#include "common.h" #include "patcher.h" #include "Radar.h" #include "Camera.h" #include "Hud.h" #include "World.h" #include "Frontend.h" #include "General.h" #include "Vehicle.h" #include "Pools.h" #include "Script.h" #include "TxdStore.h" #include "World.h" #include "Streaming.h" WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } WRAPPER int CRadar::ClipRadarPoly(CVector2D *out, CVector2D *in) { EAXJMP(0x4A64A0); } WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); } float &CRadar::m_RadarRange = *(float*)0x8E281C; CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0; CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8; int *gRadarTxdIds = (int*)0x6299C0; CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40; CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4; CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24; CSprite2d *CRadar::CentreSprite = (CSprite2d*)0x8F6268; CSprite2d *CRadar::CopcarSprite = (CSprite2d*)0x8F1A2C; CSprite2d *CRadar::DonSprite = (CSprite2d*)0x8F2BE0; CSprite2d *CRadar::EightSprite = (CSprite2d*)0x8F2BCC; CSprite2d *CRadar::ElSprite = (CSprite2d*)0x8F1B80; CSprite2d *CRadar::IceSprite = (CSprite2d*)0x9415FC; CSprite2d *CRadar::JoeySprite = (CSprite2d*)0x8F2C00; CSprite2d *CRadar::KenjiSprite = (CSprite2d*)0x8F2C68; CSprite2d *CRadar::LizSprite = (CSprite2d*)0x8F5830; CSprite2d *CRadar::LuigiSprite = (CSprite2d*)0x8F1A3C; CSprite2d *CRadar::NorthSprite = (CSprite2d*)0x8F6274; CSprite2d *CRadar::RaySprite = (CSprite2d*)0x8E2A7C; CSprite2d *CRadar::SalSprite = (CSprite2d*)0x8F29EC; CSprite2d *CRadar::SaveSprite = (CSprite2d*)0x8F5F74; CSprite2d *CRadar::SpraySprite = (CSprite2d*)0x94307C; CSprite2d *CRadar::TonySprite = (CSprite2d*)0x885B58; CSprite2d *CRadar::WeaponSprite = (CSprite2d*)0x941534; CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { NULL, AsukaSprite, BombSprite, CatSprite, CentreSprite, CopcarSprite, DonSprite, EightSprite, ElSprite, IceSprite, JoeySprite, KenjiSprite, LizSprite, LuigiSprite, NorthSprite, RaySprite, SalSprite, SaveSprite, SpraySprite, TonySprite, WeaponSprite }; #define RADAR_NUM_TILES (8) #define RADAR_MIN_RANGE (120.0f) #define RADAR_MAX_RANGE (350.0f) #define RADAR_MIN_SPEED (0.3f) #define RADAR_MAX_SPEED (0.9f) #if 0 WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } #else void CRadar::DrawMap() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { if (FindPlayerVehicle()) { float speed = FindPlayerSpeed().Magnitude(); if (speed < RADAR_MIN_SPEED) m_RadarRange = RADAR_MIN_RANGE; else if (speed < RADAR_MAX_SPEED) m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; else m_RadarRange = RADAR_MAX_RANGE; } else m_RadarRange = RADAR_MIN_RANGE; vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); DrawRadarMap(); } } #endif #if 0 WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); } #else void CRadar::DrawRadarMask() { CVector2D corners[4] = { CVector2D(1.0f, -1.0f), CVector2D(1.0f, 1.0f), CVector2D(-1.0f, 1.0f), CVector2D(-1.0, -1.0f) }; RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS); CVector2D out[8]; CVector2D in; // Draw the shape we want to mask out from the radar in four segments for (int i = 0; i < 4; i++) { // First point is always the corner itself in.x = corners[i].x; in.y = corners[i].y; TransformRadarPointToScreenSpace(out[0], in); // Then generate a quarter of the circle for (int j = 0; j < 7; j++) { in.x = corners[i].x * cos(j * (PI / 2.0f / 6.0f)); in.y = corners[i].y * sin(j * (PI / 2.0f / 6.0f)); TransformRadarPointToScreenSpace(out[j + 1], in); }; CSprite2d::SetMaskVertices(8, (float *)out); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); }; RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER); } #endif #if 0 WRAPPER void CRadar::SetRadarMarkerState(int counter, int flag) { EAXJMP(0x4A5C60); } #else void CRadar::SetRadarMarkerState(int counter, int flag) { CEntity *e; switch (ms_RadarTrace[counter].m_eBlipType) { case BLIP_CAR: e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); break; case BLIP_CHAR: e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); break; case BLIP_OBJECT: e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); break; default: return; } if (e) e->bHasBlip = flag; } #endif #if 0 WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); } #else void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { for (int i = 0; i < NUMRADARBLIPS; i++) { if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { SetRadarMarkerState(i, 0); ms_RadarTrace[i].m_bInUse = 0; ms_RadarTrace[i].m_eBlipType = 0; ms_RadarTrace[i].m_eBlipDisplay = 0; ms_RadarTrace[i].m_IconID = 0; } }; } #endif #if 1 WRAPPER void CRadar::DrawRadarSection(int