Commit Graph

18 Commits

Author SHA1 Message Date
aap
9db87fc636 add debug render groups 2021-02-18 12:21:47 +01:00
Fire-Head
0b6e46b1e4 cannon fix 2021-02-14 20:11:23 +03:00
Sergeanur
0f623c2354 Use original animation names from VCS 2021-01-26 19:35:40 +02:00
erorcun
a6aa782d6d Fixes and style changes from miami 2020-10-18 19:16:37 +03:00
Sergeanur
38ec1bd50d Move a bunch of math to cpp files + small fixes 2020-09-14 21:07:31 +03:00
Filip Gawin
370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
Sergeanur
599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head
a81233429d WaterCannon uv macros 2020-03-28 18:24:21 +03:00
Fire-Head
3366cd0ff8 WaterCannon done, resource ico 2020-03-28 17:02:44 +03:00
Nikolay Korolev
861506d048 merge with upstream 2020-03-22 19:47:14 +03:00
Filip Gawin
7c425ac4ac Implement ProcessGarages + small cleanup 2020-03-22 17:30:54 +01:00
Nikolay Korolev
34b1881528 CGame::Initialise 2020-03-22 17:23:40 +03:00
Filip Gawin
d822417cfc Fixes for nitpicks 2019-10-26 13:05:00 +02:00
Filip Gawin
47d2cf6c0a More audio windows 2019-10-26 13:05:00 +02:00
Filip Gawin
d2941b0368 More audio (to hook and test) 2019-10-26 13:05:00 +02:00
nmzik
f56684d04e CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
aap
9a50a59a3c CAutomobile::FireTruckControl and HydraulicControl 2019-07-26 14:27:13 +02:00
aap
188aab4196 implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00