uniform sampler2D tex0; uniform sampler2D tex1; FSIN vec4 v_color; FSIN vec2 v_tex0; FSIN vec2 v_tex1; FSIN float v_fog; void main(void) { vec4 color; color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); color *= texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); FRAGCOLOR(color); }