#include "common.h" #include "patcher.h" #include "Game.h" #include "General.h" #include "World.h" #include "Population.h" #include "FileMgr.h" #include "Gangs.h" #include "ModelIndices.h" #include "Zones.h" #include "Ped.h" // TO-DO: These are hard-coded, reverse them. // More clearly they're transition areas between zones. RegenerationPoint (&aSafeZones)[8] = *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578; PedGroup (&CPopulation::ms_pPedGroups)[NUMPEDGROUPS] = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248; bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6; int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570; float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C; uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70; int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574; uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548; uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44; uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC; bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79; uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C; uint32& CPopulation::m_CountDownToPedsAtStart = *(uint32*)0x95CD4F; uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C; uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14; uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50; uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548; uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0; uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C; uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C; uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30; uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98; uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20; uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10; uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28; uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C; CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4; CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98; CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4; WRAPPER void CPopulation::Update(void) { EAXJMP(0x4F39A0); } WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); } WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); } void CPopulation::Initialise() { debug("Initialising CPopulation...\n"); ms_nNumCivMale = 0; ms_nNumCivFemale = 0; ms_nNumCop = 0; ms_nNumEmergency = 0; ms_nNumGang1 = 0; ms_nNumGang2 = 0; ms_nNumGang3 = 0; ms_nNumGang4 = 0; ms_nNumGang5 = 0; ms_nNumGang6 = 0; ms_nNumGang7 = 0; ms_nNumGang8 = 0; ms_nNumGang9 = 0; ms_nNumDummy = 0; m_AllRandomPedsThisType = -1; PedDensityMultiplier = 1.0; bZoneChangeHasHappened = false; m_CountDownToPedsAtStart = 2; ms_nTotalMissionPeds = 0; ms_nTotalPeds = 0; ms_nTotalGangPeds = 0; ms_nTotalCivPeds = 0; LoadPedGroups(); DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true); debug("CPopulation ready\n"); } void CPopulation::RemovePed(CPed *ent) { // CPed dtor already does that // CWorld::Remove((CEntity*)ent); delete ent; } int32 CPopulation::ChooseCivilianOccupation(int32 group) { return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)]; } int32 CPopulation::ChoosePolicePedOccupation() { CGeneral::GetRandomNumber(); return 0; } void CPopulation::LoadPedGroups() { int fd; char line[1024]; int nextPedGroup = 0; // char unused[16]; // non-existence of that in mobile kinda verifies that char modelName[256]; CFileMgr::ChangeDir("\\DATA\\"); fd = CFileMgr::OpenFile("PEDGRP.DAT", "r"); CFileMgr::ChangeDir("\\"); while (CFileMgr::ReadLine(fd, line, sizeof(line))) { int end; // find end of line for (end = 0; ; end++) { if (line[end] == '\n') break; if (line[end] == ',' || line[end] == '\r') line[end] = ' '; } line[end] = '\0'; int cursor = 0; int i; for (i = 0; i < NUMMODELSPERPEDGROUP; i++) { while (line[cursor] <= ' ' && line[cursor] != '\0') ++cursor; if (line[cursor] == '#') break; // find next whitespace int nextWhitespace; for (nextWhitespace = cursor; line[nextWhitespace] > ' '; ++nextWhitespace) ; if (cursor == nextWhitespace) break; // read until next whitespace strncpy(modelName, &line[cursor], nextWhitespace - cursor); modelName[nextWhitespace - cursor] = '\0'; CModelInfo::GetModelInfo(modelName, &ms_pPedGroups[nextPedGroup].models[i]); cursor = nextWhitespace; } if (i == NUMMODELSPERPEDGROUP) nextPedGroup++; } CFileMgr::CloseFile(fd); } void CPopulation::UpdatePedCount(ePedType pedType, bool decrease) { if (decrease) { switch (pedType) { case PEDTYPE_PLAYER1: case PEDTYPE_PLAYER2: case PEDTYPE_PLAYER3: case PEDTYPE_PLAYER4: case PEDTYPE_UNUSED1: case PEDTYPE_SPECIAL: return; case PEDTYPE_CIVMALE: --ms_nNumCivMale; break; case PEDTYPE_CIVFEMALE: --ms_nNumCivFemale; break; case PEDTYPE_COP: --ms_nNumCop; break; case