Commit Graph

124 Commits

Author SHA1 Message Date
Sergeanur
f6910d35f7 Merge branch 'miami' into lcs
# Conflicts:
#	README.md
#	premake5.lua
#	src/audio/MusicManager.cpp
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/extras/postfx.cpp
#	src/render/Font.cpp
2021-02-26 11:07:32 +02:00
erorcun
946be081b0 Get keyboard input from X11 on Linux 2021-02-19 00:23:14 +03:00
withmorten
037c332158 Merge remote-tracking branch 'origin/miami' into lcs 2021-02-18 02:38:12 +01:00
aap
0810abd294 update librw; get rid of glew 2021-02-17 13:14:26 +01:00
Sergeanur
e38467ef3a Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	.github/workflows/reLCS_msvc_amd64.yml
#	.github/workflows/reLCS_msvc_x86.yml
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	premake5.lua
#	src/animation/AnimManager.cpp
#	src/animation/AnimationId.h
#	src/audio/MusicManager.cpp
#	src/audio/audio_enums.h
#	src/control/Script7.cpp
#	src/core/FileLoader.cpp
#	src/core/re3.cpp
#	src/extras/custompipes_d3d9.cpp
#	src/extras/custompipes_gl.cpp
#	src/extras/postfx.cpp
#	src/extras/shaders/colourfilterVC.frag
#	src/extras/shaders/colourfilterVC_PS.hlsl
#	src/extras/shaders/make_hlsl.cmd
#	src/extras/shaders/obj/colourfilterVC_PS.cso
#	src/extras/shaders/obj/colourfilterVC_PS.inc
#	src/extras/shaders/obj/colourfilterVC_frag.inc
#	src/peds/PedFight.cpp
#	src/render/Font.cpp
#	src/render/Hud.cpp
#	src/render/Particle.cpp
#	src/render/WaterCannon.cpp
#	src/skel/win/gtavc.ico
#	src/vehicles/Automobile.cpp
#	utils/gxt/american.txt
#	utils/gxt/french.txt
#	utils/gxt/german.txt
#	utils/gxt/italian.txt
#	utils/gxt/spanish.txt
2021-02-16 18:08:19 +02:00
erorcun
80e4b3db55 Fix sha1 on premake linux 2021-02-12 21:10:39 +03:00
Filip Gawin
0c60ceeb33 Cmake version for hash 2021-02-12 21:09:46 +03:00
erorcun
2c784d979a Remove version text, add toggleable debug info(with commit hash!) 2021-02-12 21:09:23 +03:00
withmorten
84ede57205
startproject now depends on librw 2021-02-10 18:48:43 +01:00
withmorten
1525b105e2 reduce warnings in msvc librw build 2021-02-03 23:29:25 +01:00
withmorten
ef28d12d85 fix gcc/clang build by adding -fpermssive and -Wno-address-of-temporary 2021-02-02 14:27:21 +01:00
withmorten
3948a1f726 add Vanilla config to premake and premake CI 2021-01-26 11:30:46 +01:00
Sergeanur
c884edd923 cSmallHeap 2021-01-23 00:03:12 +02:00
withmorten
ba0b06f268 small premake fix 2021-01-22 16:40:17 +01:00
withmorten
1d3e84b712
small premake fix 2021-01-22 16:39:28 +01:00
Sergeanur
4bd7bafd7c Merge branch 'miami' into lcs
# Conflicts:
#	.github/workflows/reLCS_msvc_amd64.yml
#	.github/workflows/reLCS_msvc_x86.yml
#	premake5.lua
#	src/control/Script2.cpp
#	src/control/Script8.cpp
2021-01-15 17:57:35 +02:00
withmorten
d1b2dd2831 remove scriptspath from premake 2021-01-13 14:59:30 +01:00
withmorten
dacd389799 remove scriptspath from premake 2021-01-13 14:49:21 +01:00
Sergeanur
cb4b4d584c Merge branch 'miami' into lcs
# Conflicts:
#	src/control/Script.cpp
#	src/control/Script3.cpp
#	src/extras/custompipes_d3d9.cpp
#	src/extras/custompipes_gl.cpp
2021-01-12 12:55:07 +02:00
withmorten
75367e714a premake: add startrpoject; add lto option; fix copying of binary to gamedir; update premake5.exe
# Conflicts:
#	premake5.lua
2021-01-12 12:43:42 +02:00
Sergeanur
ead2a1a606 MemoryManager of base:: 2021-01-08 16:47:41 +02:00
Sergeanur
0e2af13656 Merge branch 'miami' into lcs
* miami:
  wtf
  fix
  small cleanup
  Fix gOneShotCol
  Fix garage messages position
  Fix font on green screen counter
  Add MPG123_QUIET to mp3 files
  Make opus available alongside other formats
  Fix pickup text
  Fix char in stats
  Add missing GXT line
  fail
  minor refactoring
  Fix 16KHz track
  GET_WHEELIE_STATS fix
  Cleanup and fixes for new decoders
  Fixes for CVbFile
  Small fixes for new wav decoder
