Commit Graph

127 Commits

Author SHA1 Message Date
withmorten
ef24783bff
Merge pull request #968 from withmorten/cw
make building with Codewarrior 7 possible
2021-01-21 21:55:33 +01:00
withmorten
034df61f3c codewarrior: finishing touches 2021-01-21 19:42:51 +01:00
aap
6df52f06b6 enable screenshots for librw 2021-01-21 10:19:01 +01:00
withmorten
ac0f759b27 make building with Codewarrior 7 possible 2021-01-21 03:18:15 +01:00
erorcun
448e41ecaa Store all settings in .INI 2021-01-17 21:33:53 +01:00
erorcun
5a47379bf5 Includes overhaul, fix some compiler warnings 2021-01-17 21:32:54 +01:00
erorcun
7f15e11b1b fix save loading, hopefully 2021-01-13 16:54:36 +03:00
erorcun
0448ae662f Fix language initialization call order 2020-12-14 02:50:34 +03:00
erorcun
e1044a7947 AnimViewer fixes, commentary from miami 2020-12-09 05:10:57 +03:00
erorcun
122c7aa40d Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default 2020-12-09 03:41:45 +03:00
erorcun
4ec60676e7
Merge pull request #846 from withmorten/ini
add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
aap
d5bc382cb5 GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
aap
c57fee38ca
Merge pull request #841 from aap/master
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
withmorten
b1a431a740 add -console cmdline arg instead of #if 0/1 2020-11-28 17:57:10 +01:00
aap
a8035b6466 moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
Sergeanur
18d0fd2e48 Add multisampling to librw 2020-11-28 15:13:06 +02:00
aap
d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
aap
4ddc356341 memory heap starting to work 2020-11-25 22:49:50 +01:00
erorcun
f33ed2892a Fix mouse lock/high-dpi 2 2020-11-16 15:49:00 +03:00
erorcun
3b1debaa0d Fix mouse lock/high-dpi 2020-11-16 15:28:10 +03:00
erorcun
72c0a6a680
Merge pull request #723 from myfreeweb/master
Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD
2020-11-16 15:20:20 +03:00
erorcun
067200dd7e mr.casepath 2 2020-10-23 04:37:01 +03:00
erorcun
bedc066cfd mr.casepath 2020-10-23 01:56:32 +03:00
erorcun
af53267b74 Text and cross-platform fix 2020-10-21 03:11:10 +03:00
erorcun
a6aa782d6d Fixes and style changes from miami 2020-10-18 19:16:37 +03:00
eray orçunus
b84dc2bc9b Fix management issue 2020-10-17 18:10:37 +03:00
eray orçunus
3772be32bf Streaming and cross-platform fixes 2020-10-12 20:41:13 +03:00
eray orçunus
22c9e8b581 Fix POSIX streaming 2020-10-09 02:22:02 +03:00
erorcun
fae97f29c4
Merge branch 'master' into master 2020-10-04 22:12:57 +03:00
eray orçunus
3bd3330227 Load and write our settings in re3.ini & fixes 2020-10-02 21:18:34 +03:00
Andrew Udvare
01ea7801fd
macOS support; thanks to @MrYadro
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-09-30 15:40:28 -04:00
eray orçunus
595421da39 Fixes, mouse AUX buttons, joystick detect menu 2020-09-30 20:03:01 +03:00
Greg V
7d03a6fe29 Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-09-28 04:59:14 +03:00
Greg V
0205960a2f Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-09-28 04:53:15 +03:00
Greg V
b95accb8ff glfw: scale cursor position by the ratio of framebuffer to screen size
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-09-28 04:52:13 +03:00
Greg V
5654347c5d Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.

Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-09-28 04:50:57 +03:00
eray orçunus
70aac0f460 Fixes: PS2/PS2-like menu, Hud, new sliding text found 2020-09-27 19:22:21 +03:00
eray orçunus
9b76424540 Fixes 2020-09-27 04:39:25 +03:00
Nikolay Korolev
b42d9e3e7c silentpatch fixes 2020-09-26 13:30:22 +03:00
Sergeanur
3f0a80f7c7 Fix MASTER build with glfw 2020-09-26 05:10:22 +03:00
Sergeanur
a728a542be Graphics menu + MSAA 2020-08-16 01:37:09 +03:00
Sergeanur
e7945625b5 Original screen grabber 2020-08-14 18:57:23 +03:00
aap
bad2b4b3c2
Merge pull request #681 from withmorten/master
remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't …
2020-08-08 17:40:17 +02:00
withmorten
24a1644b2a don't CoUninitialize for NO_MOVIES 2020-08-08 17:12:23 +02:00
withmorten
ce0633a0c2 remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't check return value for CoInitialize 2020-08-07 18:52:33 +02:00
blingu
8392b9ad2f
Update glfw.cpp 2020-08-07 17:51:43 +02:00
blingu
c4f9bfdc44
added FreeBSD support 2020-08-05 14:33:50 +02:00
eray orçunus
eb8844fd11 Fix casepath chaos 2020-07-28 17:40:12 +03:00
eray orçunus
199d57b16c Fix/change some Windows define 2020-07-25 15:18:15 +03:00
eray orçunus
15918feb8e 90% fixes, 10% skel refactoring 2020-07-24 21:35:04 +03:00