on Windows 2020-07-22 18:51:28 +03:00
Sergeanur
f882586eb8 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	README.md
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/peds/Ped.cpp
#	src/peds/Ped.h
#	src/render/Renderer.cpp
#	src/vehicles/Plane.cpp
2020-07-22 18:29:17 +03:00
Sergeanur
7d51995640 Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher 2020-07-22 03:32:46 +03:00
Sergeanur
87eb96453a Add compatibility with RW 3.4 2020-07-18 13:30:51 +03:00
aap
4e3e1d0b87 make game load all platform dffs 2020-07-16 13:36:25 +02:00
aap
23da99622c tiny cleanup 2020-07-16 13:35:35 +02:00
aap
2141247e08 CBoat and friends 2020-07-01 18:04:02 +02:00
Fire-Head
9c0adf6a8f Revert "FONT_BANK renamed to FONT_STANDARD"
This reverts commit 552205dfba.
2020-06-07 05:03:06 +03:00
Sergeanur
1c01899799 Merge branch 'master' into miami
# Conflicts:
#	src/control/Garages.cpp
#	src/core/Frontend.cpp
#	src/peds/PlayerPed.cpp
#	src/render/Hud.cpp
#	src/vehicles/Train.cpp
2020-06-07 04:15:10 +03:00
Sergeanur
552205dfba FONT_BANK renamed to FONT_STANDARD 2020-06-07 04:10:06 +03:00
aap
d8272b8812 hanim fix 2020-06-01 20:32:43 +02:00
aap
8bbb6a2a4a hanim fix 2020-06-01 20:28:04 +02:00
eray orçunus
a5f23a0342 VC CMenuManager struct, ctor etc. 2020-05-22 03:48:12 +03:00
Sergeanur
1a42d62d3a Merge branch 'master' into miami
# Conflicts:
#	premake5.lua
#	src/peds/Ped.cpp
#	src/peds/PedIK.cpp
#	src/peds/PedIK.h
2020-05-16 17:09:13 +03:00
aap
c54d3ba2ab fixes for 64 bit build 2020-05-16 14:34:51 +02:00
aap
793a6a6d7e bla 2020-05-16 13:07:08 +02:00