#include "common.h" #include "Leeds.h" void LoadResource(RpAtomic *atomic) {} void LoadResource(RpClump *clump) {} void SaveResource(RwTexture *tex, base::cRelocatableChunkWriter &writer) {} void SaveResource(RwTexDictionary *txd, base::cRelocatableChunkWriter &writer) {} void SaveResource(RpMaterial *mat, base::cRelocatableChunkWriter &writer) {} void SaveResource(RpMaterialList *matlist, base::cRelocatableChunkWriter &writer) {} void SaveResource(RpGeometry *geo, base::cRelocatableChunkWriter &writer) {} void SaveResource(RpAtomic *atomic, base::cRelocatableChunkWriter &writer) {} void SaveResource(RpClump *clump, base::cRelocatableChunkWriter &writer) {}