PEDTYPE_GANG1: --ms_nNumGang1; break; case PEDTYPE_GANG2: --ms_nNumGang2; break; case PEDTYPE_GANG3: --ms_nNumGang3; break; case PEDTYPE_GANG4: --ms_nNumGang4; break; case PEDTYPE_GANG5: --ms_nNumGang5; break; case PEDTYPE_GANG6: --ms_nNumGang6; break; case PEDTYPE_GANG7: --ms_nNumGang7; break; case PEDTYPE_GANG8: --ms_nNumGang8; break; case PEDTYPE_GANG9: --ms_nNumGang9; break; case PEDTYPE_EMERGENCY: case PEDTYPE_FIREMAN: --ms_nNumEmergency; break; case PEDTYPE_CRIMINAL: --ms_nNumCivMale; break; case PEDTYPE_PROSTITUTE: --ms_nNumCivFemale; break; case PEDTYPE_UNUSED2: --ms_nNumDummy; break; default: Error("Unknown ped type, UpdatePedCount, Population.cpp"); break; } } else { switch (pedType) { case PEDTYPE_PLAYER1: case PEDTYPE_PLAYER2: case PEDTYPE_PLAYER3: case PEDTYPE_PLAYER4: case PEDTYPE_UNUSED1: case PEDTYPE_SPECIAL: return; case PEDTYPE_CIVMALE: ++ms_nNumCivMale; break; case PEDTYPE_CIVFEMALE: ++ms_nNumCivFemale; break; case PEDTYPE_COP: ++ms_nNumCop; break; case PEDTYPE_GANG1: ++ms_nNumGang1; break; case PEDTYPE_GANG2: ++ms_nNumGang2; break; case PEDTYPE_GANG3: ++ms_nNumGang3; break; case PEDTYPE_GANG4: ++ms_nNumGang4; break; case PEDTYPE_GANG5: ++ms_nNumGang5; break; case PEDTYPE_GANG6: ++ms_nNumGang6; break; case PEDTYPE_GANG7: ++ms_nNumGang7; break; case PEDTYPE_GANG8: ++ms_nNumGang8; break; case PEDTYPE_GANG9: ++ms_nNumGang9; break; case PEDTYPE_EMERGENCY: case PEDTYPE_FIREMAN: ++ms_nNumEmergency; break; case PEDTYPE_CRIMINAL: ++ms_nNumCivMale; break; case PEDTYPE_PROSTITUTE: ++ms_nNumCivFemale; break; case PEDTYPE_UNUSED2: ++ms_nNumDummy; break; default: Error("Unknown ped type, UpdatePedCount, Population.cpp"); break; } } } int CPopulation::ChooseGangOccupation(int gangId) { int8 modelOverride = CGangs::GetGangPedModelOverride(gangId); // All gangs have 2 models int firstGangModel = 2 * gangId + MI_GANG01; // GetRandomNumberInRange never returns max. value if (modelOverride == -1) return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2); if (modelOverride != 0) return firstGangModel + 1; else return firstGangModel; } void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone) { bZoneChangeHasHappened = true; CVector findSafeZoneAround; int safeZone; if (forceIndustrialZone) { // Commercial to industrial transition area on Callahan Bridge findSafeZoneAround.x = 690.0f; findSafeZoneAround.y = -920.0f; findSafeZoneAround.z = 42.0f; } else { findSafeZoneAround = FindPlayerCoors(); } eLevelName level; FindCollisionZoneForCoors(&findSafeZoneAround, &safeZone, &level); // We aren't in a "safe zone", find closest one if (safeZone < 0) FindClosestZoneForCoors(&findSafeZoneAround, &safeZone, oldLevel, newLevel); // No, there should be one! if (safeZone < 0) { if (newLevel == LEVEL_INDUSTRIAL) { safeZone = 0; } else if (newLevel == LEVEL_SUBURBAN) { safeZone = 4; } } if (aSafeZones[safeZone].srcLevel == newLevel) { CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA; CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB; CPopulation::RegenerationForward = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA; RegenerationForward.Normalise(); } else if (aSafeZones[safeZone].destLevel == newLevel) { CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA; CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB; CPopulation::RegenerationForward = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA; RegenerationForward.Normalise(); } } void CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName *levelOut) { *safeZoneOut = -1; for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) { if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) { if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2) *safeZoneOut = i; } } } // Then it's transition area if (*safeZoneOut >= 0) *levelOut = LEVEL_NONE; else *levelOut = CTheZones::GetLevelFromPosition(*coors); } void CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName level1, eLevelName level2) { float minDist = 10000000.0f; int closestSafeZone = -1; for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { if ((level1 == aSafeZones[i].srcLevel || level1 == aSafeZones[i].destLevel) && (level2 == aSafeZones[i].srcLevel || level2 == aSafeZones[i].destLevel)) { CVector2D safeZoneDistVec(coors->x - (aSafeZones[i].x1 + aSafeZones[i].x2) * 0.5f, coors->y - (aSafeZones[i].y1 + aSafeZones[i].y2) * 0.5f); float safeZoneDist = safeZoneDistVec.Magnitude(); if (safeZoneDist < minDist) { minDist = safeZoneDist; closestSafeZone = i; } } } *safeZoneOut = closestSafeZone; } STARTPATCHES InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP); InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP); InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP); InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP); ENDPATCHES