  Remove fastmath from premake's config
  Implementing our own WAV decoder to replace SndFile
2021-01-08 14:47:37 +02:00
aap
ebdf08a514 first commit for LCS 2021-01-08 01:41:40 +01:00
Filip Gawin
d9e2b1f0de Remove fastmath from premake's config 2021-01-06 17:24:22 +01:00
Filip Gawin
3a59d9075f Move mss dummy headers into vendor 2020-12-29 19:20:36 +01:00
Sergeanur
be92b57b54 buildings directory
# Conflicts:
#	premake5.lua
2020-12-20 12:40:59 +02:00
aap
b9b7d5ac21
Merge pull request #825 from aap/miami
neo screen droplets
2020-11-22 00:12:31 +01:00
aap
07fe099b4e neo screen droplets 2020-11-19 19:07:32 +01:00
Greg V
4091d00057 Add non-amd64 architectures for bsd 2020-11-18 17:12:57 +03:00
Sergeanur
9bb8ebaa10 Make collision code placement more like original (+ small fixes)
# Conflicts:
#	premake5.lua
#	src/CMakeLists.txt
#	src/collision/Collision.cpp
#	src/core/Collision.h
2020-11-16 00:36:54 +02:00
aap
0d55b6182a Merge pull request #795 from withmorten/master
enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
# Conflicts:
#	premake5.lua
#	src/core/config.h
2020-11-05 16:38:02 +02:00
Filip Gawin
a25005a84c Add option to enable asan
# Conflicts:
#	premake5.lua
2020-10-28 10:10:44 +02:00
eray orçunus
b98864d134 Radar, WaterCannon, win/glfw skels 2020-10-17 17:35:26 +03:00
Sergeanur
f1bb09826d Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	gamefiles/TEXT/american.gxt
#	premake5.lua
#	src/audio/MusicManager.cpp
#	src/control/Darkel.cpp
#	src/control/Script.cpp
#	src/core/FileLoader.cpp
#	src/core/Frontend.cpp
#	src/core/Game.cpp
#	src/core/Streaming.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/extras/frontendoption.cpp
#	src/extras/frontendoption.h
#	src/render/Hud.cpp
#	src/skel/glfw/glfw.cpp
#	src/vehicles/CarGen.cpp
#	src/vehicles/Vehicle.cpp
#	src/weapons/WeaponInfo.cpp
#	utils/gxt/american.txt
2020-10-11 01:18:08 +03:00
Andrew Udvare
ef9455c324 premake5: Place macosx-amd64 after arm64
Fixes xcode4 project from Premake getting the wrong target (for now).
2020-10-08 17:53:14 +03:00
Andrew Udvare
d590fdddf6 macOS support; thanks to @MrYadro
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-10-08 17:51:43 +03:00
Andrew Udvare
34579ae9c3
premake5: Place macosx-amd64 after arm64
Fixes xcode4 project from Premake getting the wrong target (for now).
2020-10-01 20:44:33 -04:00
Andrew Udvare
01ea7801fd
macOS support; thanks to @MrYadro
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-09-30 15:40:28 -04:00
Filip Gawin
35656fe0e8 Add target arm64
# Conflicts:
#	premake5.lua
2020-09-30 02:16:50 +03:00
Filip Gawin
6cfac662a1 Add target arm64 2020-09-27 00:32:14 +02:00
Sergeanur
0ae41be16b Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	librw
2020-08-14 14:35:54 +03:00
Sergeanur
e1ca6c6b79 Move stuff to vendor 2020-08-14 14:22:50 +03:00
Sergeanur
1c1fa25e6c Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	premake5.lua
#	src/render/Coronas.cpp
#	src/render/Timecycle.cpp
#	src/render/Timecycle.h
2020-08-10 19:15:51 +03:00
Blingu
c50160a992 fixed line formatting 2020-08-08 13:07:55 +02:00
blingu
2af22cfabc
Update premake5.lua 2020-08-08 12:49:38 +02:00
blingu
47b7d4a53a
Update premake5.lua 2020-08-05 14:40:56 +02:00
blingu
99d8e12207
added partial bsd support (FreeBSD) 2020-08-05 14:28:12 +02:00
Sergeanur
3e24ae8812 Merge branch 'master' into miami
# Conflicts:
#	premake5.lua
#	sdk/rwsdk/include/d3d8/baaplylt.c
#	sdk/rwsdk/include/d3d8/rpstereo.h
#	sdk/rwsdk/include/d3d8/rpstereo.rpe
#	sdk/rwsdk/include/d3d8/rtintel.h
#	sdk/rwsdk/include/d3d8/rtintel.rpe
#	src/audio/oal/stream.cpp
2020-08-02 19:49:12 +03:00
Sergeanur
a786dd45a4 Move sdk and eax 2020-08-02 19:36:50 +03:00
eray orçunus
0009558fcb Merge branch 'master' of https://github.com/GTAmodding/re3 into erorcun 2020-07-29 19:32:37 +03:00