#include "common.h" #include "patcher.h" #include "Gangs.h" CGangInfo(&CGangs::Gang)[TOTAL_GANGS] = *(CGangInfo(*)[9])*(uintptr*)0x6EDF78; void CGangs::Initialize(void) { Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA; Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP; Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS; Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA; Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE; Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB; Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS; Gang[GANG_7].m_nVehicleMI = -1; Gang[GANG_8].m_nVehicleMI = -1; } void CGangs::SetGangVehicleModel(int16 gang, int model) { GetGangInfo(gang)->m_nVehicleMI = model; } void CGangs::SetGangWeapons(int16 gang, eWeaponType weapon1, eWeaponType weapon2) { CGangInfo *gi = GetGangInfo(gang); gi->m_Weapon1 = weapon1; gi->m_Weapon2 = weapon2; } void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd) { GetGangInfo(gang)->m_nPedModelOverride = ovrd; } int8 CGangs::GetGangPedModelOverride(int16 gang) { return GetGangInfo(gang)->m_nPedModelOverride; } void CGangs::SaveAllGangData(uint8 *buffer, uint32 *size) { tGangSaveData *data = (tGangSaveData*)buffer; data->tag[0] = 'G'; data->tag[1] = 'N'; data->tag[2] = 'G'; data->tag[3] = '\0'; data->size = *size = sizeof(tGangSaveData); for (int i = 0; i < TOTAL_GANGS; i++) data->gangs[i] = *GetGangInfo(i); buffer += sizeof(tGangSaveData); } void CGangs::LoadAllGangData(uint8 *buffer, uint32 size) { Initialize(); tGangSaveData* data = (tGangSaveData*)buffer; for (int i = 0; i < TOTAL_GANGS; i++) *GetGangInfo(i) = data->gangs[i]; } STARTPATCHES InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP); InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP); InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP); InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP); InjectHook(0x4C4070, CGangs::GetGangPedModelOverride, PATCH_JUMP); InjectHook(0x4C4080, CGangs::SaveAllGangData, PATCH_JUMP); InjectHook(0x4C4100, CGangs::LoadAllGangData, PATCH_JUMP); ENDPATCHES