Sergeanur
320624edc8
Audio: ps2 code ifdef
...
# Conflicts:
# src/audio/AudioManager.h
2021-08-30 11:26:19 +03:00
Sergeanur
9a7b469f4e
Audio: fixing bugs, fixing types, making code more accurate to original
2021-08-29 09:42:32 +03:00
Sergeanur
f87f14b432
Refactor cPedComments
2021-08-25 13:41:53 +03:00
Sergeanur
c8492ab5e0
Audio: refactoring, type fixes, renaming cAudioManager fields
2021-08-25 08:49:58 +03:00
Sergeanur
abbfb09a64
Audio enhancements:
...
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur
7c80093efa
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)
2021-08-21 13:02:07 +03:00
Sergeanur
239367663b
Rename unknown audio field
2021-08-20 15:45:18 +03:00
Sergeanur
a401f926d3
Audio refactoring:
...
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
Sergeanur
71e0895dc6
Add AUDIO_REVERB define
2021-08-19 10:53:14 +03:00
Sergeanur
a13089cd2e
Port audio changes from master
2021-08-18 15:49:06 +03:00
Sergeanur
176cadff05
Merge branch 'master' into miami
...
# Conflicts:
# src/audio/AudioLogic.cpp
2021-08-16 14:31:40 +03:00
Sergeanur
076b324539
Fix ped comments playing at full volume behind the wall
2021-08-16 14:21:51 +03:00
Sergeanur
76f2191476
Remove not needed entry from config
2021-08-16 10:31:35 +03:00
Sergeanur
bcb5b4f94d
Remove not needed entry from config
2021-08-16 10:29:44 +03:00
Sergeanur
d6fbf9fbe7
PS2 audio reflections
2021-08-16 10:02:29 +03:00
Sergeanur
c7e05c74b9
Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity
2021-08-16 10:00:10 +03:00
Sergeanur
854ee12d9d
Fix ifdef for audio reflection members
2021-08-15 14:11:20 +03:00
Sergeanur
5ddd0649e3
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity
2021-08-15 13:14:16 +03:00
Sergeanur
92c5cf1877
Sync audio changes from master
2021-08-12 14:57:16 +03:00
Sergeanur
f1545daeae
Rename unused audio member
2021-08-12 11:46:10 +03:00
Sergeanur
ce78081a7f
Put more things under ifdef
2021-08-12 11:39:34 +03:00
Nikolay Korolev
88b4c7b50b
merge
2021-08-08 15:34:02 +03:00
Sergeanur
7bacf3b6f4
Reverse unused audio functions
2021-07-29 01:52:49 +03:00
Sergeanur
cce97588fe
Reverse unused audio functions from mobile
...
# Conflicts:
# src/audio/AudioManager.h
2021-07-29 00:43:04 +03:00
Sergeanur
6cea1de9e6
Reverse unused audio functions from mobile
2021-07-29 00:40:32 +03:00
Sergeanur
81673ab304
Fix comments
2021-07-28 10:36:18 +03:00
Sergeanur
2aa37813d2
cAudioManager declaration reordering
2021-07-28 10:32:43 +03:00
Sergeanur
8960ffaf0b
Get rid of audio getters
2021-07-28 09:39:57 +03:00
Sergeanur
61176acbad
Ped comments ordering and type fix + vice function(s) fix
2021-07-28 09:17:38 +03:00
Sergeanur
49ee711c75
AudioLogic type fixes and reordering (after peds)
2021-07-28 00:55:22 +03:00
Sergeanur
16f892b667
AudioLogic type fixes and reordering (before peds)
2021-07-28 00:41:34 +03:00
Sergeanur
9dbaa7a77f
PolRadio type fixes
2021-07-27 22:38:57 +03:00
Sergeanur
16e2e3d091
Type fix
2021-07-27 22:32:47 +03:00
Sergeanur
7aa8d7c073
AudioManager.cpp reordering
2021-07-27 22:29:40 +03:00
Sergeanur
782d38c6b7
Sort AudioCollision functions into original order
2021-07-27 22:02:25 +03:00
Sergeanur
a064b3a687
Audio changes:
...
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00
withmorten
f686065769
get rid of // done comments in audiomanager.h
2021-07-11 03:59:37 +02:00
Sergeanur
2b8ae07ec6
forgot
2021-06-24 21:34:33 +03:00
Sergeanur
1b5dbc4b41
Add macros to set sample loop offsets
2021-06-24 21:34:33 +03:00
Sergeanur
02655313e9
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:34:33 +03:00
Sergeanur
5bcdb933a7
Use bool8 in audio code
2021-06-24 21:34:32 +03:00
Sergeanur
f741101e44
Fix redone + add hud fix
2021-06-24 21:32:44 +03:00
Sergeanur
cacec36dd1
Fix cut off sfx on high framerates
2021-06-24 21:32:44 +03:00
Sergeanur
939d0c59a3
Add macros to set sample loop offsets
2021-06-24 21:32:44 +03:00
Sergeanur
7a2dbd9112
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:32:43 +03:00
Sergeanur
319bf9d8d2
Fix return type
2021-06-24 21:32:43 +03:00
Sergeanur
786e101acf
Use bool8 in audio code
2021-06-24 21:32:43 +03:00
Sergeanur
478f6e07d4
Uhh, right
...
# Conflicts:
# src/audio/AudioManager.h
2021-02-26 11:08:32 +02:00
Sergeanur
5bdbb5f802
Uhh, right
2021-02-26 11:05:37 +02:00
withmorten
29fb996b00
make building with Codewarrior 7 possible
2021-01-24 17:08:34 +01:00