Nikolay Korolev
70080f1fdb
mission replay
2021-08-01 12:54:05 +03:00
Sergeanur
835fa4e74b
Make cars and peds to not despawn when you look away
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# Conflicts:
# src/control/CarCtrl.cpp
# src/core/config.h
# src/peds/Population.cpp
2021-07-31 20:32:13 +03:00
Sergeanur
232b5a04ba
Merge pull request #1251 from Sergeanur/HigherDrawDist
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Make cars and peds to not despawn when you look away
2021-07-31 20:07:29 +03:00
Sergeanur
9d25e7f315
Merge pull request #1248 from davicr/radar-cutscene-bugfix
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Fix blip rendering during scripted sequences
2021-07-31 20:06:20 +03:00
aap
3c5bae164f
CVisibilityPlugins and CRenderer fixes
2021-07-29 19:43:47 +02:00
withmorten
d77ed4608f
fix
2021-07-26 20:25:36 +02:00
Sergeanur
f73dfa12e6
Make cars and peds to not despawn when you look away
2021-07-26 04:43:26 +03:00
Sergeanur
bf757fc960
Fix CPlayerInfo distance types
2021-07-24 00:59:19 +03:00
Davi
bd3c3849fe
Properly fix blip rendering during scripted sequences
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Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled.
2021-07-22 16:10:15 -03:00
withmorten
a437d2bc26
fix garbage data written in garage save block
2021-07-19 23:43:51 +02:00
withmorten
c8cb1ed013
Merge pull request #1219 from withmorten/miami-ini
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miami: switch out current ini_parser.hpp with pulzed/mINI
2021-07-15 18:56:14 +02:00
Sergeanur
780cd225e9
Make PS2 VB files work together with PC audio files
2021-07-15 18:06:12 +03:00
Sergeanur
2ce36a48b9
Make PS2 VB files work together with PC audio files
2021-07-15 18:06:02 +03:00
Sergeanur
02c4ada807
Remove stupid cast
2021-07-15 00:49:46 +03:00
Sergeanur
4f78733836
Remove stupid cast
2021-07-15 00:47:11 +03:00
Adrian Graber
6665b16ba2
Nintendo Switch support
2021-07-13 01:18:49 +02:00
Adrian Graber
a99a04ed49
Add Switch controller asset and configuration
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* Add GXT string for the Nintendo Switch Controller
* Add frontend and button textures for Nintendo Switch controllers
* Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD
2021-07-13 00:50:49 +02:00
Adrian Graber
ca5d3c8811
Replace GTA_SWITCH macro and use GAMEPAD_MENU
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* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports)
* Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds)
* Fix some identation inconsistencies
* Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
2021-07-13 00:50:49 +02:00
Adrian Graber
6da20aa723
Enable Gamepad Menu on Switch
2021-07-13 00:49:21 +02:00
Adrian Graber
28f266302f
Add Nintendo Switch initial support
2021-07-13 00:49:13 +02:00
withmorten
523b23339c
disable USE_CUTSCENE_SHADOW_FOR_PED if COMPATIBLE_SAVES isn't defined
2021-07-13 00:21:11 +02:00
Sergeanur
c982700a69
Enable cutscene shadows
2021-07-13 01:00:00 +03:00
withmorten
2f7ae611ed
Vanilla config for Windows and win-x86 only
2021-07-12 04:26:27 +02:00
withmorten
f50026828a
Vanilla config for Windows and win-x86 only
2021-07-12 04:24:10 +02:00
withmorten
ac3905123e
fix
2021-07-12 03:10:02 +02:00
Sergeanur
3f5fdc39a5
Reorganize config.h
2021-07-12 03:58:34 +03:00
Sergeanur
b4364c3672
Reorganize config.h
2021-07-12 03:34:37 +03:00
withmorten
6f52ad190e
miami: switch out current ini_parser.hpp with pulzed/mINI
2021-07-12 01:23:46 +02:00
withmorten
c0cbf8045f
switch out current ini_parser.hpp with pulzed/mINI
2021-07-12 01:19:22 +02:00
erorcun
02e84b4b97
Merge pull request #1150 from withmorten/miami-saves
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miami: finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-12 01:07:32 +03:00
erorcun
a8fd3f828a
Merge pull request #1149 from withmorten/saves
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finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-12 01:06:59 +03:00
erorcun
291213ed40
Unite all sliders
2021-07-12 00:51:45 +03:00
erorcun
2a6f9c2757
Add ped and car density slider to menu, remove dumb collision "optimization"
2021-07-12 00:12:25 +03:00
withmorten
8a114514d9
fix hotring flap stat line
2021-07-11 00:30:26 +02:00
erorcun
d82dbf91ef
Merge/sync fixes after threaded audio
2021-07-10 23:14:13 +03:00
erorcun
5458632c40
Multi-threaded audio fixes
2021-07-10 23:13:51 +03:00
erorcun
ab73c2f539
Multi-threaded audio streams
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Under MULTITHREADED_AUDIO define.
