#include "common.h" #include "WindModifiers.h" #include "Camera.h" #include "General.h" #define MAX_HEIGHT_DIST 40.0f #define MIN_FADE_DIST 20.0f #define MAX_FADE_DIST 50.0f CWindModifiers Array[16]; int32 CWindModifiers::Number; void CWindModifiers::RegisterOne(CVector pos, int32 type = 1) { if (CWindModifiers::Number < 16 && (pos - TheCamera.GetPosition()).Magnitude() < 100.0f) { Array[Number].m_pos = pos; Array[Number].m_type = type; Number++; } } bool CWindModifiers::FindWindModifier(CVector pos, float *x, float *y) { bool bWasWindModifierFound = false; CVector2D dir; for (int i = 0; i < Number; i++) { if (Array[i].m_type == 1) { float zDist = Abs(15.0f + pos.z - Array[i].m_pos.z); if (zDist < MAX_HEIGHT_DIST) { float dist = (pos - Array[i].m_pos).Magnitude(); if (dist < MAX_FADE_DIST) { float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST); float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST; float fade = distFade * heightFade * 0.5f; dir = (pos - Array[i].m_pos) * fade / dist; bWasWindModifierFound = true; } } } } if (bWasWindModifierFound) { float directionMult = ((CGeneral::GetRandomNumber() & 0x1F) - 16) * 0.0035f + 1.0f; *x += dir.x * directionMult; *y += dir.y * directionMult; } return bWasWindModifierFound; }