Sergeanur
a401f926d3
Audio refactoring:
...
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
Sergeanur
71e0895dc6
Add AUDIO_REVERB define
2021-08-19 10:53:14 +03:00
Sergeanur
51ba90dd52
Audio: ifdef more things that aren't on ps2
2021-08-19 08:45:56 +03:00
Sergeanur
a13089cd2e
Port audio changes from master
2021-08-18 15:49:06 +03:00
Sergeanur
d6fbf9fbe7
PS2 audio reflections
2021-08-16 10:02:29 +03:00
Sergeanur
c7e05c74b9
Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity
2021-08-16 10:00:10 +03:00
Sergeanur
0a2df3ca4c
Fix sampman_null
2021-08-12 15:03:38 +03:00
Sergeanur
92c5cf1877
Sync audio changes from master
2021-08-12 14:57:16 +03:00
Sergeanur
7bacf3b6f4
Reverse unused audio functions
2021-07-29 01:52:49 +03:00
Sergeanur
cce97588fe
Reverse unused audio functions from mobile
...
# Conflicts:
# src/audio/AudioManager.h
2021-07-29 00:43:04 +03:00
Sergeanur
8960ffaf0b
Get rid of audio getters
2021-07-28 09:39:57 +03:00
Sergeanur
7aa8d7c073
AudioManager.cpp reordering
2021-07-27 22:29:40 +03:00
Sergeanur
3ed4cdf109
Fix overflow in audio code
2021-07-03 15:57:08 +03:00
withmorten
d17d437de3
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
2021-06-28 13:57:05 +02:00
Sergeanur
14c71f39ff
High FPS Fixes
2021-06-25 00:39:47 +03:00
Sergeanur
1b5dbc4b41
Add macros to set sample loop offsets
2021-06-24 21:34:33 +03:00
Sergeanur
02655313e9
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:34:33 +03:00
Sergeanur
5bcdb933a7
Use bool8 in audio code
2021-06-24 21:34:32 +03:00
withmorten
29fb996b00
make building with Codewarrior 7 possible
2021-01-24 17:08:34 +01:00
Sergeanur
32d3ea0a2d
Audio fixes
2021-01-05 00:31:31 +02:00
Sergeanur
6753d39dd0
Fix uninitialized filed in cAudioManager
2021-01-04 23:11:31 +02:00
Sergeanur
2e06e4b6b8
Fix speed of sound
2021-01-03 16:43:58 +02:00
shfil
dc72729a40
Merge pull request #895 from ShFil119/miami_audio
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More audio
2020-12-25 14:02:47 +01:00
Sergeanur
6a2edcea46
Small type use fixes
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# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/Garages.cpp
# src/vehicles/Cranes.cpp
2020-12-25 09:03:13 +02:00
Filip Gawin
19cc1d7854
fixes
2020-12-25 01:29:18 +01:00
Filip Gawin
35473e653d
More audio
2020-12-22 14:53:45 +01:00
Sergeanur
43d5831394
cAudioManager::ProcessPedOneShots + fixes
2020-12-01 23:38:36 +02:00
Roman Masanin
174424c520
fix serviceSoundEffects an cleanup
2020-11-02 12:05:23 +03:00
Roman Masanin
63c7df9f09
mark reflections done
2020-10-24 22:26:45 +03:00
Roman Masanin
39b7075502
merge Upstream
2020-10-24 14:20:08 +03:00
Sergeanur
ee61f19253
Police Radio + fixes
2020-10-22 12:38:09 +03:00
Roman Masanin
a4fd1a9f39
sirenes and more marks for audio. also fix cAudioMrg size
2020-10-12 20:55:19 +03:00
eray orçunus
d18a55f429
SampleManager
2020-10-12 20:22:39 +03:00
Roman Masanin
e34261d3ef
mark some audio stuff and fix frameCounter
2020-10-12 18:09:58 +03:00
Roman Masanin
1991f9b362
revert some changes and little fix
2020-10-02 20:35:16 +03:00
Roman Masanin
064f2e66e1
letter 'c' is done
2020-10-02 04:59:06 +03:00
Roman Masanin
63e5faef11
rewieved some audio functions
2020-10-02 03:55:26 +03:00
Roman Masanin
e54b540bd4
final processActiveQueues
2020-10-02 00:11:51 +03:00
Roman Masanin
311cffa901
second pass processActiveQueues
2020-10-01 23:48:35 +03:00
Roman Masanin
eb0e89d3ea
half done processActiveQueues
2020-10-01 23:11:20 +03:00
Filip Gawin
855c6a3c05
Fix build (if -> ifdef)
2020-09-30 02:18:46 +03:00
Filip Gawin
ff2998bee3
Make frequency more consistent with vanilla
2020-09-30 02:18:38 +03:00
shfil
f35fd97c76
Merge pull request #722 from theR4K/master
...
fix for frequency miscalculation
2020-09-30 02:17:14 +03:00
Roman Masanin
5b9e4c4780
some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
2020-09-21 01:55:22 +03:00
Sergeanur
4f4b1f9145
cMusicManager, cDMAudio, radio position save/load, a few commands implemented
2020-09-09 19:37:44 +03:00
Sergeanur
a1412d1cdb
Fix OneShotPriority overflow
2020-07-18 14:15:06 +03:00
Sergeanur
8045bec6a5
Merge branch 'master' into miami
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.h
2020-06-30 19:12:06 +03:00
Sergeanur
da93b0a078
Audio fixes
2020-06-30 19:06:58 +03:00
Sergeanur
b26eec5daf
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
2020-06-29 12:56:50 +03:00
Fire_Head
860f75d66c
Merge branch 'master' into ps2menu
2020-06-29 09:37:53 +03:00