mirror of https://github.com/GTAmodding/re3.git
Compare commits
18 Commits
d37dc246eb
...
a2afe54f5a
Author | SHA1 | Date |
---|---|---|
withmorten | a2afe54f5a | |
withmorten | 037c332158 | |
aap | 73612215d8 | |
aap | 59bf3a1cc4 | |
Fire-Head | 5ce7a0bde4 | |
Fire-Head | 33a648e5f5 | |
aap | f670658407 | |
aap | 3feca1c530 | |
withmorten | 8dca3182a6 | |
Sergeanur | ac88a00f06 | |
erorcun | a73a3380d7 | |
erorcun | 691c8e7702 | |
withmorten | 0b6fad7619 | |
erorcun | 75d8dd2bf2 | |
withmorten | f603f4397d | |
aap | 0810abd294 | |
aap | ed38118008 | |
Steve Wills | 2b6628aa65 |
|
@ -6,13 +6,9 @@ on:
|
|||
release:
|
||||
types: published
|
||||
env:
|
||||
GLEW_VER: "2.1.0"
|
||||
GLFW_VER: "3.3.2"
|
||||
GLEW_BASE: "glew-2.1.0"
|
||||
GLFW_BASE: "glfw-3.3.2.bin.WIN64"
|
||||
GLEW_FILE: "glew-2.1.0-win32.zip"
|
||||
GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip"
|
||||
GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip"
|
||||
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip"
|
||||
jobs:
|
||||
build:
|
||||
|
@ -27,11 +23,6 @@ jobs:
|
|||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'true'
|
||||
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||
name: Download glew
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
with:
|
||||
file-url: ${{env.GLEW_URL}}
|
||||
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||
name: Download glfw
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
|
@ -40,11 +31,10 @@ jobs:
|
|||
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||
name: Unpack archives
|
||||
run: |
|
||||
7z x ${{env.GLEW_FILE}}
|
||||
7z x ${{env.GLFW_FILE}}
|
||||
- name: Configure build
|
||||
run: |
|
||||
./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir64=${{env.GLFW_BASE}}
|
||||
./premake5 vs2019 --with-librw --glfwdir64=${{env.GLFW_BASE}}
|
||||
- name: Build
|
||||
run: |
|
||||
msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
|
|
|
@ -6,13 +6,9 @@ on:
|
|||
release:
|
||||
types: published
|
||||
env:
|
||||
GLEW_VER: "2.1.0"
|
||||
GLFW_VER: "3.3.2"
|
||||
GLEW_BASE: "glew-2.1.0"
|
||||
GLFW_BASE: "glfw-3.3.2.bin.WIN32"
|
||||
GLEW_FILE: "glew-2.1.0-win32.zip"
|
||||
GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip"
|
||||
GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip"
|
||||
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip"
|
||||
jobs:
|
||||
build:
|
||||
|
@ -27,11 +23,6 @@ jobs:
|
|||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'true'
|
||||
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||
name: Download glew
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
with:
|
||||
file-url: ${{env.GLEW_URL}}
|
||||
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||
name: Download glfw
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
|
@ -40,11 +31,10 @@ jobs:
|
|||
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||
name: Unpack archives
|
||||
run: |
|
||||
7z x ${{env.GLEW_FILE}}
|
||||
7z x ${{env.GLFW_FILE}}
|
||||
- name: Configure build
|
||||
run: |
|
||||
./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir32=${{env.GLFW_BASE}}
|
||||
./premake5 vs2019 --with-librw --glfwdir32=${{env.GLFW_BASE}}
|
||||
- name: Build
|
||||
run: |
|
||||
msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
|
|
Binary file not shown.
26
premake5.lua
26
premake5.lua
|
@ -1,10 +1,3 @@
|
|||
newoption {
|
||||
trigger = "glewdir",
|
||||
value = "PATH",
|
||||
description = "Directory of GLEW",
|
||||
default = "vendor/glew-2.1.0"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "glfwdir64",
|
||||
value = "PATH",
|
||||
|
@ -165,7 +158,6 @@ workspace "reLCS"
|
|||
|
||||
filter "platforms:*librw_gl3_glfw*"
|
||||
defines { "RW_GL3" }
|
||||
includedirs { path.join(_OPTIONS["glewdir"], "include") }
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
|
||||
end
|
||||
|
@ -176,9 +168,6 @@ workspace "reLCS"
|
|||
filter "platforms:*amd64-librw_gl3_glfw*"
|
||||
includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
|
||||
|
||||
filter "platforms:win*librw_gl3_glfw*"
|
||||
defines { "GLEW_STATIC" }
|
||||
|
||||
filter {}
|
||||
|
||||
function setpaths (gamepath, exepath)
|
||||
|
@ -202,7 +191,8 @@ project "librw"
|
|||
targetname "rw"
|
||||
targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
|
||||
files { path.join(Librw, "src/*.*") }
|
||||
files { path.join(Librw, "src/*/*.*") }
|
||||
files { path.join(Librw, "src/*/*.*") }
|
||||
files { path.join(Librw, "src/gl/*/*.*") }
|
||||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
|
@ -406,25 +396,23 @@ project "reLCS"
|
|||
libdirs { "sdk/dx8sdk/lib" }
|
||||
|
||||
filter "platforms:win-x86*gl3_glfw*"
|
||||
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
|
||||
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
||||
links { "opengl32", "glew32s", "glfw3" }
|
||||
links { "opengl32", "glfw3" }
|
||||
|
||||
filter "platforms:win-amd64*gl3_glfw*"
|
||||
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
|
||||
libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
||||
links { "opengl32", "glew32s", "glfw3" }
|
||||
links { "opengl32", "glfw3" }
|
||||
|
||||
filter "platforms:linux*gl3_glfw*"
|
||||
links { "GL", "GLEW", "glfw" }
|
||||
links { "GL", "glfw" }
|
||||
|
||||
filter "platforms:bsd*gl3_glfw*"
|
||||
links { "GL", "GLEW", "glfw", "sysinfo" }
|
||||
links { "GL", "glfw", "sysinfo" }
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:macosx*gl3_glfw*"
|
||||
links { "GLEW", "glfw" }
|
||||
links { "glfw" }
|
||||
linkoptions { "-framework OpenGL" }
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs { "/usr/local/include" }