2021-07-10 23:13:42 +03:00
withmorten
011aafa043
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-10 17:30:27 +02:00
withmorten
6f103a3b82
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-10 02:06:43 +02:00
withmorten
0b269571d7
add librw defines to vanilla defines undefs
2021-07-09 18:05:26 +02:00
withmorten
e2ae17d994
add librw defines to vanilla defines undefs
2021-07-09 18:02:36 +02:00
Sergeanur
72f6780905
Use CPad functions to check key states in script loader
2021-07-08 03:37:14 +03:00
Sergeanur
47f153fe76
Use CPad functions to check key states in script loader
2021-07-08 03:24:47 +03:00
mssx86
c5e896c420
fix: add missing limits.h includes to enable bulding on musl.
2021-07-05 22:40:21 +02:00
erorcun
386b113603
Merge pull request #1187 from mssx86/musl_fix
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fix: add missing limits.h includes to enable bulding on musl.
2021-07-05 20:50:18 +03:00
withmorten
70876d3cde
fix screenshot name
2021-07-03 16:43:35 +02:00
withmorten
060c1181bc
fix previous PED_SKIN commit, add comments
2021-07-03 02:52:54 +02:00
erorcun
1c0878f65b
Sanitizer fixes 2
2021-07-03 02:57:32 +03:00
withmorten
63d9d9c148
disable PED_SKIN and PEDS_REPORT_CRIMES_ON_PHONE when COMPATIBLE_SAVES is disabled
2021-07-03 01:32:04 +02:00
erorcun
a8549e86a7
Sanitizer fixes 2
2021-07-03 01:42:24 +03:00
Sergeanur
3988fec6e7
Fix sound of water when changing MSAA or windowed/fullscreen mode
2021-07-01 21:39:15 +03:00
mssx86
b8e80a67ea
fix: add missing limits.h includes to enable bulding on musl.
2021-07-01 20:12:28 +03:00
Sergeanur
a3964dfd4a
Pause radio when game is paused
2021-06-30 21:36:11 +03:00
Sergeanur
a73a2c9179
Pause radio when game is paused
2021-06-30 21:21:45 +03:00
withmorten
d17d437de3
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
2021-06-28 13:57:05 +02:00
withmorten
cb3b3855b8
rename clamp macro to Clamp to fix compilation with g++11
2021-06-28 13:31:35 +02:00
Sergeanur
f8297df9c5
Redo ReadSaveBuf + common.h cleanup
2021-06-28 05:12:54 +03:00
erorcun
cc235be3aa
Less invasive red tint on Delete Game page
2021-06-27 18:14:34 +03:00
erorcun
a923728877
Fix map texture leak
2021-06-27 00:34:46 +03:00
erorcun
05a29c7e6c
Multi-threaded audio fixes
2021-06-27 00:00:07 +03:00
withmorten
f3a931e1c9
Revert "Revert "Redo ReadSaveBuf + common.h cleanup""
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This reverts commit af7573ddbe
.
2021-06-26 19:14:46 +02:00
erorcun
9c8ef3cca0
Merge pull request #1151 from erorcun/miami
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Multi-threaded audio streams on OAL
2021-06-26 16:28:43 +03:00
erorcun
107c4df69c
Multi-threaded audio streams
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Under MULTITHREADED_AUDIO define.
