Commit Graph

193 Commits

Author SHA1 Message Date
Nikolay Korolev
c559b71bc9 little fix 2020-08-18 20:08:27 +03:00
Sergeanur
72088a000b Don't react if player's targeting with melee 2020-08-14 19:42:15 +03:00
eray orçunus
7e32c603fc New math wrappers
from miami
2020-07-23 00:31:06 +03:00
eray orçunus
1dc6fbda1f 64-bit on Windows 2020-07-22 18:51:28 +03:00
eray orçunus
4cf6024cdb cosmetic changes 2020-07-21 20:22:52 +03:00
eray orçunus
6dbc0c7dda a cute mistake 2020-07-21 06:41:41 +03:00
eray orçunus
70df13f9d3 Fixes from miami 2020-07-20 22:47:41 +03:00
Sergeanur
841fa5155c Rename LEVEL_NONE to LEVEL_GENERIC 2020-07-13 17:43:09 +03:00
eray orçunus
1cea84d2b1 Remove console and fix sth 2020-07-04 16:01:07 +03:00
eray orçunus
15548758ac Bettah car enter canceling, fix CFO crash, ped objs. renaming 2020-07-03 16:51:33 +03:00
eray orçunus
c4cd210ae0 Disable VC_PED_PORTS, better cancellable car enter, weapon and cops fixes 2020-07-02 16:01:42 +03:00
erorcun
eda50bc32b
Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639) 2020-07-01 15:28:43 +03:00
aap
cafe4d6f0c rename attractor flag to type 2020-06-25 15:13:08 +02:00
Nikolay Korolev
e099aaaa6b minor fixes 2020-06-06 16:36:26 +03:00
Nikolay Korolev
3f26250d73 fixing some uninitialized stuff 2020-06-06 13:31:09 +03:00
aap
98de658c8f
Merge pull request #619 from ShFil119/heads
Fix collision with peds heads
2020-06-05 13:43:07 +02:00
eray orçunus
016ebc0b00 fixes, mostly from miami 2020-06-04 06:03:12 +03:00
Sergeanur
2578880e1c PedChat & PedDebug 2020-06-04 05:04:00 +03:00
Sergeanur
12717917cc Restore original logic of CPed::WanderRange 2020-06-04 04:31:04 +03:00
aap
04a91761df some vehicle cleanup 2020-06-02 23:34:53 +02:00
Filip Gawin
5d90e4b2f0 Fix collision with peds heads 2020-06-01 22:10:11 +02:00
aap
7e5dde1f1a eSurfaceType 2020-05-26 11:37:46 +02:00
aap
3c3b1aadc0 small fixes 2020-05-25 20:36:23 +02:00
aap
0c23166318 changed CPedIK names 2020-05-16 10:33:19 +02:00
Sergeanur
ec1b91e527 Remove unused audio enum 2020-05-16 05:06:51 +03:00
Nikolay Korolev
9d4d83db0d some fixes 2020-05-14 14:01:24 +03:00
Sergeanur
3f1001b86b More save/load alignment fixes 2020-05-13 16:24:00 +03:00
Filip Gawin
c2ac6b3759 Fix linux warnings 2020-05-12 23:18:54 +02:00
eray orçunus
8a4fa58cd4 Linux build support 2020-05-11 21:00:55 +03:00
Sergeanur
1b599b2d35 Fix compilation error 2020-05-09 15:41:00 +03:00
aap
3f09ec0744 named anim assoc flags 2020-05-09 09:50:00 +02:00
Nikolay Korolev
a24b65cbde IsStatic 2020-05-06 19:17:47 +03:00
aap
a2b89c6a18 sorted out object collision enums 2020-05-06 17:13:46 +02:00
Sergeanur
9960c41193 Remove Miami stuff 2020-05-05 18:04:18 +03:00
aap
b3b9be5e8c merged master 2020-05-05 14:21:13 +02:00
Sergeanur
4cc1bb92e7 Make CBaseModelInfo fields protected 2020-05-05 15:06:55 +03:00
Sergeanur
e9b334d7bf More use of GetModelIndex 2020-05-05 14:48:35 +03:00
aap
b44df26d3e implemented most of streamed collisions and big buildings 2020-05-05 13:02:42 +02:00
Sergeanur
84c9484e55 SetPosition, final part 2020-05-05 04:45:18 +03:00
aap
702da55ec9 implemented most of vice city path system 2020-05-03 16:09:37 +02:00
Nikolay Korolev
7d067684ff Merge remote-tracking branch 'upstream/master' 2020-05-02 18:02:45 +03:00
Nikolay Korolev
f372ce156d changed saving compatibility 2020-05-02 18:02:17 +03:00
Sergeanur
d23b2c423e SetPosition, part 1 2020-05-02 15:13:09 +03:00
Sergeanur
e14733367e Rename m_phy_flagA80 to bSkipLineCol 2020-04-30 18:58:15 +03:00
Sergeanur
81094f2cd7 Rename m_ped_flagA2 into bWasStanding 2020-04-30 18:13:38 +03:00
Sergeanur
7d758f3a9f Adding getters and setters for type and status 2020-04-30 16:45:45 +03:00
aap
f03b4eec4c implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
Fire-Head
75acd78190 ps2 particles, sampman oal started 2020-04-23 11:24:03 +03:00
Filip Gawin
370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
eray orçunus
1ffc37735e Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00