x, int y) { EAXJMP(0x4A67E0); } #else void CRadar::DrawRadarSection(int x, int y) { } #endif void CRadar::RequestMapSection(int x, int y) { ClipRadarTileCoords(&x, &y); CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_DEPENDENCY); } void CRadar::RemoveMapSection(int x, int y) { if (x >= 0 && x <= 7 && y >= 0 && y <= 7) CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); } #if 0 WRAPPER void CRadar::StreamRadarSections(int x, int y) { EAXJMP(0x4A6100); } #else void CRadar::StreamRadarSections(int x, int y) { for (int i = 0; i < RADAR_NUM_TILES; ++i) { for (int j = 0; j < RADAR_NUM_TILES; ++j) { if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) RequestMapSection(i, j); else RemoveMapSection(i, j); }; }; } #endif #if 0 WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); } #else float CRadar::LimitRadarPoint(CVector2D &point) { float dist, invdist; dist = point.Magnitude(); if (dist > 1.0f) { invdist = 1.0f / dist; point.x *= invdist; point.y *= invdist; } return dist; } #endif #if 0 WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y) { EAXJMP(0x4A5530); } #else void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y) { out.x = in.x - (x * 500.0f + WORLD_MIN_X); out.y = -(in.y - ((RADAR_NUM_TILES - y) * 500.0f + WORLD_MIN_Y)); out.x /= 500.0f; out.y /= 500.0f; } #endif #if 0 WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } #else void CRadar::DrawRadarMap() { DrawRadarMask(); int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / 500.0f); int y = round(7.0f - (vec2DRadarOrigin.y - WORLD_MIN_Y) / 500.0f); StreamRadarSections(x, y); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); DrawRadarSection(x - 1, y - 1); DrawRadarSection(x, y - 1); DrawRadarSection(x + 1, y - 1); DrawRadarSection(x - 1, y); DrawRadarSection(x, y); DrawRadarSection(x + 1, y); DrawRadarSection(x - 1, y + 1); DrawRadarSection(x, y + 1); DrawRadarSection(x + 1, y + 1); } #endif #if 0 WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } #else void CRadar::DrawBlips() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); CVector2D out; CVector2D in = CVector2D(0.0f, 0.0f); TransformRadarPointToScreenSpace(out, in); float angle; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1) angle = PI + FindPlayerHeading(); else angle = FindPlayerHeading() - (PI + atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255); CVector2D vec2d; vec2d.x = vec2DRadarOrigin.x; vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y; TransformRealWorldPointToRadarSpace(in, vec2d); LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); /* DrawEntityBlip */ for (int i = 0; i < NUMRADARBLIPS; i++) { if (ms_RadarTrace[i].m_bInUse) { if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) { CEntity *e = nil; switch (ms_RadarTrace[i].m_eBlipType) { case BLIP_CAR: e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); break; case BLIP_CHAR: e = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); break; case BLIP_OBJECT: e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); break; }; if (e) { if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::DbgFlag) { ShowRadarMarker(e->GetPosition(), GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius); ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f; if (ms_RadarTrace[i].m_Radius >= 1.0f) ms_RadarTrace[i].m_Radius = 5.0; } } if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { vec2d = e->GetPosition(); TransformRealWorldPointToRadarSpace(in, vec2d); float dist = LimitRadarPoint(in); int a = CalculateBlipAlpha(dist); TransformRadarPointToScreenSpace(out, in); CRGBA col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); if (ms_RadarTrace[i].m_IconID) DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); else ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); } } } /* DrawCoordBlip */ if (ms_RadarTrace[i].m_eBlipType >= BLIP_COORD) { if (ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || ms_RadarTrace[i].m_eBlipType == BLIP_CONTACT_POINT && DisplayThisBlip(i) || !CTheScripts::IsPlayerOnAMission()) { if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::DbgFlag) { ShowRadarMarker(ms_RadarTrace[i].m_vecPos, GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius); ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f; if (ms_RadarTrace[i].m_Radius >= 1.0f) ms_RadarTrace[i].m_Radius = 5.0f; } } if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[i].m_vec2DPos); float dist = LimitRadarPoint(in); int a = CalculateBlipAlpha(dist); TransformRadarPointToScreenSpace(out, in); CRGBA col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); if (ms_RadarTrace[i].m_IconID) DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); else ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); } } } }; } } } #endif int CRadar::CalculateBlipAlpha(float dist) { if (dist <= 1.0f) return 255; if (dist <= 5.0f) return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f)); return 128; } CRGBA CRadar::GetRadarTraceColour(uint32 color, bool bright) { switch (color) { case 0: if (bright) return CRGBA(113, 43, 73, 255); else return CRGBA(127, 0, 0, 255); case 1: if (bright) return CRGBA(95, 160, 106, 255); else return CRGBA(127, 0, 255, 255); case 2: if (bright) return CRGBA(128, 167, 243, 255); else return CRGBA(0, 127, 255, 255); case 3: if (bright) return CRGBA(225, 225, 225, 255); else return CRGBA(127, 127, 127, 255); case 4: if (bright) return CRGBA(255, 225, 0, 255); else return CRGBA(127, 127, 0, 255); case 5: if (bright) return CRGBA(255, 0, 255, 255); else return CRGBA(127, 0, 127, 255); case 6: if (bright) return CRGBA(255, 255, 255, 255); else return CRGBA(127, 127, 255, 255); default: return CRGBA(0, 0, 0, 255); } } // Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) { // FIX: game doesn't scale RADAR_LEFT here out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT); out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); } #if 0 WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); } #else void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { float s, c; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { s = 0.0f; c = 1.0f; } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { s = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); } else { CVector forward; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) { forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); forward.Normalise(); // a bit useless... } else forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; s = sin(atan2(-forward.x, forward.y)); c = cos(atan2(-forward.x, forward.y)); } float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange); out.x = s * y + c * x; out.y = c * y - s * x; } #endif #if 0 WRAPPER void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { EAXJMP(0x4A5EF0); } #else void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); } #endif #if 0 WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); } #else void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); } #endif #if 0 WRAPPER void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) { EAXJMP(0x4A59C0); } #else void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) { float f1 = radius * 0.5f; float f2 = radius * 1.4f; CVector p1, p2; p1 = pos + TheCamera.GetUp()*f1; p2 = pos + TheCamera.GetUp()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32); p1 = pos - TheCamera.GetUp()*f1; p2 = pos - TheCamera.GetUp()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32); p1 = pos + TheCamera.GetRight()*f1; p2 = pos + TheCamera.GetRight()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32); p1 = pos - TheCamera.GetRight()*f1; p2 = pos - TheCamera.GetRight()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32); } #endif #if 0 WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) { EAXJMP(0x4A5D10); } #else void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) { CVector curPosn[4]; CVector oldPosn[4]; curPosn[0].x = x - SCREEN_SCALE_X(5.6f); curPosn[0].y = y + SCREEN_SCALE_Y(5.6f); curPosn[1].x = x + SCREEN_SCALE_X(5.6f); curPosn[1].y = y + SCREEN_SCALE_Y(5.6f); curPosn[2].x = x - SCREEN_SCALE_X(5.6f); curPosn[2].y = y - SCREEN_SCALE_Y(5.6f); curPosn[3].x = x + SCREEN_SCALE_X(5.6f); curPosn[3].y = y - SCREEN_SCALE_Y(5.6f); for (uint32 i = 0; i < 4; i++) { oldPosn[i] = curPosn[i]; curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle); curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle); } sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); } #endif bool CRadar::DisplayThisBlip(int counter) { switch (ms_RadarTrace[counter].m_IconID) { case RADAR_SPRITE_BOMB: case RADAR_SPRITE_SPRAY: case RADAR_SPRITE_WEAPON: return true; default: return false; } } #if 0 WRAPPER void CRadar::GetTextureCorners(int x, int y, CVector2D *out) { EAXJMP(0x4A61C0); }; #else void CRadar::GetTextureCorners(int x, int y, CVector2D *out) { out[0].x = 500.0f * (x - 4); out[0].y = 500.0f * (3 - y); out[1].x = 500.0f * (y - 4 + 1); out[1].y = 500.0f * (3 - y); out[2].x = 500.0f * (y - 4 + 1); out[2].y = 500.0f * (3 - y + 1); out[3].x = 500.0f * (x - 4); out[3].y = 500.0f * (3 - y + 1); } #endif void CRadar::ClipRadarTileCoords(int *x, int *y) { if (*x < 0) *x = 0; if (*x > 7) *x = 7; if (*y < 0) *y = 0; if (*y > 7) *y = 7; } STARTPATCHES InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP); ENDPATCHES