2021-06-26 16:24:23 +03:00
withmorten
9ab4f1a2d9
fix screenshot name space
2021-06-26 13:13:43 +02:00
withmorten
171d9fd036
fix screenshot name space
2021-06-26 13:13:07 +02:00
Sergeanur
225530ef04
Fix premature CTimer calls
2021-06-26 04:12:04 +03:00
Sergeanur
6cb8c11285
Fix premature CTimer calls
2021-06-26 04:09:45 +03:00
Sergeanur
3092b9a46e
Small timer fix
2021-06-26 01:56:29 +03:00
erorcun
9b5caa190e
Pool fixes
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Mostly for Linux
2021-06-26 00:27:20 +03:00
erorcun
af7573ddbe
Revert "Redo ReadSaveBuf + common.h cleanup"
...
This reverts commit 2b67aba94c
.
2021-06-26 00:25:59 +03:00
withmorten
4bab6d5356
Merge pull request #1147 from withmorten/githash
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add no-git-hash option to premake
2021-06-25 19:51:45 +02:00
Sergeanur
2b67aba94c
Redo ReadSaveBuf + common.h cleanup
2021-06-25 19:03:51 +03:00
withmorten
4e3fc35401
add no-git-hash option to premake
2021-06-25 02:41:40 +02:00
withmorten
84fb48825d
add no-git-hash option to premake
2021-06-25 02:40:42 +02:00
Sergeanur
f46461331c
Refactor CTimer::Update
2021-06-25 02:40:56 +03:00
Sergeanur
1f082a85cb
Refactor CTimer::Update
2021-06-25 02:33:40 +03:00
Sergeanur
4660491243
Timer fix
2021-06-25 02:22:07 +03:00
Sergeanur
e5aa150557
Frontend fix
2021-06-25 00:40:00 +03:00
Sergeanur
14c71f39ff
High FPS Fixes
2021-06-25 00:39:47 +03:00
Sergeanur
fad64667a7
Fix some timer calls
2021-06-24 21:34:33 +03:00
Sergeanur
6e4a2947ea
Fix sin & cos calls
2021-06-24 21:34:33 +03:00
Sergeanur
f2c8522daa
Fix IsSphereVisible calls
2021-06-24 21:34:33 +03:00
aap
93e9929925
CEntity and C(Vu)Vector fixes and cleanup
2021-06-24 21:34:33 +03:00
Sergeanur
be019c6126
Undef PS2_AUDIO_CHANNELS for SQUEEZE_PERFORMANCE and VANILLA_DEFINES
...
# Conflicts:
# src/core/config.h
2021-06-24 21:34:33 +03:00
Sergeanur
02655313e9
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:34:33 +03:00
Sergeanur
5bcdb933a7
Use bool8 in audio code
2021-06-24 21:34:32 +03:00
Sergeanur
bd94c16e78
Fix C3dMarkers::PlaceMarker calls in Radar
2021-06-24 21:34:32 +03:00
erorcun
618d689dff
Pool fixes + peds not forming circle fix
2021-06-24 21:34:28 +03:00
Sergeanur
2592da2273
Remove frameTime, fix pause mode timer
2021-06-24 21:32:44 +03:00
Sergeanur
b90784da90
Make times more accurate
2021-06-24 21:32:44 +03:00
Sergeanur
f741101e44
Fix redone + add hud fix
2021-06-24 21:32:44 +03:00
Sergeanur
cacec36dd1
Fix cut off sfx on high framerates
2021-06-24 21:32:44 +03:00
Sergeanur
68b5270fe4
Fix some timer calls
2021-06-24 21:32:43 +03:00
Sergeanur
a11bf19b93
Fix sin & cos calls
2021-06-24 21:32:43 +03:00
Sergeanur
2ad3a75be5
Fix IsSphereVisible calls
2021-06-24 21:32:43 +03:00
aap
50058371ef
CEntity and C(Vu)Vector fixes and cleanup
2021-06-24 21:32:43 +03:00
Sergeanur
ce0a097392
Undef PS2_AUDIO_CHANNELS for SQUEEZE_PERFORMANCE and VANILLA_DEFINES
2021-06-24 21:32:43 +03:00
Sergeanur
7a2dbd9112
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:32:43 +03:00
Sergeanur
786e101acf
Use bool8 in audio code
2021-06-24 21:32:43 +03:00
Sergeanur
596e12b897
Fix C3dMarkers::PlaceMarker calls in Radar
2021-06-24 21:32:43 +03:00