|
||||
|
|
|
@ -1265,7 +1265,11 @@ cMusicManager::DisplayRadioStationName()
|
|||
|
||||
if (vehicle)
|
||||
{
|
||||
int8 track;
|
||||
#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS // Because m_nFrontendTrack can have NO_TRACK
|
||||
int track;
|
||||
#else
|
||||
uint8 track;
|
||||
#endif
|
||||
gStreamedSound = vehicle->m_nRadioStation;
|
||||
if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
gStreamedSound = RADIO_OFF;
|
||||
|
@ -1282,11 +1286,7 @@ cMusicManager::DisplayRadioStationName()
|
|||
gNumRetunePresses++;
|
||||
}
|
||||
else
|
||||
#ifdef FIX_BUGS
|
||||
track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios
|
||||
#else
|
||||
track = m_nFrontendTrack;
|
||||
#endif
|
||||
|
||||
wchar* string = nil;
|
||||
switch (track) {
|
||||
|
|
|
@ -464,7 +464,7 @@ public:
|
|||
#endif
|
||||
|
||||
#ifdef AUDIO_OAL_USE_MPG123
|
||||
// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though)
|
||||
// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (and breaks radio sometimes)
|
||||
//#define MP3_USE_FUZZY_SEEK
|
||||
|
||||
class CMP3File : public IDecoder
|
||||
|
@ -492,6 +492,8 @@ public:
|
|||
{
|
||||
#ifdef MP3_USE_FUZZY_SEEK
|
||||
mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
|
||||
#else
|
||||
mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
|
||||
#endif
|
||||
long rate = 0;
|
||||
int channels = 0;
|
||||
|
@ -602,6 +604,8 @@ public:
|
|||
{
|
||||
#ifdef MP3_USE_FUZZY_SEEK
|
||||
mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
|
||||
#else
|
||||
mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
|
||||
#endif
|
||||
long rate = 0;
|
||||
int channels = 0;
|
||||
|
|
|
@ -1881,8 +1881,13 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
|
|||
}
|
||||
|
||||
// Print bindings, including seperator (-) between them
|
||||
|
||||
CFont::SetScale(MENU_X(0.25f), MENU_Y(LISTITEM_Y_SCALE));
|
||||
#ifdef FIX_BUGS
|
||||
for (; contSetOrder < MAX_SETORDERS && controllerAction >= 0; contSetOrder++) {
|
||||
#else
|
||||
for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) {
|
||||
#endif
|
||||
wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder);
|
||||
if (settingText) {
|
||||
++bindingsForThisOpt;
|
||||
|
@ -5503,6 +5508,9 @@ CMenuManager::SwitchMenuOnAndOff()
|
|||
}
|
||||
Initialise();
|
||||
LoadAllTextures();
|
||||
#ifdef FIX_BUGS
|
||||
CPad::StopPadsShaking();
|
||||
#endif
|
||||
} else {
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
// we always expect CPostFX to be open
|
||||
|
|
|
@ -111,13 +111,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
@ -167,9 +161,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
SetRenderState(SRCBLEND, BLENDSRCALPHA);
|
||||
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -200,13 +192,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *hea
|
|||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
@ -251,9 +237,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *hea
|
|||
|
||||
setTexture(1, nil);
|
||||
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -310,13 +294,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
@ -357,9 +335,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
SetRenderState(SRCBLEND, BLENDSRCALPHA);
|
||||
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -455,13 +431,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
@ -494,9 +464,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -564,13 +532,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
Material *m;
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
@ -608,9 +570,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
SetRenderState(SRCBLEND, BLENDSRCALPHA);
|
||||
SetRenderState(DESTBLEND, BLENDINVSRCALPHA);
|
||||
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -693,13 +653,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
@ -722,9 +676,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -743,13 +695,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
@ -770,9 +716,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -938,13 +882,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
|
|||
else
|
||||
CustomPipes::leedsWorldShader->use();
|
||||
setWorldMatrix(&building->matrix);
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(building->instHeader->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
|
||||
setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(building->instHeader);
|
||||
|
||||
CustomPipes::uploadWorldLights();
|
||||
|
||||
|
@ -965,9 +903,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
|
|||
|
||||
drawInst(building->instHeader, inst);
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(building->instHeader);
|
||||
if(defer)
|
||||
numBlendInsts[pass]++;
|
||||
}
|
||||
|
@ -1010,13 +946,7 @@ RenderBlendPass(int pass)
|
|||
for(i = 0; i < numBlendInsts[pass]; i++){
|
||||
BuildingInst *building = &blendInsts[pass][i];
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(building->instHeader->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
|
||||
setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(building->instHeader);
|
||||
setWorldMatrix(&building->matrix);
|
||||
|
||||
InstanceData *inst = building->instHeader->inst;
|
||||
|
@ -1041,9 +971,7 @@ RenderBlendPass(int pass)
|
|||
|
||||
drawInst(building->instHeader, inst);
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(building->instHeader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 41ae7b9b61c6736b34269df0f0350d1b5bcff4df
|
||||
Subproject commit 576d211cbd76bfef43f33f2f837c0f392dbe86fe
|
Loading…
Reference in New Issue