Commit Graph

38 Commits

Author SHA1 Message Date
erorcun
a311f643f9 Fixes 2021-02-28 15:50:51 +03:00
withmorten
feb993e751 get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
Sergeanur
c7c7eff918 Get rid of bitfields in CPool
# Conflicts:
#	src/core/templates.h
2021-01-20 19:24:08 +02:00
Sergeanur
faa9e6441b Use original names 2021-01-08 21:53:11 +02:00
aap
fb97335d9f push/pop memids 2020-12-21 12:34:29 +01:00
Nikolay Korolev
76a564df2e fixed review stuff 2020-12-19 14:33:22 +03:00
Nikolay Korolev
8d1996833b merge attempt 2020-12-19 03:21:04 +03:00
aap
d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
Nikolay Korolev
2e915780aa some fixes 2020-11-13 13:19:54 +03:00
Nikolay Korolev
c856d88691 object field renamed 2020-10-18 12:34:34 +03:00
Nikolay Korolev
720abca826 finished save/load 2020-10-17 20:45:07 +03:00
Nikolay Korolev
1195f3db7b saves part 1 2020-10-17 18:50:16 +03:00
aap
764af8735c rw stuff done & other small things 2020-08-20 12:53:17 +02:00
Sergeanur
509ca11d76 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/control/GameLogic.cpp
#	src/control/PathFind.cpp
#	src/control/RoadBlocks.cpp
#	src/control/Script.cpp
#	src/control/Script.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/core/TempColModels.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/modelinfo/SimpleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.h
#	src/render/Skidmarks.h
#	src/render/WaterLevel.cpp
#	src/save/GenericGameStorage.h
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/DamageManager.cpp
#	src/vehicles/Vehicle.cpp
#	src/vehicles/Vehicle.h
2020-06-03 01:24:08 +03:00
Nikolay Korolev
ec1d14971c mission replay 2020-05-27 00:25:12 +03:00
eray orçunus
acd1ea9909 Weapon layer in Peds 2020-05-15 21:21:25 +03:00
Sergeanur
7aeac06fdb Redoing some pool reading for better alignment 2020-05-13 05:31:14 +03:00
Filip Gawin
a0b3117ee4 Revert to memcpy 2020-05-13 02:01:42 +02:00
Filip Gawin
c2ac6b3759 Fix linux warnings 2020-05-12 23:18:54 +02:00
Sergeanur
e9b334d7bf More use of GetModelIndex 2020-05-05 14:48:35 +03:00
Nikolay Korolev
f372ce156d changed saving compatibility 2020-05-02 18:02:17 +03:00
Nikolay Korolev
dc12718fc2 Merge remote-tracking branch 'upstream/master' 2020-04-30 21:41:20 +03:00
Sergeanur
94acee8580 Fix MakeSureSlotInObjectPoolIsEmpty 2020-04-30 16:52:37 +03:00
Sergeanur
7d758f3a9f Adding getters and setters for type and status 2020-04-30 16:45:45 +03:00
Nikolay Korolev
74fde1397e pools compatibility 2020-04-27 00:54:43 +03:00
Filip Gawin
370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
eray orçunus
1ffc37735e Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00
Sergeanur
599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head
a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
Nikolay Korolev
1c592c26f9 review fix 2020-04-13 21:57:13 +03:00
Nikolay Korolev
38dee74a5a CPools 2020-04-11 21:01:39 +03:00
Wes Hampson
28342405d3 Add Load/Save functions 2020-03-10 20:26:07 -07:00
Sergeanur
5b1ffb0912 Some CPool and CPools funcs, restoring original logic of pool lookup loops 2019-10-17 00:53:25 +03:00
Sergeanur
72e12f6aae CPickups 2019-10-03 22:37:13 +03:00
eray orçunus
5bea16c7cc AnimViewer! 2019-08-15 17:51:39 +03:00
Nikolay Korolev
a951996943 added CPool<cAudioScriptObject, cAudioScriptObject> 2019-07-20 18:00:57 +03:00
aap
60711154ba more CWanted; added CEventList 2019-07-12 18:01:22 +02:00
aap
53023eb65b the great reorganization 2019-07-07 13:09:11 +02:00