#include "common.h" #include "patcher.h" #include "AudioManager.h" cAudioManager &AudioManager = *(cAudioManager*)0x880FC0; void cAudioManager::PlayerJustLeftCar(void) { // UNUSED: This is a perfectly empty function. } void cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, eAudioSamples sample, uint32 maxOffset) { *phrase = (uint32)sample + (uint32)m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; if(*phrase == *prevPhrase && ++*phrase >= (uint32)sample + maxOffset) *phrase = (uint32)sample; *prevPhrase = *phrase; } WRAPPER void cAudioManager::Service() { EAXJMP(0x57A2A0); } STARTPATCHES InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP); InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP); ENDPATCHES